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@skill.c

do the manipulation here

 case WZ_STORMGUST:[/color]

/**
 * Storm Gust counter was dropped in renewal
 **/
#ifdef RENEWAL
	sc_start(bl,SC_FREEZE,65-(5*skilllv),skilllv,skill_get_time2(skillid,skilllv));
#else
	 //Tharis pointed out that this is normal freeze chance with a base of 300%
	if(tsc->sg_counter >= 3 &&
		sc_start(bl,SC_FREEZE,300,skilllv,skill_get_time2(skillid,skilllv)))
		tsc->sg_counter = 0;
	/**
	 * being it only resets on success it'd keep stacking and eventually overflowing on mvps, so we reset at a high value
	 **/
	else if( tsc->sg_counter > 250 )
		tsc->sg_counter = 0;
#endif
	break;

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