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//--------------------------------------------------------------

// rAthena Battle Configuration File

// Originally Translated by Peter Kieser <[email protected]>

// Made in to plainer English by Ancyker

//--------------------------------------------------------------

// Note 1: Value is a config switch (on/off, yes/no or 1/0)

// Note 2: Value is in percents (100 means 100%)

// Note 3: Value is a bit field. If no description is given,

// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)

//--------------------------------------------------------------

// The rate of time it takes to cast a spell (Note 2, 0 = No casting time)

casting_rate: 0

// Delay time after casting (Note 2)

delay_rate: 100

// Does the delay time depend on the caster's DEX and/or AGI? (Note 1)

// Note: On Official servers, neither Dex nor Agi affect delay time

delay_dependon_dex: no

delay_dependon_agi: no

// Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1)

// Note: Setting this to anything above 0 can stop speedhacks.

min_skill_delay_limit: 100

// This delay is the min 'can't walk delay' of all skills.

// NOTE: Do not set this too low, if a character starts moving too soon after

// doing a skill, the client will not update this, and the player/mob will

// appear to "teleport" afterwards.

default_walk_delay: 300

//Completely disable skill delay of the following types (Note 3)

//NOTE: By default mobs don't have the skill delay as specified in the skill

// database, but follow their own 'reuse' skill delay which is specified on

// the mob skill db. When set, the delay for all skills become

// min_skill_delay_limit.

no_skill_delay: 2

// At what dex does the cast time become zero (instacast)?

castrate_dex_scale: 150

// What level of leniency should the skill system give for skills when

// accounting attack motion (ASPD) for casting skills (Note 2, between 0 and 100)

//

// NOTE: Setting this to 100% may cause some issues with valid skills not being cast.

// The time difference between client and server varies so allowing 90% leniency

// should be enough to forgive very small margins of error.

skill_amotion_leniency: 90

// Will normal attacks be able to ignore the delay after skills? (Note 1)

skill_delay_attack_enable: yes

// Range added to skills after their cast time finishes.

// Decides how far away the target can walk away after the skill began casting before the skill fails.

// 0 disables this range checking (default)

skill_add_range: 0

// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1)

skill_out_range_consume: no

// Does the distance between caster and target define if the skill is a ranged skill? (Note 3)

// If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range.

// If not set, then the range is determined by the skill's range (if it is above 5, the skill is ranged).

// Default 14 (mobs + pets + homun)

skillrange_by_distance: 14

// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 3)

// NOTE: Skills affected by this option are those whose range in the skill_db are negative. Note that unless monster_ai&0x400 is

// set, the range of all skills is 9 for monsters.

skillrange_from_weapon: 30

// Should a check on the caster's status be performed in all skill attacks?

// When set to yes, meteors, storm gust and any other ground skills will have

// no effect while the caster is unable to fight (eg: stunned).

skill_caster_check: yes

// Should ground placed skills be removed as soon as the caster dies? (Note 3)

clear_skills_on_death: 0

// Should ground placed skills be removed when the caster changes maps? (Note 3)

clear_skills_on_warp: 15

//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"

//The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies)

//See db/skill_unit_db.txt for more info.

defunit_not_enemy: no

// Do skills do at least 'hits' damage when they don't miss/are blocked?

//(for example, will firebolts always do "number of bolts" damage versus plants?)

//Values (add as appropiate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks.

skill_min_damage: 6

// The delay rate of monk's combo (Note 2)

combo_delay_rate: 100

// Use alternate auto Counter Attack Skill Type? (Note 3)

// For those characters on which it is set, 100% Critical,

// Otherwise it disregard DEF and HIT+20, CRI*2

auto_counter_type: 15

// Can ground skills be placed on top of each other? (Note 3)

// By default, skills with UF_NOREITERATION set cannot be stacked on top of

// other skills, this setting will override that. (skill_unit_db)

skill_reiteration: 0

// Can ground skills NOT be placed underneath/near players/monsters? (Note 3)

// If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db)

skill_nofootset: 1

// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3)

// Default on official servers: yes for player-traps

gvg_traps_target_all: 1

// Some traps settings (add as necessary):

// 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times.

// (Invisible traps can be revealed through Hunter's Detecting skill)

traps_setting: 0

// Restrictions applied to the Alchemist's Summon Flora skill (add as necessary)

// 1: Enable players to damage the floras outside of versus grounds.

// 2: Disable having different types out at the same time

// (eg: forbid summoning anything except hydras when there's already

// one hydra out)

summon_flora_setting: 3

// Whether placed down skills will check walls (Note 1)

// (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side)

skill_wall_check: yes

// When cloaking, Whether the wall is checked or not. (Note 1)

// Note: When the skill does not checks for walls, you will always be considered

// as if you had a wall-next to you (you always get the wall-based speed).

// Add the settings as required, being hit always uncloaks you.

