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New Disguise Event Npc


Cooon

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can someone give me the new script of disguise event npc because may old disguise event npc is not working to my latest SVN.. when i put it on my server the npc will appear but the npc cannot click.

prontera,160,155,4 script Disguise Event 795,{

//--- Basic Script Configuration Options ---//

set .@npcname$,"[^0000FFDisguise NPC^000000]"; //<- NPC Name.

set $@GMLevel,60; //<- GM Level needed to be considered a GM.

//--- The Script ---//

if (getgmlevel()>=$@GMLevel){goto GM_Player;}

if ($@EventON){end;}

mes .@npcname$;

mes "Welcome, how may i be of assistance.";

menu "Information",iInfo,"Nothing, just passing through.",iNothing;

iInfo:

next;

mes .@npcname$;

mes "This event is actually quite simple";

mes "At the start of the event, I will disguise myself";

mes "into a monster randomly. You will then merely have to shout that monsters name outloud.";

next;

mes "If you get it correct, you get a prize. If not, then keep trying.";

mes "Thatis all there is to know about this event.";

close;

iNothing:

close;

GM_Player:

mes .@npcname$;

mes "Please select an Option to modify.";

menu "Turn ON/OFF Event",iEvent,"Event Settings",iSettings;

iEvent:

next;

mes .@npcname$;

if ($@EventON){mes "The Event is currently: [^0000FFON^000000]";

mes "Would you like to turn it OFF?";}

if (!$@EventON){mes "The Event is currently: [^FF0000OFF^000000]";

mes "Would you like to turn it ON?";}

menu "Yes",iYes,"No",iNothing;

iYes:

if ($@EventON)

{set $@EventON,0; set $@Timer,0;

setnpctimer 0; stopnpctimer;

announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue;

deletepset 1;

setnpcdisplay "Disguise Event",795;

close;}

set $@EventON,1; set $@Timer,1; setnpctimer 0; initnpctimer;

set $@ResetCounter,$@ResetCounter+1;

announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;

announce "The Event is being held in Prontera.",bc_all | bc_blue;

close;

iSettings:

next;

mes .@npcname$;

mes "Please select a setting to modify.";

menu "Monster Display",iMonster,"Number of Rounds",iRounds,"Prize Settings",iPrize;

iMonster:

callfunc "Monster_Display";

iRounds:

callfunc "Rounds";

iPrize:

callfunc "Prize";

OnInit:

defpattern 1,"([^:]+):.\\s*OMFGBBQLEETSAUCEGMOCEANRULESHAI!!.*", "iCorrect";

activatepset 1;

set $@EventON,0;

set $@Wait,0;

set $@Winner,0;

set $Points,$Points;

set $@ResetCounter,0;

set $Rounds,$Rounds;

set $Prize,$Prize;

set $PrizeAmt,$PrizeAmt;

set $Rule,$Rule;

setarray $@MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373,

1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688,

1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131,

2156,2165;

setarray $@BlackList[0], 1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168,1171,1172,1173,1181,1210,1217,1218,

1222,1223,1224,1225,1226,1227,1228,1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,

2002,2003,2004,2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035,2036,

2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049,2050,2051,2052,2053,2054,

2055,2056,2057,2058,2059,2060,2061,2062,2063,2064,2065,2066,2067,2075,2076,2077,2078,2079,

2080,2081,2083,2084,2085,2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,

2099,2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113,2114,2115,2116,

2117,2118;

setarray $@BlackList2[0],2119,2120,2121,2123,2124,2125,1496;

end;

OnClock0000:

OnClock0200:

OnClock0400:

OnClock0600:

OnClock0800:

OnClock1000:

OnClock1200:

OnClock1400:

OnClock1600:

OnClock1800:

OnClock2000:

OnClock2200:

set $@ResetCounter,$@ResetCounter+1;

set $@EventON,1;

set $@Timer,1;

set $@Wait,1;

announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;

announce "The Event is being held in Prontera.",bc_all | bc_blue;

setnpctimer 0;

initnpctimer;

end;

OnTimer10000:

if ($@Timer){end;}

if ($@Change){end;}

set $@Wait,0;

goto iDisguise;

//donpcevent "DisguiseEvent::OnDisguise";

end;

OnTimer30000:

if ($@Timer){end;}

set $@Change,0;

setnpcdisplay "Disguise Event",795;

npctalk "You took too long to guess what i was. Please wait 10 seconds while i disguise again.";

specialeffect 725;

set $MonsterName$,"OMFGBBQLEETSAUCEGMOCEANRULESHAI!!";

deletepset 1;

stopnpctimer;

setnpctimer 0;

initnpctimer;

end;

