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Help> How to read equipment cards and save it!


MojoMojo

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How can i do a script that read the number of slots and the cards attached to them in an equipment in my inventory? (selected by the player)

Example:

In my inventory there are a Knife with 1 Fabre card 1 Skeleton Worker card, 1 hydra card and 1 andre card.

The NPC must read that there are 4 cards and save their respective IDs.

Help plz?

Edited by MojoMojo
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*getinventorylist;

This command sets a bunch of arrays with a complete list of whatever the 
invoking character has in their inventory, including all the data needed to 
recreate these items perfectly if they are destroyed. Here's what you get:

@inventorylist_id[]        - array of item ids.
@inventorylist_amount[]    - their corresponding item amounts.
@inventorylist_equip[]     - whether the item is equipped or not.
@inventorylist_refine[]    - for how much it is refined.
@inventorylist_identify[]  - whether it is identified.
@inventorylist_attribute[] - whether it is broken.
@inventorylist_card1[]     - These four arrays contain card data for the items.
@inventorylist_card2[]       These data slots are also used to store names
@inventorylist_card3[]       inscribed on the items, so you can explicitly check
@inventorylist_card4[]       if the character owns an item made by a specific 
                            craftsman.
@inventorylist_expire[]    - expire time (Unix time stamp). 0 means never expires.
@inventorylist_count       - the number of items in these lists.

This could be handy to save/restore a character's inventory, since no other 
command returns such a complete set of data, and could also be the only way to 
correctly handle an NPC trader for carded and named items who could resell them 
- since NPC objects cannot own items, so they have to store item data in 
variables and recreate the items.

Notice that the variables this command generates are all temporary, attached to 
the character, and integer.

Be sure to use @inventorylist_count to go through these arrays, and not 
'getarraysize', because the arrays are not automatically cleared between runs 
of 'getinventorylist'.

Pulled from trunk/doc/script_commands.txt >_>

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