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05/09/2012 - kRO Maintenance


Ziu

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Common

- Changed 'Box of Sunlight' item to be no longer usable in WoE:TE areas.

- Fixed a bug where after using the 'Sense' skill, monster sprite would not appear normally in the monster information window.

Mains

- Cash Refinement Boost event started.

  • Period: 5/09/2012 ~ 5/23/2012
  • Refinement using kafra shop ores will have increased chance of succeeding
  • Refinement attempt using kafrashop ores will not cost any zeny during the event

- White Lady Hat sales event ended.

- Changed character creation system to place newly created characters on 1 of 5 replicas of Izlude Town map.

- Pressing F11 key to enter screenshot mode will no longer block user chat and other information messages.

- Fixed a display bug with /lightmap command where the object shadow would appear to be displaced on the ground.

- Increased the Stun chance for Sura skill: Dragon Combo.

- Fixed the duration error with Shadow Chaser skill: Chaos Panic.

- Warlock skill: Release can no longer be reproduced with Shadow Chaser skill: Reproduce.

- Fixed Arch Bishop skill: Clearance to properly remove the following effects.

  • Genetic - Blood Sucker
  • Guillotine Cross - Venom Impress
  • Rune Knight - Isia rune, Urj rune
  • Hallucination and Fear status

Sakray

- Added Mini God Item creation quest for WoE:TE.

- Changed the monster shadow's size to be proportionate to its sprite.

- Changed Shadow Chaser skills: 'Maelstrom' and 'Chaos Panic' to no longer be usable near portals.

Credits:zr0rieu

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- Changed the monster shadow's size to be proportionate to its sprite.

cool :3 some examples would be nice

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- Changed the monster shadow's size to be proportionate to its sprite.

cool :3 some examples would be nice

I guess it'll be like this one (the shadow sizes for 4 monsters were first changed during 2011-06-01 maintenance):

shadow_radius_1.png

http://images.skylinero.net/official/kro/2011-06-01/shadow_radius_2.png

http://images.skylinero.net/official/kro/2011-06-01/shadow_radius_3.png

http://images.skylinero.net/official/kro/2011-06-01/shadow_radius_4.png

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- Changed the monster shadow's size to be proportionate to its sprite.

cool :3 some examples would be nice

I guess it'll be like this one (the shadow sizes for 4 monsters were first changed during 2011-06-01 maintenance):

shadow_radius_1.png

http://images.skylin...ow_radius_2.png

http://images.skylin...ow_radius_3.png

http://images.skylin...ow_radius_4.png

Okay thank you for the information :)

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So the shadow depends on the SIZE of the mobs? that's great, instead of using the old one i mean the small one.

It would be nice also if it will look a like the mobs shadow if what is form of the monster that would 'APPEAR' on the shadow also.

Regards,

Meroy

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