Jb Roxas Posted March 31, 2012 Group: Members Topic Count: 40 Topics Per Day: 0.01 Content Count: 95 Reputation: 0 Joined: 01/28/12 Last Seen: August 21, 2012 Share Posted March 31, 2012 How to make a custom items unidentified for example i put a custom drop on a monster, and when the monster get kill the item that they drop is unidentified. Quote Link to comment Share on other sites More sharing options...
Eurydice Posted March 31, 2012 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 414 Reputation: 103 Joined: 11/13/11 Last Seen: September 28, 2013 Share Posted March 31, 2012 Edit your: num2itemdesctable.txt num2itemdisplaynametable.txt num2itemresnametable.txt If you put a custom drop you'll always need to identify it anyway. So make sure you have the collection and drop bmps. Or it'll error the hell out of you. Quote Link to comment Share on other sites More sharing options...
Jb Roxas Posted March 31, 2012 Group: Members Topic Count: 40 Topics Per Day: 0.01 Content Count: 95 Reputation: 0 Joined: 01/28/12 Last Seen: August 21, 2012 Author Share Posted March 31, 2012 (edited) what should i put on num2itemdesctable.txt num2itemdisplaynametable.txt num2itemresnametable.txt to make it unidentified item? Edited March 31, 2012 by Jb Roxas Quote Link to comment Share on other sites More sharing options...
Eurydice Posted March 31, 2012 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 414 Reputation: 103 Joined: 11/13/11 Last Seen: September 28, 2013 Share Posted March 31, 2012 Did you open the files? You'll know if you did. Basically it's item id then name, description etc. example for the num2itemdisplaynametable: ItemID#Wing# ItemID#Hat# Just follow the format? (I'm on my phone, it's hard to type.) 1 Quote Link to comment Share on other sites More sharing options...
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Jb Roxas
How to make a custom items unidentified
for example i put a custom drop on a monster, and when the monster get kill the item that they drop is unidentified.
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