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Rikimaru's iRO Official Daily Quests


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Hello rAthena Board,

I saw that a lot of People were requesting iRO Daily Quest Scripts,so I started making them. I already finished 3 of them and I'm going to script the other 3 ,too if the rAthena users want me to.

ALL CREDITS FOR THE QUEST IDEAS ARE GOING TO iRO!

CREDITS FOR SCRIPTING THEM'RE GOING TO ME.

DO NOT STEAL THIS WORK AND CLAIM IT AS YOURS!!

Thank you for a really nice Server for testing the Scripts :) The Server Owner,knows that I mean him. Thank you for testing them!

All the iRO Daily Quests here in 1 txt document

Information about the Quests :

http://www.ragnarok-guide.com/ragnarok-daily-quest/#.T4I_Qftzpz5

View the Script :

// = ALL iRO DAILY QUESTS in this file,100 % Working 
// = MADE BY RIKIMARU on rAthena.org 
// = Profile Link :
// = http://rathena.org/board/user/434-rikimaru/
// = ENJOY THIS SCRIPT!
//===================================================================================
//        //=====//     /==/     /==/          /==/      
//       //     //     /==/     /==/  /=/     /==/         
//      //=====//              /==/  /=/             /==============/     /========/   /==//===/    /==/     /==/
//     //=//////    /==/      /==//=/       /==/    /==/==/==/==/==/     /     /  /   /==/         /==/     /==/
//    // ==        /==/      /==//=/       /==/    /==/  /==/  /==/     ======/  /   /==/         /==/     /==/
//   //   ==      /==/      /==/  /=/     /==/    /==/  /==/  /==/     / /===/  /   /==/         /==/     /==/
//  //     ==    /==/      /==/   /=/    /==/    /==/  /==/  /==/     / /===/  /   /==/         /==/=====/==/
// //       ==  /==/      /==/    /=/   /==/    /==/  /==/  /==/     /========/   /==/         /==///////==/
// ================ rAthena Script ==================================================
// ============== Information =======================================================
// = iRO Daily Quest : Alberta Cargo
// = Made by :
// = Rikimaru
//===== Current Version: =============================================== 
//= 1.1
//===== Compatible With: =============================================== 
//= any rAthena SVN
//===== Description: =================================================== 
//= The iRO Daily Quest : Alberta Cargo
//= Usefull for having fun in a Server with a Mini Quest
//= Has a counter of 24 Hours until the Players can do the Quest agian.
//===== Additional Comments: =========================================== 
//= 1.0 Finished Scripting the Quest [Rikimaru]
//= 1.1 Fixed a little Bug [Rikimaru]
//====================================================================== 
//============== DO NOT REMOVE MY CREDITS AND CLAIM MY WORK AS YOURS ===
alberta,105,52,3 script [Quest] Port Manager 855,{
set .@npcname$,"^0000FF[ [Quest] Port Manager ]^000000";
if(gettimetick(2) - carfingor < (60 * 60 * 24)) {
mes .@npcname$;
mes "I'm sorry but you have to wait";
mes "24 Hours until you can do the Quest again!";
close;
}
if(qcargo6==1) {
mes .@npcname$;
mes "Congrats!";
getitem 501,20;
getitem 502,5;
getitem 503,10;
getitem 504,10;
getitem 505,10;
getitem 608,1;
set BaseExp,+1046821;
set cquest,0;
set carfingor,gettimetick(2);
set qcargo6,0;
close;
}
if(qcargo5==1) {
mes .@npcname$;
mes "Congrats!";
getitem 501,20;
getitem 502,5;
getitem 503,10;
getitem 504,10;
getitem 505,10;
set BaseExp,+565471;
set cquest,0;
set carfingor,gettimetick(2);
set qcargo5,0;
close;
}
if(qcargo4==1) {
mes .@npcname$;
mes "Congrats!";
getitem 501,20;
getitem 502,5;
getitem 503,10;
getitem 504,10;
set BaseExp,+178601;
set cquest,0;
set carfingor,gettimetick(2);
set qcargo4,0;
close;
}
if(qcargo3==1) {
mes .@npcname$;
mes "Congrats!";
getitem 501,20;
getitem 502,5;
getitem 503,10;
set BaseExp,+18293;
set cquest,0;
set carfingor,gettimetick(2);
set qcargo3,0;
close;
}
if(qcargo2==1) {
mes .@npcname$;
mes "Congrats!";
getitem 501,20;
getitem 502,5;
set BaseExp,+1642;
set cquest,0;
set carfingor,gettimetick(2);
set qcargo2,0;
close;
}
if(qcargo1==1) {
mes .@npcname$;
mes "Congrats!";
getitem 501,20;
set BaseExp,+142;
set cquest,0;
set carfingor,gettimetick(2);
set qcargo1,0;
close;
}
if(BaseLevel >= 98) {
mes .@npcname$;
mes "Hello "+strcharinfo(0)+",";
mes "do you want to accept the Job?";
next;
switch(select("Yes,sure:No,sorry:Cancel")) {
case 1:
mes .@npcname$;
mes "Awesome,find the Deadly Cargo [6]";
mes "and bring it to me,and you'll";
mes "get a reward.";
next;
mes .@npcname$;
mes "The Deadly Cargo [6] is somewhere";
set cquest,1;
mes "here in Alberta!";
close;
case 2:
mes .@npcname$;
mes "Okay goodbye!";
close;
case 3:
close;
}
}
if(BaseLevel >= 81 && BaseLevel <=97) {
mes .@npcname$;
mes "Hello "+strcharinfo(0)+",";
mes "do you want to accept the Job?";
next;
switch(select("Yes,sure:No,sorry:Cancel")) {
case 1:
mes .@npcname$;
mes "Awesome,find the Deadly Cargo [5]";
mes "and bring it to me,and you'll";
mes "get a reward.";
next;
mes .@npcname$;
mes "The Deadly Cargo [5] is somewhere";
set cquest,1;
mes "here in Alberta!";
close;
case 2:
mes .@npcname$;
mes "Okay goodbye!";
close;
case 3:
close;
}
}
if(BaseLevel >= 61 && BaseLevel <=80) {
mes .@npcname$;
mes "Hello "+strcharinfo(0)+",";
mes "do you want to accept the Job?";
