Smoke Posted May 25, 2012 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 34 Reputation: 8 Joined: 01/06/12 Last Seen: April 16, 2019 Share Posted May 25, 2012 (edited) Hello, rAthena uses the following code for skills that have no fixed casts. int fixed = skill_get_fixed_cast(skill_id, skill_lv); if( !fixed ) { fixed = skill_get_cast(skill_id, skill_lv); fixed = ( fixed > 1 ? ( fixed * 20 / 100 ) : 0 ); } This means if fixed = 0, then fixed = 20% of the base cast? This means all skills that have no set fixed cast in skill_cast_db.txt, will still have fixed casts. If so is this really how it is in the officials? For example using RA_ARROWSTORM skill has 0 fixed cast according to source . But then it still has 20% of the variable amount as fixed cast time? Edited May 25, 2012 by Smoke Quote Link to comment Share on other sites More sharing options...
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Smoke
Hello,
rAthena uses the following code for skills that have no fixed casts.
This means if fixed = 0, then fixed = 20% of the base cast?
This means all skills that have no set fixed cast in skill_cast_db.txt, will still have fixed casts.
If so is this really how it is in the officials?
For example using RA_ARROWSTORM skill has 0 fixed cast according to source . But then it still has 20% of the variable amount as fixed cast time?
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