OnTimer60000:

if ($@Timer!=1){end;}

if ($@Timer==1)

{announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue;

announce "The Event is being held in Prontera.",bc_all | bc_blue;

end;}

OnTimer120000:

if ($@Timer!=1){end;}

if ($@Timer==1)

{announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue;

announce "The Event is being held in Prontera.",bc_all | bc_blue;

end;}

OnTimer180000:

if ($@Timer!=1){end;}

if ($@Timer==1)

{announce "The Disguise Event has begun!",bc_all | bc_blue;

announce "The Event is being held in Prontera.",bc_all | bc_blue;

set $@Timer,0; stopnpctimer;

setnpctimer 0; initnpctimer;

goto iDisguise;

//donpcevent "DisguiseEvent::OnDisguise";

end;}

announce "Something went wrong with the Disguise Event.",bc_all | bc_blue;

announce "Please notify a GM ASAP. Thank you.",bc_all | bc_blue;

end;

iDisguise:

if ($Rule==1)

{set $@Winner,0;

set $@Monster,1000+rand(1,995);

for(set .@BL,0; .@BL<getarraysize($@BlackList); set .@BL,.@BL+1)

{if ($@Monster==$@BlackList[.@BL] || $@Monster==$@BlackList2[.@BL])

{goto iDisguise;}}

if ($@Monster==$@LastMonster){goto iDisguise;}

set $@LastMonster,$@Monster;

set $MonsterName$,getmonsterinfo($@Monster,0);}

if ($Rule==2)

{set $@Winner,0;

set $@Monster,rand(49);

set $MonsterName$,getmonsterinfo($@MVP[$@Monster],0);}

deletepset 1;

defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect";

activatepset 1;

if ($Rule==1){setnpcdisplay "Disguise Event",$@Monster;}

if ($Rule==2){setnpcdisplay "Disguise Event",$@MVP[$@Monster];}

set $@Change,1;

setnpctimer 0;

//Hint

//npctalk ""+$@Monster+", "+$MonsterName$+"";

end;

iCorrect:

if ($@Winner){dispbottom "Someone has already won this round."; end;}

set $@Winner,1;

set $@RoundCount,$@RoundCount+1;

deletepset 1;

defpattern 1,"([^:]+):.*\\sOMFGBBQLEETSAUCEGMOCEANRULESHAI!!.*", "iFailCheater";

activatepset 1;

getitem $Prize,$PrizeAmt;

announce ""+strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue;

if ($@RoundCount>=$Rounds)

{setnpcdisplay "Disguise Event",795;

set $@RoundCount,0; set $@Change,0; set $@EventON,0;

setnpctimer 0; stopnpctimer;

npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later.";

end;}

setnpcdisplay "Disguise Event",795;

set $@Change,0;

setnpctimer 0;

end;

iFailCheater:

end;

}

//--- The Functions ---//

function script Rounds {

next;

mes "Please Input the number of rounds you want the event to last.";

mes "Current Number of Rounds: [^0000FF"+$Rounds+"^000000]";

input .@Rounds;

set $Rounds,.@Rounds;

next;

mes "The number of rounds has been changed successfully.";

mes "Number of Rounds: [^0000FF"+$Rounds+"^000000]";

mes "Come again.";

close;

}

function script Prize {

next;

mes "Please Input the ItemID of the prize that will be given each round.";

mes "Currents is: [^0000FF"+getitemname($Prize)+"^000000] ItemID - ^0000FF"+$Prize+"^000000";

input .@Prize;

if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null")

{next; mes "That item does not exist. Please try again."; close;}

set $Prize,.@Prize;

next;

mes "Please Input the Ammount that is to be given.";

input .@Ammount;

if (.@Ammount<=0 || .@Ammount>=10000)

{next; mes "That ammount is invalid. Using default ammount of 1.";}

set $PrizeAmt,.@Ammount;

next;

mes "The Prize has been changed successfully.";

mes "Prize: [^0000FF"+getitemname($Prize)+"^000000]x(^0000FF"+$PrizeAmt+"^000000)";

close;

}

function script Monster_Display {

setarray .@Rule[0],0,1,2;

setarray .@Desc$[0],"","Transform as all monsters.","Transform as MvP's only.";

next;

mes "Please select a Disguise Rule.";

mes "Rule 1 - Transform as all monsters.";

mes "Rule 2 - Transform as MvP's only.";

menu "Rule 1:Rule 2",iRule;

iRule:

set $Rule,.@Rule[@menu];

next;

mes "The Disguise Rule, has been changed successfully.";

mes "Current Rule: ^0000FF"+$Rule+"^000000 - ^0000FF"+.@Desc$[@menu]+"^000000";

close;

}

thanks in advance /no1

Edited by tycoon
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On 6/17/2012 at 4:33 AM, Docubo said:

Sir why the Portal not working? cant go inside

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I think this may be the same one, but it works for me..

