Ziu Posted May 8, 2012 Group: Members Topic Count: 178 Topics Per Day: 0.04 Content Count: 909 Reputation: 247 Joined: 11/08/11 Last Seen: March 28 Share Posted May 8, 2012 Common - Changed 'Box of Sunlight' item to be no longer usable in WoE:TE areas. - Fixed a bug where after using the 'Sense' skill, monster sprite would not appear normally in the monster information window. Mains - Cash Refinement Boost event started. Period: 5/09/2012 ~ 5/23/2012 Refinement using kafra shop ores will have increased chance of succeeding Refinement attempt using kafrashop ores will not cost any zeny during the event - White Lady Hat sales event ended. - Changed character creation system to place newly created characters on 1 of 5 replicas of Izlude Town map. - Pressing F11 key to enter screenshot mode will no longer block user chat and other information messages. - Fixed a display bug with /lightmap command where the object shadow would appear to be displaced on the ground. - Increased the Stun chance for Sura skill: Dragon Combo. - Fixed the duration error with Shadow Chaser skill: Chaos Panic. - Warlock skill: Release can no longer be reproduced with Shadow Chaser skill: Reproduce. - Fixed Arch Bishop skill: Clearance to properly remove the following effects. Genetic - Blood Sucker Guillotine Cross - Venom Impress Rune Knight - Isia rune, Urj rune Hallucination and Fear status Sakray - Added Mini God Item creation quest for WoE:TE. - Changed the monster shadow's size to be proportionate to its sprite. - Changed Shadow Chaser skills: 'Maelstrom' and 'Chaos Panic' to no longer be usable near portals. Credits:zr0rieu Quote Link to comment Share on other sites More sharing options...
EvilPuncker Posted May 8, 2012 Group: Members Topic Count: 19 Topics Per Day: 0.00 Content Count: 713 Reputation: 71 Joined: 11/08/11 Last Seen: December 25, 2024 Share Posted May 8, 2012 - Changed the monster shadow's size to be proportionate to its sprite. cool :3 some examples would be nice Quote Link to comment Share on other sites More sharing options...
Toshiro Posted May 8, 2012 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 106 Reputation: 29 Joined: 11/08/11 Last Seen: 3 hours ago Share Posted May 8, 2012 - Changed the monster shadow's size to be proportionate to its sprite. cool :3 some examples would be nice I guess it'll be like this one (the shadow sizes for 4 monsters were first changed during 2011-06-01 maintenance): http://images.skylinero.net/official/kro/2011-06-01/shadow_radius_2.png http://images.skylinero.net/official/kro/2011-06-01/shadow_radius_3.png http://images.skylinero.net/official/kro/2011-06-01/shadow_radius_4.png Quote Link to comment Share on other sites More sharing options...
Rikimaru Posted May 9, 2012 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 658 Reputation: 57 Joined: 11/20/11 Last Seen: July 1, 2017 Share Posted May 9, 2012 - Changed the monster shadow's size to be proportionate to its sprite. cool :3 some examples would be nice I guess it'll be like this one (the shadow sizes for 4 monsters were first changed during 2011-06-01 maintenance): http://images.skylin...ow_radius_2.png http://images.skylin...ow_radius_3.png http://images.skylin...ow_radius_4.png Okay thank you for the information Quote Link to comment Share on other sites More sharing options...
Meroy Posted May 10, 2012 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 9 Reputation: 0 Joined: 05/04/12 Last Seen: May 23, 2012 Share Posted May 10, 2012 So the shadow depends on the SIZE of the mobs? that's great, instead of using the old one i mean the small one. It would be nice also if it will look a like the mobs shadow if what is form of the monster that would 'APPEAR' on the shadow also. Regards, Meroy Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.