next;
switch(select("Yes,sure:No,sorry:Cancel")) {
case 1:
mes .@npcname$;
mes "Awesome,find the Deadly Cargo [4]";
mes "and bring it to me,and you'll";
mes "get a reward.";
next;
mes .@npcname$;
mes "The Deadly Cargo [4] is somewhere";
set cquest,1;
mes "here in Alberta!";
close;
case 2:
mes .@npcname$;
mes "Okay goodbye!";
close;
case 3:
close;
}
}
if(BaseLevel >= 41 && BaseLevel <=60) {
mes .@npcname$;
mes "Hello "+strcharinfo(0)+",";
mes "do you want to accept the Job?";
next;
switch(select("Yes,sure:No,sorry:Cancel")) {
case 1:
mes .@npcname$;
mes "Awesome,find the Deadly Cargo [3]";
mes "and bring it to me,and you'll";
mes "get a reward.";
next;
mes .@npcname$;
mes "The Deadly Cargo [3] is somewhere";
set cquest,1;
mes "here in Alberta!";
close;
case 2:
mes .@npcname$;
mes "Okay goodbye!";
close;
case 3:
close;
}
}
if(BaseLevel >= 21 && BaseLevel <=40) {
mes .@npcname$;
mes "Hello "+strcharinfo(0)+",";
mes "do you want to accept the Job?";
next;
switch(select("Yes,sure:No,sorry:Cancel")) {
case 1:
mes .@npcname$;
mes "Awesome,find the Deadly Cargo [2]";
mes "and bring it to me,and you'll";
mes "get a reward.";
next;
mes .@npcname$;
mes "The Deadly Cargo [2] is somewhere";
set cquest,1;
mes "here in Alberta!";
close;
case 2:
mes .@npcname$;
mes "Okay goodbye!";
close;
case 3:
close;
}
}
if(BaseLevel >= 1 && BaseLevel <=20) {
mes .@npcname$;
mes "Hello "+strcharinfo(0)+",";
mes "do you want to accept the Job?";
next;
switch(select("Yes,sure:No,sorry:Cancel")) {
case 1:
mes .@npcname$;
mes "Awesome,find the Deadly Cargo [1]";
mes "and bring it to me,and you'll";
mes "get a reward.";
next;
mes .@npcname$;
mes "The Deadly Cargo [1] is somewhere";
set cquest,1;
mes "here in Alberta!";
close;
case 2:
mes .@npcname$;
mes "Okay goodbye!";
close;
case 3:
close;
}
}
mes .@npcname$;
mes "........";
close;
}
// ========================= End of the first NPC =================================================
alberta,186,174,3 script Deadly Cargo [1] 1191,{
set .@npcname$,"^FF0000[ Deadly Cargo [1] ]^000000";
if(cquest==1) {
mes .@npcname$;
mes "Go back to the Port Manager!";
set qcargo1,1;
close;
}
mes .@npcname$;
mes "........";
close;
}
alberta,232,103,3 script Deadly Cargo [2] 1191,{
set .@npcname$,"^FF0000[ Deadly Cargo [2] ]^000000";
if(cquest==1) {
mes .@npcname$;
mes "Go back to the Port Manager!";
set qcargo2,1;
close;
}
mes .@npcname$;
mes "........";
close;
}
alberta,247,90,3 script Deadly Cargo [3] 1191,{
set .@npcname$,"^FF0000[ Deadly Cargo [3] ]^000000";
if(cquest==1) {
mes .@npcname$;
mes "Go back to the Port Manager!";
set qcargo3,1;
close;
}
mes .@npcname$;
mes "........";
close;
}
alberta,247,67,3 script Deadly Cargo [4] 1191,{
set .@npcname$,"^FF0000[ Deadly Cargo [4] ]^000000";
if(cquest==1) {
mes .@npcname$;
mes "Go back to the Port Manager!";
set qcargo4,1;
close;
}
mes .@npcname$;
mes "........";
close;
}
alberta,245,43,3 script Deadly Cargo [5] 1191,{
set .@npcname$,"^FF0000[ Deadly Cargo [5] ]^000000";
if(cquest==1) {
mes .@npcname$;
mes "Go back to the Port Manager!";
set qcargo5,1;
close;
}
mes .@npcname$;
mes "........";
close;
}
alberta,123,227,3 script Deadly Cargo [6] 1191,{
set .@npcname$,"^FF0000[ Deadly Cargo [6] ]^000000";
if(cquest==1) {
mes .@npcname$;
mes "Go back to the Port Manager!";
set qcargo6,1;
close;
}
mes .@npcname$;
mes "........";
close;
}
// =============================== End of all the NPC's =========================================
// ====================== Have fun with this Script. Yours ~ Rikimaru ===========================
//        //=====//     /==/     /==/          /==/      
//       //     //     /==/     /==/  /=/     /==/         
//      //=====//              /==/  /=/             /==============/     /========/   /==//===/    /==/     /==/
//     //=//////    /==/      /==//=/       /==/    /==/==/==/==/==/     /     /  /   /==/         /==/     /==/
//    // ==        /==/      /==//=/       /==/    /==/  /==/  /==/     ======/  /   /==/         /==/     /==/
//   //   ==      /==/      /==/  /=/     /==/    /==/  /==/  /==/     / /===/  /   /==/         /==/     /==/
//  //     ==    /==/      /==/   /=/    /==/    /==/  /==/  /==/     / /===/  /   /==/         /==/=====/==/
// //       ==  /==/      /==/    /=/   /==/    /==/  /==/  /==/     /========/   /==/         /==///////==/
// ================ rAthena Script ==================================================
// ============== Information =======================================================
// = iRO Daily Quest : Army Supply
// = Made by :
// = Rikimaru
//===== Current Version: =============================================== 
//= 2.4
//===== Compatible With: =============================================== 
//= any rAthena SVN
//===== Description: =================================================== 
//= The iRO Daily Quest : Army Supply
//= Usefull for having fun in a Server with a Mini Quest
//= Has a counter of 20 Hours until the Players can do the Quest agian.
//===== Additional Comments: =========================================== 
//= 1.9 Fixed the Injured Recruit NPC [Rikimaru]
//= 2.0 Added the NPC Display from Injured to Revived [Rikimaru]
//= 2.1 Added the 2nd and 3rd Army Soldiers [Rikimaru]
//= 2.2 Fixed a few Bugs in the NPC's [Rikimaru]
//= 2.3 Added the 20 Hours Timer and fixed the Script Description [Rikimaru]