//

// 0 = doesn't check for walls

// 1 = Check for walls

// 2 = Cloaking is not cancelled when attacking.

// 4 = Cloaking is not cancelled when using skills

player_cloak_check_type: 1

monster_cloak_check_type: 4

// Can't place unlimited land skills at the same time (Note 3)

land_skill_limit: 1

//Determines which kind of skill-failed messages should be sent:

// 1 - Disable all skill-failed messages.

// 2 - Disable skill-failed messages due to can-act delays.

// 4 - Disable failed message from Snatcher

// 8 - Disable failed message from Envenom

display_skill_fail: 2

// Can a player in chat room (in-game), be warped by a warp portal? (Note 1)

chat_warpportal: no

// What should the wizard's "Sense" skill display on the defense fields?

// 0: Do not show defense

// 1: Base defense

// 2: Vit/Int defense

// 3: Both (the addition of both) [default]

sense_type: 3

// Which finger offensive style will be used?

// 0 = Aegis style (single multi-hit attack)

// 1 = Athena style (multiple consecutive attacks)

finger_offensive_type: 0

// Grandcross Settings (Dont mess with these)

// If set to no, hit interval is increased based on the amount of mobs standing on the same cell

// (means that when there's stacked mobs in the same cell, they won't receive all hits)

gx_allhit: no

// Grandcross display type (Default 1)

// 0: Yellow character

// 1: White character

gx_disptype: 1

// Max Level Difference for Devotion

devotion_level_difference: 10

// If no than you can use the ensemble skills alone. (Note 1)

player_skill_partner_check: yes

// Remove trap type

// 0 = Aegis system : Returns 1 'Trap' item

// 1 = Athena system : Returns all items used to deploy the trap

skill_removetrap_type: 0

// Does using bow to do a backstab give a 50% damage penalty? (Note 1)

backstab_bow_penalty: yes

// How many times you could try to steal from a mob.

// Note: It helps to avoid stealing exploit on monsters with few rare items

// Use 0 to disable (max allowed value is 255)

skill_steal_max_tries: 0

// Can Rogues plagiarize advanced job skills

// 0 = no restriction

// 1 = only stalker may plagiarize advanced skills

// 2 = advanced skills cannot be plagiarized by anyone

// Official servers setting: 2

copyskill_restrict: 2

// Does Berserk/Frenzy cancel other self-buffs when used?

berserk_cancels_buffs: no

// Level and Strength of "MVP heal". When someone casts a heal of this level or

// above, the heal formula is bypassed and this value is used instead.

max_heal: 9999

max_heal_lv: 11

// Emergency Recall Guild Skill setting (add as appropiate).

// Note that for the skill to be usable at all,

// you need at least one of 1/2 and 4/8

// 1: Skill is usable outside of woe.

// 2: Skill is usable during woe.

// 4: Skill is usable outside of GvG grounds

// 8: Skill is usable on GvG grounds

//16: Disable skill from "nowarpto" maps

// (it will work on GVG castles even if they are set to nowarpto, though)

emergency_call: 11

// Guild Aura Skills setting (add as appropiate).

// (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES)

// Note that for the skill to be usable at all,

// you need at least one of 1/2 and 4/8

// 1: Skill works outside of woe.

// 2: Skill works during woe.

// 4: Skill works outside of GvG grounds

// 8: Skill works on GvG grounds

//16: Disable skill from affecting Guild Master

guild_aura: 31

// Max Possible Level of Monster skills

// Note: If your MVPs are too tough, reduce it to 10.

mob_max_skilllvl: 100

// Allows players to skip menu when casting Teleport level 1

// Menu contains two options. "Random" and "Cancel"

skip_teleport_lv1_menu: no

// Allow use of SG skills without proper day (Sun/Moon/Star) ?

allow_skill_without_day: no

// Allow use of ES-type magic on players?

allow_es_magic_player: no

// Miracle of the Sun, Moon and Stars skill ratio (100% = 10000)

sg_miracle_skill_ratio: 2

// Miracle of the Sun, Moon and Stars skill duration in milliseconds

sg_miracle_skill_duration: 3600000

// Angel of the Sun, Moon and Stars skill ratio (100% = 10000)

sg_angel_skill_ratio: 10

// Skills that bHealPower has effect on

// 1: Heal, 2: Sanctuary, 4: Potion Pitcher, 8: Slim Pitcher, 16: Apple of Idun

skill_add_heal_rate: 7

// Whether the damage of EarthQuake with a single target on screen is able to be reflected.

// Note: On offcial server, EQ is reflectable when there is only one target on the screen,

// which might be an exploit to hunt the MVPs.

eq_single_target_reflectable: yes

// On official server, you will receive damage from Reflection and some Tarot Card even in invincible status.

// When this setting is enabled, it allows you to immune to all kinds of damage, including those stated previous.

// (The number will show but no actual damage will be done)

invincible.nodamage: no

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