isaw4sal3 Posted May 1, 2012 Group: Members Topic Count: 23 Topics Per Day: 0.00 Content Count: 40 Reputation: 0 Joined: 12/10/11 Last Seen: January 20, 2015 Share Posted May 1, 2012 Where i can edit effects or description? item_db.txt Quote Link to comment Share on other sites More sharing options...
Lelouch vi Britannia Posted May 1, 2012 Group: Members Topic Count: 45 Topics Per Day: 0.01 Content Count: 715 Reputation: 84 Joined: 01/05/12 Last Seen: April 10, 2023 Share Posted May 1, 2012 (edited) Item descriptions are located in your Client Side name as idnum2itemdesctable.txt and as for the item effects you can find a guide about item creation in docitem_db.txt ID: Item id AegisName: Server name to reference the item in scripts and lookups, should use no spaces. Name: Name in english for displaying as output for @ and script commands. Type: 0 Healing item. 2 Usable item. 3 Etc item 4 Weapon 5 Armor/Garment/Boots/Headgear 6 Card 7 Pet egg 8 Pet equipment 10 Ammo (Arrows/Bullets/etc) 11 Usable with delayed consumption (item is lost from inventory after selecting a target, for use with skills and pet lures) 18 Another delayed consume that requires user confirmation before using item. Buy: Default buying price. When not specified, becomes double the sell price. Sell: Default selling price. When not specified, becomes half the buy price. Weight: Item's weight. Each 10 is 1 weight. ATK: Weapon's attack DEF: Armor's defense Range: Weapon's attack range Slots: Amount of slots the item possesses. Job: Equippable jobs. Uses the following bitmask table: (S.) Novice (2^00): 0x00000001 Swordman (2^01): 0x00000002 Magician (2^02): 0x00000004 Archer (2^03): 0x00000008 Acolyte (2^04): 0x00000010 Merchant (2^05): 0x00000020 Thief (2^06): 0x00000040 Knight (2^07): 0x00000080 Priest (2^08): 0x00000100 Wizard (2^09): 0x00000200 Blacksmith (2^10): 0x00000400 Hunter (2^11): 0x00000800 Assassin (2^12): 0x00001000 Unused (2^13): 0x00002000 Crusader (2^14): 0x00004000 Monk (2^15): 0x00008000 Sage (2^16): 0x00010000 Rogue (2^17): 0x00020000 Alchemist (2^18): 0x00040000 Bard/Dancer (2^19): 0x00080000 Unused (2^20): 0x00100000 Taekwon (2^21): 0x00200000 Star Gladiator (2^22): 0x00400000 Soul Linker (2^23): 0x00800000 Gunslinger (2^24): 0x01000000 Ninja (2^25): 0x02000000 Gangsi (2^26): 0x04000000 Death Knight (2^27): 0x08000000 Dark Collector (2^28): 0x10000000 Kagerou/Oboro (2^29): 0x20000000 Upper: Equippable upper-types. Uses the following bitmasks: 1: Normal jobs 2: Upper jobs 4: Baby jobs 8: Third jobs Gender: Gender restriction. 0 is female, 1 is male, 2 for both. Loc: Equipment's placement. Values are: 2^12 4096 = Costume Low Headgear 2^11 2048 = Costume Mid Headgear 2^10 1024 = Costume Top Headgear 2^8 256 = Upper Headgear 2^9 512 = Middle Headgear 2^0 001 = Lower Headgear 2^4 016 = Armor 2^1 002 = Weapon 2^5 032 = Shield 2^2 004 = Garment 2^6 064 = Footgear 2^3 008 = Accessory 1 2^7 128 = Accessory 2 wLV: Weapon level. eLV: Base level required to be able to equip. Refineable: 1 if the item can be refined, 0 otherwise. View: For normal items, defines a replacement view-sprite for the item (eg: Making apples look like apple juice). The special case are weapons and ammo where this value indicates the weapon-class of the item. For weapons, the types are: 0: bare fist 1: Daggers 2: One-handed swords 3: Two-handed swords 4: One-handed spears 5: Two-handed spears 6: One-handed axes 7: Two-handed axes 8: Maces 9: Unused 10: Staves 11: Bows 12: Knuckles 13: Musical Instruments 14: Whips 15: Books 16: Katars 17: Revolvers 18: Rifles 19: Gatling guns 20: Shotguns 21: Grenade launchers 22: Fuuma Shurikens For ammo, the types are: 1: Arrows 2: Throwable daggers 3: Bullets 4: Shells 5: Grenades 6: Shuriken 7: Kunai 7: Cannonballs 7: Throwable Items (Sling Item) Script: Script to execute when the item is used/equipped. OnEquip_Script: Script to execute when the item is equipped. Warning, not all item bonuses will work here as expected. OnUnequip_Script: Script to execute when the item is unequipped. Warning, not all item bonuses will work here as expected. Item_db Structure ID,AegisName,Name,Type,Buy,Sell,Weight,ATK,DEF,Range,Slots,Job,Upper,Gender,Loc,wLV,eLV,Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script } Edited May 1, 2012 by Lelouch Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.