//= 2.4 Fixed the 20 Hours Timer [Rikimaru]
//====================================================================== 
//============== DO NOT REMOVE MY CREDITS AND CLAIM MY WORK AS YOURS ===
prontera,146,187,5 script [Quest] Army Officer 105,{
set .@npcname$,"^0000FF[ [Quest] Army Officer]^000000";
if(armyquest==1) {
mes .@npcname$;
mes "There are a few";
mes "Soldiers,waiting for";
mes "help in Morocc!";
next;
mes .@npcname$;
mes "From Baselevel 61-80 you";
mes "have to help the";
mes "Injured Recruit.";
next;
mes .@npcname$;
mes "From Baselevel 81-97 you";
mes "have to help the";
mes "Injured Veteran";
next;
mes .@npcname$;
mes "From Baselevel 98 or higher";
mes "you'll have to help the Injured Elite";
next;
mes .@npcname$;
mes "Bring them White Potions";
mes "or bring them Yggdrasil";
mes "Berries. Thank you for";
mes "your Help!";
close;
}
if(BaseLevel >= 61) {
mes .@npcname$;
mes "Hello "+strcharinfo(0)+",I'm";
mes "the Army Officer!";
next;
mes .@npcname$;
mes "There are a few";
mes "Soldiers,waiting for";
mes "help in Morocc!";
next;
mes .@npcname$;
mes "From Baselevel 61-80 you";
mes "have to help the";
mes "Injured Recruit.";
next;
mes .@npcname$;
mes "From Baselevel 81-97 you";
mes "have to help the";
mes "Injured Veteran";
next;
mes .@npcname$;
mes "From Baselevel 98 or higher";
mes "you'll have to help the Injured Elite";
next;
mes .@npcname$;
mes "Bring them White Potions";
mes "or bring them Yggdrasil";
mes "Berries. Thank you for";
mes "your Help!";
set armyquest,1;
close;
}
mes .@npcname$;
mes "Hello "+strcharinfo(0)+",get";
mes "a Higher Baselevel please.";
mes "You have to be Baselevel";
mes "61 or Higher!";
close;
}
// ======================= End of 1st NPC ======================================
// ===================== other NPC's coming now ================================
morocc,172,68,5 script Injured Recruit 849,{
set .@npcname$,"^0000FF[ Injured Recruit ]^000000";
if(gettimetick(2) - helped1 < (60 * 60 * 20)) {
mes .@npcname$;
mes "Sorry but you have to wait";
mes "Until 20 Hours are over!";
close;
}
if(armyquest==1 && BaseLevel <= 80 && BaseLevel >= 61) {
mes .@npcname$;
mes "... Uggh ...";
mes "Help me ....";
mes "with some....";
mes "healing stuff. Please...";
next;
switch(select("-Yggdrasil Berries:-White Potion:-Cancel")) {
case 1:
if(countitem(607) <1) goto l_noitem;
delitem 607,1;
next;
mes .@npcname$;
mes "Wooooow...";
setnpcdisplay("Injured Recruit","Revived Recruit",813);
sleep2 5000;
next;
mes .@npcname$;
mes "Thank you for the Help.";
set BaseExp,+160000;
set JobExp,+100000;
set helped1,gettimetick(2);
setnpcdisplay("Revived Recruit","Injured Recruit",849);
close;
case 2:
if(countitem(504) <1) goto l_noitem;
delitem 504,1;
next;
mes .@npcname$;
mes "Wooooow...";
setnpcdisplay("Injured Recruit","Revived Recruit",813);
sleep2 5000;
next;
mes .@npcname$;
mes "Thank you for the Help.";
set BaseExp,+80000;
set JobExp,+50000;
set helped1,gettimetick(2);
setnpcdisplay("Revived Recruit","Injured Recruit",849);
close;
case 3:
close;
}
l_noitem:
mes .@npcname$;
mes "You don't have the item...Get it fast please.";
close;
}
mes .@npcname$;
mes "... Uggh...";
close;
}
// ====================== End of 2nd NPC ======================================
// =================== Beginning of 3rd NPC ===================================
morocc,174,68,5 script Injured Veteran 849,{
set .@npcname$,"^0000FF[ Injured Veteran ]^000000";
if(gettimetick(2) - helped2 < (60 * 60 * 20)) {
mes .@npcname$;
mes "Sorry but you have to wait";
mes "Until 20 Hours are over!";
close;
}
if(armyquest==1 && BaseLevel <= 97 && BaseLevel >= 81) {
mes .@npcname$;
mes "... Uggh ...";
mes "Help me ....";
mes "with some....";
mes "healing stuff. Please...";
next;
switch(select("-Yggdrasil Berries:-White Potion:-Cancel")) {
case 1:
if(countitem(607) <1) goto l_noitem;
delitem 607,1;
next;
mes .@npcname$;
mes "Wooooow...";
setnpcdisplay("Injured Veteran","Revived Veteran",813);
sleep2 5000;
next;
mes .@npcname$;
mes "Thank you for the Help.";
set BaseExp,+500000;
set JobExp,+150000;
set helped2,gettimetick(2);
setnpcdisplay("Revived Veteran","Injured Veteran",849);
close;
case 2:
if(countitem(504) <1) goto l_noitem;
delitem 504,1;
next;
mes .@npcname$;
mes "Wooooow...";
setnpcdisplay("Injured Veteran","Revived Veteran",813);
sleep2 5000;
next;
mes .@npcname$;
mes "Thank you for the Help.";
set BaseExp,+200000;
set JobExp,+80000;
set helped2,gettimetick(2);
setnpcdisplay("Revived Veteran","Injured Veteran",849);
close;
case 3:
close;
}
l_noitem:
mes .@npcname$;
mes "You don't have the item...Get it fast please.";
close;
}
mes .@npcname$;
mes "... Uggh...";
close;
}
// ====================== End of 3rd NPC ======================================
// =================== Beginning of 4th NPC ===================================
morocc,176,68,5 script Injured Elite 849,{
set .@npcname$,"^0000FF[ Injured Elite ]^000000";
if(gettimetick(2) - helped3 < (60 * 60 * 20)) {
mes .@npcname$;
mes "Sorry but you have to wait";
mes "Until 20 Hours are over!";
close;
}
if(armyquest==1 && BaseLevel <= 98) {
mes .@npcname$;
mes "... Uggh ...";
mes "Help me ....";
mes "with some....";
mes "healing stuff. Please...";
next;
switch(select("-Yggdrasil Berries:-White Potion:-Cancel")) {
case 1:
if(countitem(607) <1) goto l_noitem;
delitem 607,1;
next;