//==============================================================================//
//--- Created by GmOcean -------------------------------------------------------//
//--- You may modify this script at your own risk. However any modifications ---//
//--- To this script are made at your own discretion and I will not provide ----//
//--- any support to modified scripts. You Also are forbidden to release the ---//
//--- modified script as your own. You can however post suggestions and I will -//
//--- Take them into consideration. You may also post the modified script up ---//
//--- In the Script Support section, as long as I am given Credit as the -------//
//--- Original Script Creator. Thank You for following these few requests ------//
//--- And Enjoy the Script ~! --------------------------------------------------//
//-------------------------------- Script Version == v5.0 -------------//
//==============================================================================//
gonryun,140,111,7 script Disguise Event 795,{
//--- Basic Script Configuration Options ---//
set .@npcname$,"[^0000FFDisguise NPC^000000]"; //<- NPC Name.
set $@GMLevel,60; //<- GM Level needed to be considered a GM.
//--- The Script ---//
if (getgmlevel()>=$@GMLevel){goto GM_Player;}
if ($@EventON){end;}
mes .@npcname$;
mes "Welcome, how may i be of assistance.";
menu "Information",iInfo,"Nothing, just passing through.",iNothing;
iInfo:
next;
mes .@npcname$;
mes "This event is actually quite simple";
mes "At the start of the event, I will disguise myself";
mes "into a monster randomly. You will then merely have to shout that monsters name outloud.";
next;
mes "If you get it correct, you get a prize. If not, then keep trying.";
mes "Thatis all there is to know about this event.";
close;
iNothing:
close;
GM_Player:
mes .@npcname$;
mes "Please select an Option to modify.";
menu "Turn ON/OFF Event",iEvent,"Event Settings",iSettings;
iEvent:
next;
mes .@npcname$;
if ($@EventON){mes "The Event is currently: [^0000FFON^000000]";
mes "Would you like to turn it OFF?";}
if (!$@EventON){mes "The Event is currently: [^FF0000OFF^000000]";
mes "Would you like to turn it ON?";}
menu "Yes",iYes,"No",iNothing;
iYes:
if ($@EventON)
{set $@EventON,0; set $@Timer,0;
setnpctimer 0; stopnpctimer;
announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue;
deletepset 1;
setnpcdisplay "Disguise Event",795;
close;}
set $@EventON,1; set $@Timer,1; setnpctimer 0; initnpctimer;
set $@ResetCounter,$@ResetCounter+1;
announce "The Disguise Event will begin in 3 minutes. [Left side of Gonryun]",bc_all | bc_blue;
close;
iSettings:
next;
mes .@npcname$;
mes "Please select a setting to modify.";
menu "Monster Display",iMonster,"Number of Rounds",iRounds,"Prize Settings",iPrize;
iMonster:
callfunc "Monster_Display";
iRounds:
callfunc "Rounds";
iPrize:
callfunc "Prize";
OnInit:
defpattern 1,"([^:]+):.\\s*OMFGBBQLEETSAUCEGMOCEANRULESHAI!!.*", "iCorrect";
activatepset 1;
set $@EventON,0;
set $@Wait,0;
set $@Winner,0;
set $Points,$Points;
set $@ResetCounter,0;
set $Rounds,$Rounds;
set $Prize,$Prize;
set $PrizeAmt,$PrizeAmt;
set $Rule,$Rule;
setarray $@MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373,
			  1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688,
  1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131,
  2156,2165;
setarray $@BlackList[0], 1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168,1171,1172,1173,1181,1210,1217,1218,
   1222,1223,1224,1225,1226,1227,1228,1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,
   2002,2003,2004,2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035,2036,
   2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049,2050,2051,2052,2053,2054,
   2055,2056,2057,2058,2059,2060,2061,2062,2063,2064,2065,2066,2067,2075,2076,2077,2078,2079,
   2080,2081,2083,2084,2085,2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,
   2099,2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113,2114,2115,2116,
   2117,2118;
setarray $@BlackList2[0],2119,2120,2121,2123,2124,2125,1496;
end;
OnClock0000:
OnClock0300:
OnClock0600:
OnClock0900:
OnClock1200:
OnClock1500:
OnClock1800:
OnClock2100:
OnClock2400:
set $@ResetCounter,$@ResetCounter+1;
set $@EventON,1;
set $@Timer,1;
set $@Wait,1;
announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
announce "The Disguise event is being held at gonryun 143, 111.",bc_all | bc_blue;
