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Need some light on this :o


Pneuma

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- script RandomPokemon -1,{
OnInit:
setArray $Pkmn[0], 2694,2702,2704,2705,2707,2709,2716,2698,2717,2723,2725,2729,2731,2736,2744,2739,2748,2749,2750,2751,2752,2753,2754,2755,2758,2759,2760,2762,2763,2764,2765,2766,2767,2768,2769,2770,2771,2772,2775,2776,2777,2778,2779,2780,2774,2781,2782,2788,2789,2791,2792,2793,2773,2790;
set $random, $Pkmn[rand(getarraysize($Pkmn))];
OnClock0115:
OnClock0330:
OnClock0445:
OnClock0600:
OnClock0715:
OnClock0830:
OnClock0945:
OnClock1100:
OnClock1215:
OnClock1330:
OnClock1445:
OnClock1600:
OnClock1715:
OnClock1830:
OnClock1945:
OnClock2100:
OnClock2215:
OnClock2330:
OnClock0030:
monster "elysium", 0, 0, ""+getmonsterinfo($random,MOB_NAME)+"",$random, 1, strnpcinfo(0)+"::OnKilled2";
OnKilled2:
   close;
}

I'm not sure if I made the monster command right along with the array

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Try this:


- script RandomPokemon -1,{
OnInit:
setarray .Pkmn[0], 2694,2702,2704,2705,2707,2709,2716,2698,2717,2723,2725,2729,2731,2736,2744,2739,2748,2749,2750,2751,2752,2753,2754,2755,2758,2759,2760,2762,2763,2764,2765,2766,2767,2768,2769,2770,2771,2772,2775,2776,2777,2778,2779,2780,2774,2781,2782,2788,2789,2791,2792,2793,2773,2790;
OnClock0115:
OnClock0330:
OnClock0445:
OnClock0600:
OnClock0715:
OnClock0830:
OnClock0945:
OnClock1100:
OnClock1215:
OnClock1330:
OnClock1445:
OnClock1600:
OnClock1715:
OnClock1830:
OnClock1945:
OnClock2100:
OnClock2215:
OnClock2330:
OnClock0030:
set .@random, .Pkmn[rand(0,getarraysize(.Pkmn)-1)];
monster "elysium", 0, 0, ""+getmonsterinfo(.@random,MOB_NAME)+"",.@random, 1, strnpcinfo(0)+"::OnKilled2";
end;
OnKilled2:
close;
}

My guess is your scheduling a monster to be summoned. I change the $Pkmn to .Pkmn so it will be an npc variable not a global permanent variable and also put this

set .@random, .Pkmn[rand(0,getarraysize(.Pkmn)-1)];

below OnClock0030: so it monster to be summon will be randomize.

and also made

Instead of:

rand(getarraysize(.Pkmn))

I made it:

rand(0,getarraysize(.Pkmn)-1);

so the generation of randomize numbers which will be used to access the .Pkmn array variable wont exceed to the number of elements in that variable.

Take note also that script array can only handle 128 elements/values.

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So I got everything right except for those 2-3 minor bugs?(the monster spawn with shows the pokemon's name the same from the randomized)

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