mes .@npcname$;
mes "Wooooow...";
setnpcdisplay("Injured Elite","Revived Elite",813);
sleep2 5000;
next;
mes .@npcname$;
mes "Thank you for the Help.";
set BaseExp,+1046821;
set JobExp,+300000;
set helped3,gettimetick(2);
setnpcdisplay("Revived Elite","Injured Elite",849);
close;
case 2:
if(countitem(504) <1) goto l_noitem;
delitem 504,1;
next;
mes .@npcname$;
mes "Wooooow...";
setnpcdisplay("Injured Elite","Revived Elite",813);
sleep2 5000;
next;
mes .@npcname$;
mes "Thank you for the Help.";
set BaseExp,+200000;
set JobExp,+80000;
set helped3,gettimetick(2);
setnpcdisplay("Revived Elite","Injured Elite",849);
close;
case 3:
close;
}
l_noitem:
mes .@npcname$;
mes "You don't have the item...Get it fast please.";
close;
}
mes .@npcname$;
mes "... Uggh...";
close;
}
// =========================== End of 4th NPC Script ================================
// ====================== End of the whole Daily Quest ==============================
// ================= Have fun with this Script. Yours Rikimaru ======================
//        //=====//     /==/     /==/          /==/      
//       //     //     /==/     /==/  /=/     /==/         
//      //=====//              /==/  /=/             /==============/     /========/   /==//===/    /==/     /==/
//     //=//////    /==/      /==//=/       /==/    /==/==/==/==/==/     /     /  /   /==/         /==/     /==/
//    // ==        /==/      /==//=/       /==/    /==/  /==/  /==/     ======/  /   /==/         /==/     /==/
//   //   ==      /==/      /==/  /=/     /==/    /==/  /==/  /==/     / /===/  /   /==/         /==/     /==/
//  //     ==    /==/      /==/   /=/    /==/    /==/  /==/  /==/     / /===/  /   /==/         /==/=====/==/
// //       ==  /==/      /==/    /=/   /==/    /==/  /==/  /==/     /========/   /==/         /==///////==/
// ================ rAthena Script ==================================================
// ============== Information =======================================================
// = iRO Daily Quest : Church Donation
// = Made by :
// = Rikimaru
//===== Current Version: =============================================== 
//= 1.2
//===== Compatible With: =============================================== 
//= any rAthena SVN
//===== Description: =================================================== 
//= The iRO Daily Quest : Church Donation
//= Usefull for having fun in a Server with a Mini Quest
//= Has a counter of 24 Hours until the Players can do the Quest agian.
//===== Additional Comments: =========================================== 
//= 1.1 Finished adding the stats food effects. [Rikimaru]
//= 1.2 Fixed a few Bugs in the Script [Rikimaru]
//====================================================================== 
//============== DO NOT REMOVE MY CREDITS AND CLAIM MY WORK AS YOURS ===
prontera,165,191,3 script [Quest] Church Worker 790,{
set .@npcname$,"^0000FF[ [Quest] Church Worker ]^000000";
if(gettimetick(2) - donatedalready < (60 * 60 * 24)) {
mes .@npcname$;
mes "Sorry,but you have to wait 24 Hours,before you";
mes "can do the Quest again!";
close;
}
if(BaseLevel >= 60 && BaseLevel <= 80) {
mes .@npcname$;
mes "Hello "+strcharinfo(0)+",do";
mes "you want to get special";
mes "Buffs for 40.000 Zenny?";
next;
switch(select("Yes,sure:No,bye:Cancel")) {
case 1:
mes .@npcname$;
mes "Let me check everything.";
if(Zeny < 40000) goto L_nozeny;
set Zeny,Zeny - 40000;
set BaseExp,+80000;
set JobExp,+50000;
sc_start SC_STRFood,180000,5;
sc_start SC_AGIFood,180000,5;
sc_start SC_VITFood,180000,5;
sc_start SC_INTFood,180000,5;
sc_start SC_DEXFood,180000,5;
sc_start SC_LUKFood,180000,5;
set donatedalready,gettimetick(2);
next;
mes .@npcname$;
mes "Okay,thank you and have fun!";
close;
}
}
if(BaseLevel >=81 && BaseLevel <=96) {
mes .@npcname$;
mes "Hello "+strcharinfo(0)+",do";
mes "you want to get special";
mes "Buffs for 80.000 Zenny?";
next;
switch(select("Yes,sure:No,bye:Cancel")) {
case 1:
mes .@npcname$;
mes "Let me check everything.";
if(Zeny < 80000) goto L_nozeny;
set Zeny,Zeny - 80000;
set BaseExp,+200000;
set JobExp,+60000;
sc_start SC_STRFood,180000,6;
sc_start SC_AGIFood,180000,6;
sc_start SC_VITFood,180000,6;
sc_start SC_INTFood,180000,6;
sc_start SC_DEXFood,180000,6;
sc_start SC_LUKFood,180000,6;
set donatedalready,gettimetick(2);
next;
mes .@npcname$;
mes "Okay,thank you and have fun!";
close;
}
}
if(BaseLevel >=97 && BaseLevel <=99) {
mes .@npcname$;
mes "Hello "+strcharinfo(0)+",do";
mes "you want to get special";
mes "Buffs for 200.000 Zenny?";
next;
switch(select("Yes,sure:No,bye:Cancel")) {
case 1:
mes .@npcname$;
mes "Let me check everything.";
if(Zeny < 200000) goto L_nozeny;
set Zeny,Zeny - 200000;
set BaseExp,+400000;
set JobExp,+100000;
sc_start SC_STRFood,180000,7;
sc_start SC_AGIFood,180000,7;
sc_start SC_VITFood,180000,7;
sc_start SC_INTFood,180000,7;
sc_start SC_DEXFood,180000,7;
sc_start SC_LUKFood,180000,7;
set donatedalready,gettimetick(2);
next;
mes .@npcname$;
mes "Okay,thank you and have fun!";
close;
}
}
mes .@npcname$;
mes "Hello,you can use my Service,";
mes "when you're at least Baselevel 60";
close;
L_nozeny:
mes .@npcname$;
mes "Sorry,but you need more Zeny!";
close;
}
// ==================================== End of the Scripts =======================================
// ============================= Have fun with the Scripts. Yours,Rikimaru =======================