setnpctimer 0;
initnpctimer;
end;
OnTimer10000:
if ($@Timer){end;}
if ($@Change){end;}
set $@Wait,0;
goto iDisguise;
//donpcevent "DisguiseEvent::OnDisguise";
end;
OnTimer30000:
if ($@Timer){end;}
set $@Change,0;
setnpcdisplay "Disguise Event",795;
npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again. ";
npctalk "I was disguised as: "+$MonsterName$+"";
specialeffect 725;
set $MonsterName$,"OMFGBBQLEETSAUCEGMOCEANRULESHAI!!";
deletepset 1;
stopnpctimer;
setnpctimer 0;
initnpctimer;
end;
OnTimer60000:
if ($@Timer!=1){end;}
if ($@Timer==1)
{announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue;
//announce "The Event is being held in The Event Room.",bc_all | bc_blue;
end;}
OnTimer120000:
if ($@Timer!=1){end;}
if ($@Timer==1)
{announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue;
//announce "The Event is being held in The Event Room.",bc_all | bc_blue;
end;}
OnTimer180000:
if ($@Timer!=1){end;}
if ($@Timer==1)
{announce "The Disguise Event has begun!",bc_all | bc_blue;
announce "The Event is being held in The Event Room.",bc_all | bc_blue;
set $@Timer,0; stopnpctimer;
setnpctimer 0; initnpctimer;
goto iDisguise;
//donpcevent "DisguiseEvent::OnDisguise";
end;}
announce "Something went wrong with the Disguise Event.",bc_all | bc_blue;
announce "Please notify a GM ASAP. Thank you.",bc_all | bc_blue;
end;
iDisguise:
if ($Rule==1)
{set $@Winner,0;
set $@Monster,1000+rand(1,995);
for(set .@BL,0; .@BL<getarraysize($@BlackList); set .@BL,.@BL+1)
{if ($@Monster==$@BlackList[.@BL] || $@Monster==$@BlackList2[.@BL])
{goto iDisguise;}}
if ($@Monster==$@LastMonster){goto iDisguise;}
set $@LastMonster,$@Monster;
set $MonsterName$,getmonsterinfo($@Monster,0);}
if ($Rule==2)
{set $@Winner,0;
set $@Monster,rand(49);
set $MonsterName$,getmonsterinfo($@MVP[$@Monster],0);}
deletepset 1;
defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect";
activatepset 1;
if ($Rule==1){setnpcdisplay "Disguise Event",$@Monster;}
if ($Rule==2){setnpcdisplay "Disguise Event",$@MVP[$@Monster];}
set $@Change,1;
setnpctimer 0;
//Hint
//npctalk ""+$@Monster+", "+$MonsterName$+"";
end;
iCorrect:
if ($@Winner){dispbottom "Someone has already won this round."; end;}
set $@Winner,1;
set $@RoundCount,$@RoundCount+1;
deletepset 1;
defpattern 1,"([^:]+):.*\\sOMFGBBQLEETSAUCEGMOCEANRULESHAI!!.*", "iFailCheater";
activatepset 1;
getitem $Prize,$PrizeAmt;
announce ""+strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue;
if ($@RoundCount>=$Rounds)
{setnpcdisplay "Disguise Event",795;
set $@RoundCount,0; set $@Change,0; set $@EventON,0;
setnpctimer 0; stopnpctimer;
npctalk "Thank you all for playing, that was the last round of the Disguise Event. Come play again in 3 hours.";
end;}
setnpcdisplay "Disguise Event",795;
set $@Change,0;
setnpctimer 0;
end;
iFailCheater:
end;
}
//--- The Functions ---//
function script Rounds {
next;
mes "Please Input the number of rounds you want the event to last.";
mes "Current Number of Rounds: [^0000FF"+$Rounds+"^000000]";
input .@Rounds;
set $Rounds,.@Rounds;
next;
mes "The number of rounds has been changed successfully.";
mes "Number of Rounds: [^0000FF"+$Rounds+"^000000]";
mes "Come again.";
close;
}
function script Prize {
next;
mes "Please Input the ItemID of the prize that will be given each round.";
mes "Current Items is: [^0000FF"+getitemname($Prize)+"^000000] ItemID - ^0000FF"+$Prize+"^000000";
input .@Prize;
if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null")
{next; mes "That item does not exist. Please try again."; close;}
set $Prize,.@Prize;
next;
mes "Please Input the Ammount that is to be given.";
input .@Ammount;
if (.@Ammount<=0 || .@Ammount>=10000)
{next; mes "That ammount is invalid. Using default ammount of 1.";}
set $PrizeAmt,.@Ammount;
next;
mes "The Prize has been changed successfully.";
mes "Prize: [^0000FF"+getitemname($Prize)+"^000000]x(^0000FF"+$PrizeAmt+"^000000)";
close;
}
function script Monster_Display {
setarray .@Rule[0],0,1,2;
setarray .@Desc$[0],"","Transform as all monsters.","Transform as MvP's only.";
next;
mes "Please select a Disguise Rule.";
mes "Rule 1 - Transform as all monsters.";
mes "Rule 2 - Transform as MvP's only.";
menu "Rule 1:Rule 2",iRule;
iRule:
set $Rule,.@Rule[@menu];
next;
mes "The Disguise Rule, has been changed successfully.";
mes "Current Rule: ^0000FF"+$Rule+"^000000 - ^0000FF"+.@Desc$[@menu]+"^000000";
close;
}

