LCDTheOG Posted June 8, 2012 Posted June 8, 2012 (edited) Thanx for help from clydelion and Jhedzkie i have made it possible to make the Whitesmith skill weaponrefine past +10 let me know if their are any errors...i may have forgotten something xD apply this diff, its to the latest revision of, rev 16242. Update:I knew i forgot something, Make sure u chage your db/refine_db.txt to have the amount of columns for each weapon such as, it has 10 right now, you need to make it have 20, here is an example // Level 1 weapons 1,200,8,300,100:0,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,70:0,70:0,50:0,50:0,30:0,30:300,20:300,20:300,10:300,10:300 // Level 2 weapons 2,300,7,500,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,20:0,70:0,50:0,50:0,30:0,30:0,20:600,20:600,10:600,10:600,10:600 // Level 3 weapons 3,500,6,800,100:0,100:0,100:0,100:0,100:0,60:0,50:0,20:0,20:0,20:0,50:0,50:0,30:0,30:0,20:0,20:900,10:900,10:900,10:900,10:900 // Level 4 weapons 4,700,5,1400,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0,50:0,30:0,30:0,20:0,20:0,10:1200,10:1200,10:1200,10:1200,10:1200 Pulled from db/re/refine_db.txt refine20.diff Edited June 8, 2012 by lilcooldude69 Quote
Lanz Posted June 9, 2012 Posted June 9, 2012 Suggestion... Weapons over +10 will use Bradium instead... Thanks in advance... Quote
LCDTheOG Posted June 9, 2012 Author Posted June 9, 2012 (edited) hmm good idea ;D, i'll make it a seperate diff for u tho, cause some people might not like that :X.. i'll update it on this post. check back if its not up yet. Update: Okay here it is usingBradium.diff Edited June 9, 2012 by lilcooldude69 Quote
LCDTheOG Posted June 9, 2012 Author Posted June 9, 2012 no problem mang, If anyone else has suggestions feel free to send it my way, i'm kinda noob at this still so if its really tough don't get mad if i cant do it xD. Quote
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