//        //=====//     /==/     /==/          /==/      
//       //     //     /==/     /==/  /=/     /==/         
//      //=====//              /==/  /=/             /==============/     /========/   /==//===/    /==/     /==/
//     //=//////    /==/      /==//=/       /==/    /==/==/==/==/==/     /     /  /   /==/         /==/     /==/
//    // ==        /==/      /==//=/       /==/    /==/  /==/  /==/     ======/  /   /==/         /==/     /==/
//   //   ==      /==/      /==/  /=/     /==/    /==/  /==/  /==/     / /===/  /   /==/         /==/     /==/
//  //     ==    /==/      /==/   /=/    /==/    /==/  /==/  /==/     / /===/  /   /==/         /==/=====/==/
// //       ==  /==/      /==/    /=/   /==/    /==/  /==/  /==/     /========/   /==/         /==///////==/
// ================ rAthena Script ==================================================
// ============== Information =======================================================
// = iRO Daily Quest : No more Lonley Knights Delivery
// = Made by :
// = Rikimaru
//===== Current Version: =============================================== 
//= 1.7
//===== Compatible With: =============================================== 
//= any rAthena SVN
//===== Description: =================================================== 
//= The iRO Daily Quest : No more Lonley Knights Delivery
//= Usefull for having fun in a Server with a Mini Quest
//= Has a counter of 20 Hours until the Players can do the Quest agian.
//===== Additional Comments: =========================================== 
//= 1.6 Finished Scripting all NPC's [Rikimaru]
//= 1.7 Fixed a few mistakes in the Script [Rikimaru]
//====================================================================== 
//============== DO NOT REMOVE MY CREDITS AND CLAIM MY WORK AS YOURS ===
alberta,122,55,5 script [Quest] Messenger Girl 862,{
set .@npcname$,"^0000FF[ [Quest] Messenger Girl ]^000000";
if(BaseLevel >= 81) {
mes .@npcname$;
mes "Hello "+strcharinfo(0)+",I";
mes "need your help.";
next;
mes .@npcname$;
mes "Could you please send a ";
mes "Message to Sir Grevious?";
mes "He's somewhere in";
mes "the Turtle Island";
next;
switch(select("Yes:No:Cancel")) {
case 1:
mes .@npcname$;
mes "Okay thank you!";
mes "go and find him.";
set message5,1;
close;
case 2:
mes .@npcname$;
mes "Okay bye!";
close;
case 3:
close;
}
}
if(BaseLevel <= 80 && BaseLevel >= 61) {
mes .@npcname$;
mes "Hello "+strcharinfo(0)+",I";
mes "need your help.";
next;
mes .@npcname$;
mes "Could you please send a ";
mes "Message to Sir Midetz?";
mes "He's somewhere in";
mes "Izlude.";
next;
switch(select("Yes:No:Cancel")) {
case 1:
mes .@npcname$;
mes "Okay thank you!";
mes "go and find him.";
set message4,1;
close;
case 2:
mes .@npcname$;
mes "Okay bye!";
close;
case 3:
close;
}
}
if(BaseLevel <= 60 && BaseLevel >= 41) {
mes .@npcname$;
mes "Hello "+strcharinfo(0)+",I";
mes "need your help.";
next;
mes .@npcname$;
mes "Could you please send a ";
mes "Message to Sir Lion?";
mes "He's somewhere in";
mes "Prontera";
next;
switch(select("Yes:No:Cancel")) {
case 1:
mes .@npcname$;
mes "Okay thank you!";
mes "go and find him.";
set message3,1;
close;
case 2:
mes .@npcname$;
mes "Okay bye!";
close;
case 3:
close;
}
}
if(BaseLevel <= 40 && BaseLevel >= 21) {
mes .@npcname$;
mes "Hello "+strcharinfo(0)+",I";
mes "need your help.";
next;
mes .@npcname$;
mes "Could you please send a ";
mes "Message to Sir Richard?";
mes "He's somewhere in";
mes "the Treasure Land.";
next;
switch(select("Yes:No:Cancel")) {
case 1:
mes .@npcname$;
mes "Okay thank you!";
mes "go and find him.";
set message2,1;
close;
case 2:
mes .@npcname$;
mes "Okay bye!";
close;
case 3:
close;
}
}
mes .@npcname$;
mes "Hello "+strcharinfo(0)+",I";
mes "need your help.";
next;
mes .@npcname$;
mes "Could you please send a ";
mes "Message to Sir Donovan?";
mes "He's somewhere here";
mes "in Alberta.";
next;
switch(select("Yes:No:Cancel")) {
case 1:
mes .@npcname$;
mes "Okay thank you!";
mes "go and find him.";
set message1,1;
close;
case 2:
mes .@npcname$;
mes "Okay bye!";
close;
case 3:
close;
}
}
// ======================== End of 1st NPC ==============================================
// ==================== Other NPC's coming now ==========================================
alberta,56,80,5 script Sir Donovan 65,{
set .@npcname$,"^0000FF[sir Donovan]^000000";
if(gettimetick(2) - sendm1 < (60 * 60 * 20)) {
mes .@npcname$;
mes "Sorry but you have to wait";
mes "Until 20 Hours are over!";
close;
}
if(message1==1) {
mes .@npcname$;
mes "You got a Message for me?";
mes "Thank you. Take the Exp!";
set BaseExp,+141;
set JobExp,+100;
set sendm1,gettimetick(2);
close;
}
mes .@npcname$;
mes "Hello...";
close;
}
// ================== End of the NPC ====================================================
alb2trea,62,69,5 script Sir Richard 65,{
set .@npcname$,"^0000FF[sir Richard]^000000";
if(gettimetick(2) - sendm2 < (60 * 60 * 20)) {
mes .@npcname$;
mes "Sorry but you have to wait";
mes "Until 20 Hours are over!";
close;
}
if(message2==1) {
mes .@npcname$;
mes "You got a Message for me?";
mes "Thank you. Take the Exp!";
set BaseExp,+1500;
set JobExp,+1000;
set sendm2,gettimetick(2);
close;
}
mes .@npcname$;
mes "Hello...";
close;
}
// ================== End of the NPC ====================================================