Edited by Sharpienero
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thanks. but it has something wrong

it says:

[Error]: npc_parsesrcfile: Unable to parse, probably a missing or extra TAB in f

ile 'npc/custom/disguise.txt', line '14'. Skipping line...

* w1=gonryun,140,111,7

* w2=script Disguise Event

* w3=795,{

* w4=

[Error]: npc_parsesrcfile: Unknown syntax in file 'npc/custom/disguise.txt', lin

e '16'. Stopping...

* w1=set .@npcname$,"[^0000FFDisguise NPC^000000]"; //<- NPC Name.

* w2=

* w3=

* w4=

how to solve this ?

Edited by tycoon
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thanks. but it has something wrong

it says:

[Error]: npc_parsesrcfile: Unable to parse, probably a missing or extra TAB in f

ile 'npc/custom/disguise.txt', line '14'. Skipping line...

* w1=gonryun,140,111,7

* w2=script Disguise Event

* w3=795,{

* w4=

[Error]: npc_parsesrcfile: Unknown syntax in file 'npc/custom/disguise.txt', lin

e '16'. Stopping...

* w1=set .@npcname$,"[^0000FFDisguise NPC^000000]"; //<- NPC Name.

* w2=

* w3=

* w4=

how to solve this ?

Did you put it into script_customs?

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You have to put tabs in the header.

gonryun,140,111,7 <tab> script <tab> Disguise Event <tab> 795,{

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nxt error

[Error]: npc_parsesrcfile: Unknown syntax in file 'npc/custom/disguise.txt', lin

e '194'. Stopping...

* w1=function script Rounds {

* w2=

* w3=

* w4=

/whisp

and when i click the event setting of that npc i stopped. i cannot put the round , prized etc.

Edited by tycoon
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same here. You need tabs:

function<tab>script<tab>Rounds<tab>{

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[Error]: npc_parsesrcfile: Unable to parse, probably a missing or extra TAB in f

ile 'npc/custom/disguise.txt', line '194'. Skipping line...

* w1=function

* w2=script

* w3=Rounds {

* w4=

[Error]: npc_parsesrcfile: Unknown syntax in file 'npc/custom/disguise.txt', lin

e '195'. Stopping...

* w1=next;

* w2=

* w3=

* w4=

and when the npc disguise as poring and i answer it poring it says wrong

the npc says i was disguise as ygnizem. WTF! /whisp

can anyone have disguise event npc auto start every 2hours like the GmOceans script but works in latest SVN. :)

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@Docubo - is this start automatically. i want it every 2 hours.

btw thanks for the script Docubo /thx

Edited by tycoon
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Just edit the OnClock part

OnClock0100:
OnClock0300:
OnClock0500:
OnClock0700:
OnClock0900:
OnClock1100:
OnClock1300:
OnClock1500:
OnClock1700:
OnClock1833:
OnClock2000:
OnClock2205:

they are currently based on my server - every 2 hours with little time differences because of other events

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