I want to request an NPC that can combine headgearA and headgearB and produce headgearA with the effects of headgearA and headgearB.
I made this using @item2 command
And to be much easy to configure, itemA and itemB should be in an array something like
setarray .itemFuse1[0],itemidA,itemidB,fuseRate;
setarray .itemFuse2[0],itemidA,itemidB,fuseRate;
setarray .itemFuse3[0],itemidA,itemidB,fuseRate;
setarray .itemFuse4[0],itemidA,itemidB,fuseRate;
....
....
I can add more arrays for .itemFuseN[0]
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Linkin Park
I want to request an NPC that can combine headgearA and headgearB and produce headgearA with the effects of headgearA and headgearB.
I made this using @item2 command
And to be much easy to configure, itemA and itemB should be in an array something like
Similar settings for with this from http://rathena.org/b...ro/#entry109922
The menu will show something like:
itemname(itemidA) + itemname(itemidB)
itemname(itemidA) + itemname(itemidB)
itemname(itemidA) + itemname(itemidB)
itemname(itemidA) + itemname(itemidB)
itemname(itemidA) + itemname(itemidB)
the menu will vary on how many arrays are available from the config. Similar with the Quest Shop of Euphy
Fusion can fail based on the chance/rate in the array. When it failed, both items will be destroyed or deleted.
When fusion is successful, user can obtain the item through
Edited by RaGEROLink to comment
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