prontera,109,116,5 script Sir Lion 65,{
set .@npcname$,"^0000FF[sir Lion]^000000";
if(gettimetick(2) - sendm3 < (60 * 60 * 20)) {
mes .@npcname$;
mes "Sorry but you have to wait";
mes "Until 20 Hours are over!";
close;
}
if(message3==1) {
mes .@npcname$;
mes "You got a Message for me?";
mes "Thank you. Take the Exp!";
set BaseExp,+16509;
set JobExp,+10000;
set sendm3,gettimetick(2);
close;
}
mes .@npcname$;
mes "Hello...";
close;
}
// ================== End of the NPC ====================================================
izlude,123,173,5 script Sir Midetz 65,{
set .@npcname$,"^0000FF[sir Midetz]^000000";
if(gettimetick(2) - sendm4 < (60 * 60 * 20)) {
mes .@npcname$;
mes "Sorry but you have to wait";
mes "Until 20 Hours are over!";
close;
}
if(message4==1) {
mes .@npcname$;
mes "You got a Message for me?";
mes "Thank you. Take the Exp!";
set BaseExp,+160308;
set JobExp,+100000;
set sendm4,gettimetick(2);
close;
}
mes .@npcname$;
mes "Hello...";
close;
}
// ================== End of the NPC ====================================================
tur_dun01,188,118,5 script Sir Grevious 65,{
set .@npcname$,"^0000FF[sir Grevious]^000000";
if(gettimetick(2) - sendm5 < (60 * 60 * 20)) {
mes .@npcname$;
mes "Sorry but you have to wait";
mes "Until 20 Hours are over!";
close;
}
if(message5==1) {
mes .@npcname$;
mes "You got a Message for me?";
mes "Thank you. Take the Exp!";
set BaseExp,+500000;
set JobExp,+150000;
set sendm5,gettimetick(2);
close;
}
mes .@npcname$;
mes "Hello...";
close;
}
// ================== End of the NPC ====================================================
// =============== Have fun with this Script. Yours,Rikimaru ============================
//        //=====//     /==/     /==/          /==/      
//       //     //     /==/     /==/  /=/     /==/         
//      //=====//              /==/  /=/             /==============/     /========/   /==//===/    /==/     /==/
//     //=//////    /==/      /==//=/       /==/    /==/==/==/==/==/     /     /  /   /==/         /==/     /==/
//    // ==        /==/      /==//=/       /==/    /==/  /==/  /==/     ======/  /   /==/         /==/     /==/
//   //   ==      /==/      /==/  /=/     /==/    /==/  /==/  /==/     / /===/  /   /==/         /==/     /==/
//  //     ==    /==/      /==/   /=/    /==/    /==/  /==/  /==/     / /===/  /   /==/         /==/=====/==/
// //       ==  /==/      /==/    /=/   /==/    /==/  /==/  /==/     /========/   /==/         /==///////==/
// ================ rAthena Script ==================================================
// ============== Information =======================================================
// = iRO Daily Quest : Find my Lost Dogs
// = Made by :
// = Rikimaru
//===== Current Version: =============================================== 
//= 1.4
//===== Compatible With: =============================================== 
//= any rAthena SVN
//===== Description: =================================================== 
//= The iRO Daily Quest : Find my Lost Dogs
//= Usefull for having fun in a Server with a Mini Quest
//= Has a counter of 24 Hours until the Players can do the Quest agian.
//===== Additional Comments: =========================================== 
//= 1.3 Finished Scripting all NPC's [Rikimaru]
//= 1.4 Fixed a saved Variable Typo [Rikimaru]
//====================================================================== 
//============== DO NOT REMOVE MY CREDITS AND CLAIM MY WORK AS YOURS ===
brasilis,298,307,3 script [Quest] Angelo 50,{
set .@npcname$,"^0000FF[ [Quest] Angelo ]^000000";
if(gettimetick(2) - puppyfound < (60 * 60 * 24)) {
mes .@npcname$;
mes "I'm sorry but you have to wait";
mes "24 Hours until you can do the Quest again!";
close;
}
if(Puppy1==1 && Puppy2==1 && Puppy3==1) {
mes .@npcname$;
mes "Awesome you found them!";
mes "Take some Exp as a reward.";
set BaseExp,+50000;
set JobExp,+50000;
set puppyfound,gettimetick(2);
set gofindpuppy,0;
set Puppy1,0;
set Puppy2,0;
set Puppy3,0;
next;
mes .@npcname$;
mes "Goodbye!";
close;
}
if(BaseLevel >= 70) {
mes .@npcname$;
mes "Oh God thank you!";
mes "Hello "+strcharinfo(0)+",";
mes "I really need your help!";
next;
mes .@npcname$;
mes "My Puppies ran away.";
mes "They're somewhere in";
mes "the field up here.";
next;
mes .@npcname$;
mes "Could you please find";
mes "them for me?";
next;
switch(select("Yes,sure:No,sorry:Cancel")) {
case 1:
mes .@npcname$;
mes "Okay come back when you found them!";
set gofindpuppy,1;
close;
case 2:
mes .@npcname$;
mes "Okay bye!";
close;
case 3:
close;
}
}
mes .@npcname$;
mes "Get to Baselevel 70 to";
mes "Start my Quest!";
close;
}
// ====================== Now the Puppies are coming ==================================
bra_fild01,110,135,5 script Puppy 1 81,{
set .@npcname$,"^0000FF[ Puppy 1 ]^000000";
if(gofindpuppy==1) {
mes .@npcname$;
mes "Woof... Woof...";
set Puppy1,1;
mes "["+strcharinfo(0)+"]";
mes "Found one. Going back";
mes "to Angelo later ";
next;
mes "If you found the three";
mes "Puppies,then go";
mes "back to Angelo!";
close;
}
mes .@npcname$;
mes "Woof...Woof...";
close;
}
bra_fild01,39,204,5 script Puppy 2 81,{
set .@npcname$,"^0000FF[ Puppy 2 ]^000000";
if(gofindpuppy==1) {
mes .@npcname$;
mes "Woof... Woof...";
set Puppy2,1;
mes "["+strcharinfo(0)+"]";
mes "Found one. Going back";
mes "to Angelo later ";
next;
mes "If you found the three";
mes "Puppies,then go";
mes "back to Angelo!";
close;
}
mes .@npcname$;
mes "Woof...Woof...";
close;
}
bra_fild01,307,147,3 script Puppy 3 81,{
set .@npcname$,"^0000FF[ Puppy 3 ]^000000";
if(gofindpuppy==1) {
mes .@npcname$;
mes "Woof... Woof...";
set Puppy3,1;
mes "["+strcharinfo(0)+"]";
mes "Found one. Going back";
mes "to Angelo later ";
next;
mes "If you found the three";
mes "Puppies,then go";
mes "back to Angelo!";
close;
}
mes .@npcname$;
mes "Woof...Woof...";
close;
}
// ========================== End of all the Scripts ==========================================
// ===================== Have fun with the Scripts. Yours,Rikimaru ============================
//        //=====//     /==/     /==/          /==/      
//       //     //     /==/     /==/  /=/     /==/         
//      //=====//              /==/  /=/             /==============/     /========/   /==//===/    /==/     /==/
//     //=//////    /==/      /==//=/       /==/    /==/==/==/==/==/     /     /  /   /==/         /==/     /==/
//    // ==        /==/      /==//=/       /==/    /==/  /==/  /==/     ======/  /   /==/         /==/     /==/
//   //   ==      /==/      /==/  /=/     /==/    /==/  /==/  /==/     / /===/  /   /==/         /==/     /==/
//  //     ==    /==/      /==/   /=/    /==/    /==/  /==/  /==/     / /===/  /   /==/         /==/=====/==/
// //       ==  /==/      /==/    /=/   /==/    /==/  /==/  /==/     /========/   /==/         /==///////==/
// ================ rAthena Script ==================================================
// ============== Information =======================================================
// = iRO Daily Quest : Swab the Deck
// = Made by :
// = Rikimaru
//===== Current Version: =============================================== 
//= 1.4
//===== Compatible With: =============================================== 
//= any rAthena SVN
//===== Description: =================================================== 
//= The iRO Daily Quest : Swab the Deck
//= Usefull for having fun in a Server with a Mini Quest
//= Has a counter of 20 Hours until the Players can do the Quest agian.
//===== Additional Comments: =========================================== 
//= 1.3 Finished Scripting all NPC's [Rikimaru]
//= 1.4 Fixed a saved Variable Typo [Rikimaru]
//====================================================================== 
//============== DO NOT REMOVE MY CREDITS AND CLAIM MY WORK AS YOURS ===
alberta,104,60,5 script [Quest] First Mate 748,{
//============================= Settings ==========================
set .@npcname$,"[ [Quest] First Mate ]";
set .BeadID,6222;
//======================= End =====================================
if(countitem(6221) > 0 && gettimetick(2) - exchangedalready > (60 * 60 * 20)) {
mes .@npcname$;
mes "Hey,how many Mystic Leaf Cat Balls";
mes "do you want to exchange to Shiny Beads?";
next;
mes .@npcname$;
mes "Input the Amount of the Mystic Leaf Cat Balls,which you want to exchange.";
mes "If you input 0 , you're going to cancel the deal.";
next;
input @beadamount;
if (@beadamount == 0) {
close;
}
mes .@npcname$;
mes "Do you really want to exchange";
mes ":"+ @beadamount +" Mystic Leaf Cat Balls";
mes "for "+ @beadamount +" Shiny Beads?";
next;
switch(select("Yes!:No!")) {
case 1:
mes .@npcname$;
mes "Okay converting... ... ...";
if(countitem(6221) < @beadamount) goto l_noitem;
delitem 6221,@beadamount;
getitem .BeadID,@beadamount;
set BaseExp,+50000000;// CHANGE THE EXP AMOUNT!!
set JobExp,+40000000;// CHANGE THE EXP AMOUNT!!
set exchangedalready,gettimetick(2);
next;
mes .@npcname$;
mes "Okay you can exchange the Shiny Beads at the Second Mate.";
close;
case 2:
mes .@npcname$;
mes "Okay goodbye!";
close;
}
l_noitem:
mes .@npcname$;
mes "I'm sorry,but you're missing some items!";
close;
}
mes .@npcname$;
mes "Hey , do you want to do the Daily Quest?";
next;
switch(select("Yes,sure!:No,bye!:Cancel")) {
case 1:
mes .@npcname$;
mes "Okay you have to go to the alberta Ship";
mes "and enter one of the Portals and Catch A rat!";
next;
mes .@npcname$;
mes "If you catch it,you'll get a Mystic Cat Ball,";
mes "if you got it,come back to me,if you failed,";
mes "come back to me and get a new Cat Ball,to";
mes "catch the rats!";
next;
mes .@npcname$;
mes "So,here take this,";
mes "and come back when you finished.";
getitem 12408,1;
close;
case 2:
mes .@npcname$;
mes "Okay,goodbye!";
close;
case 3:
close;
}
}
// ============================ End of the First Mate Script ===================================
alberta,107,59,5 script [Quest] Second Mate 100,{
set .@npcname$,"^0000FF[ [Quest] Second Mate ]^000000";
set .BeadID,6222;
setarray @ItemID[0],5170,5773,5691,505,5578,5692;
setarray @Cost[0],50,50,50,1,30,50;
setarray @itemcount[0],1,1,1,2,1,1;
mes .@npcname$;
mes "Hello ["+strcharinfo(0)+"],do";
mes "you want to buy some items?";
mes "You'll have to give me Shiny";
mes "Beads for the Items!";
next;
if (select("Yes,sure","No,nevermind!") == 2) 
close;
next;
mes .@npcname$;
mes "Item = Cost";
for( set .@i, 0; .@i < getarraysize(@ItemID); set .@i, .@i + 1 ) {
mes "^0000ff"+@itemcount[.@i]+"x "+getitemname(@ItemID[.@i])+"^000000 = ^00aa00"+@Cost[.@i]+"^000000";
if( .@i < 1 )
set .@menu$, getitemname(@ItemID[.@i]);
else
set .@menu$, .@menu$+":"+getitemname(@ItemID[.@i]);
}

next;
select(.@menu$);
set @choice, @menu - 1;

mes @npcname$;
if(countitem(.BeadID) <@Cost[@choice]) {
mes "You need more Shiny Beads for "+@itemcount[@choice]+"x '"+getitemname(@ItemID[@choice])+"'";
close;
}
mes "Are u realy sure to trade "+@itemcount[@choice]+"x '^ff0000"+getitemname(@ItemID[@choice])+"^000000' for ^00aa00"+@Cost[@choice]+"^000000 Shiny Beads?";
if(select("No! Cancel!:Yes, Trade me!") == 1 ) {
mes "Canceled the Trade";
close;
}

set .@new, .BeadID - @Cost[@choice];
if( .@new < 0 )
set .@new, 0;
delitem .BeadID,@Cost[@choice];
getitem @ItemID[@choice], @itemcount[@choice];
mes "The Trade was succesfull. Have fun with the Item!";
close;
}

Download to all Quests :

http://www.mediafire.com/?zwisgfnj0xx0yap

I hope that a lot of people stop making topics now,where they request theese Quests.

and remember to say thanks!

Edited by Rikimaru
  • Upvote 8
  • MVP 1
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Thank you rikimaru! :)

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No Problem,adding the other's,when I finished them.

- Update for the Topic-

- Added 1 .txt document with 6 iRO Daily Quests in it,100 % working without errors.

- Added a download link for all files.

Comments?

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Hi Rikimaru

Quest message you took from iRO or custom it?

Regards.

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+1 for you Rikimaru, nice work. hope to see more of those official daily quest.

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@riki

Do you have the other supporting files that are needed for the swab the deck quest?

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@mrpc that do you mean by supporting files?

refer to this http://www.eathena.ws/board/index.php?showtopic=269194

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@Myrmiddon

Yeah, I mean those. :) Thanks!

@rikimaru

Why am I getting this error?

[Error]: script:delitem: failed to delete 1 items (AID=2000002 item_id=6221).
[Debug]: Source (NPC): [Quest] First Mate at alberta (104,60)

When I checked the script there is nothing wrong with it.

Here is the delete part.

delitem 6221,@beadamount;

Edited by mrpc
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@mrpc

I'd suggest you to check if you have the 6221 Item in your item_db.txt ,because I tested all the Scripts and they were working without Problems or Map Server Errors for me. About the Items,which you have to add,I don't know about them,I'm just scripting the Quests :)

To the others :

Thank you ;) I'm happy that you like it.

@Gennosuke Kouga :

The Messages I gave the Scripts are not completly taking from iRO , I made them completly by myself after checking the information pages for the Quests. I was just checking BaseLevel requirements and item requirements and the basic Quest Story,the other things were just made by me.

@Topic :

Do you want me to make Daily Quests by myself,so that they're not from iRO,they'll be based on my ideas and I'm going to make the Description for the Quests,too. What do you guys think?Because I cannot find other iRO Daily Quests.

Edited by Rikimaru
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@mrpc

I'd suggest you to check if you have the 6221 Item in your item_db.txt ,because I tested all the Scripts and they were working without Problems or Map Server Errors for me. About the Items,which you have to add,I don't know about them,I'm just scripting the Quests :)

Yes I do have 6221 in my item_db.

@Topic :

Do you want me to make Daily Quests by myself,so that they're not from iRO,they'll be based on my ideas and I'm going to make the Description for the Quests,too. What do you guys think?Because I cannot find other iRO Daily Quests.

That would be great. ;)

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Hmm... Did you change something in the Script?

Okay I'm going to make my own Daily Quests now,too.

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I'd suggest that the dialogues to be exactly the same as iRO.

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I don't see exactly the same dialogues ,just with the Screenshots,they made on the Information Page,but I gave my best to make it exactly the same.

Working on a few Scripts for my next Topic now. You can request a few Scripts,just send me a PM,and I'll give my best.

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@Joseph yes it should be but Rikimaru doesnt have any info about it, he just get the idea in some site so please respect and appreciate his work. if you have any info or knowledge about the dialogue you can share it here so he can help and fix.

@all we can also edit the dialogue at our own will just wont remove the credit. we should thank him for his effort guys, help him if we want to make the daily quest works like it should be if we want to.

Edited by Myrmiddon
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Thank you Myrmiddon.

Also all the Scripts are working,maybe something else is wrong with mrpc's files,because I have them added on my Server,too and they're working and I tested all of them /no1

Also,more things coming soon.

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nice thx!

the exp is renewal o pre renewal?

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Awsome, Riki :) +1

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@PiroKun :

The Exp is the same as your server is using. If you're using Renewal,then it's the Renewal Exp rate,if it's not renewal,then it'll be non renewal Exp.

@Keim :

Thank you!

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  • 2 weeks later...

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Ill wait for the script to finish and thank you for sharing.

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I already finished the iRO Daily Quests,I don't find more than theese.

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I thought you said,

I already finished 3 of them and I'm going to script the other 3 ,too if the rAthena users want me to.

I'm a bit confuse there.

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Yeah,I know that I said that,but if you click the download link in my First Post,then you'll see that there are 7 documents in the .rar file , all 6 iRO Daily Quests + 1 Document where all Daily Quests are added in 1 document.

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haha.. cool! thanks for the hard-work! This is great Rikimaru!

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No Problem :) Posting a few more of My Scripts in my Script Collection topic,which I'm going to make later.

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That's awesome! I'll look forward to that :)

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