kenedos Posted March 28, 2012 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 34 Reputation: 42 Joined: 02/19/12 Last Seen: July 13, 2020 Share Posted March 28, 2012 (edited) First off : I did not make this script completely by myself. I am rather new to PHP (this is my first php code ever) so I had some help to finish this. Although the functionality is completely different, you may find some similarities in the HTML code. Therefore I'd like to thank and give credits to the Author: Aaron Sinclair for helping with this release indirectly Another Thing : I couldn't make a new topic in the 3rd party tool downloads section, therefore this might not be the most appropriate place to be releasing this, but I had nowhere else to go. If a mod could perhaps move this later, that would be great. Enough Talk. Here's what it does : At first it may look a bit tricky but then you figure it's just pretty simple. I made a php code that allows you to set up multiple NPC duplicates at the same time, just by pointing out the NPC names, and a few more things... Well, in short, it makes a cartesian product between all the maps listed and all the npcs listed, so you can for example, easily set up all the NPCs you need in your towns without having to go through the towns and typing '/where' all the time. The X and Y Modified Coords refer to that specific map center location. For example, if you list in the map "prontera, 150, 150" in the map format list, you will have all the npcs duplicate in prontera, and their new X and Y coords will depend on their X and Y modified coords. If you have X Mod = 3 and Y Mod = -5 used in the example above, your npc specific location would be "prontera, 153, 145". The X and Y Modified Coords are meant to make it easy to make NPCs circle around a specific area, you can draw any kind of shapes you want, given you know how to do it using this tool. This makes it a lot easier to set up many different NPCs duplicates among many towns at the same time. I suppose an example explain this better than anything. Example : Npc Format (Npc Name, Map Center + X Coord, Map Center + Y Coord, Facing Direction, Sprite Number) : Healer, 2, -3, 5, 880 Warper, -5, -5, 3, 660 Kafra, -2, -3, 4, 110 Jobchanger, 0, 0, 2, 550 ... Map Format (Map Name, Center X, Center Y) : (Note : Center is not the center of the map...) prontera, 156, 181 alberta, 50, 238 payon, 200, 150 morocc, 150, 100 geffen, 200, 100 aldebaran, 50, 70 splendide, 90, 180 dicastes01, 201, 165 mora, 151, 214 ... Output : (All the four NPCs will be duplicated in every given town, with their respective variables) (The total amount of duplicates is the product between the number of towns and number of NPCs) // Healer ---------------------------------------------- prontera,158,178,5{TAB}duplicate(Healer){TAB}Healer#d1{TAB}880 alberta,52,235,5{TAB}duplicate(Healer){TAB}Healer#d2{TAB}880 payon,202,147,5{TAB}duplicate(Healer){TAB}Healer#d3{TAB}880 morocc,152,97,5{TAB}duplicate(Healer){TAB}Healer#d4{TAB}880 geffen,202,97,5{TAB}duplicate(Healer){TAB}Healer#d5{TAB}880 aldebaran,52,67,5{TAB}duplicate(Healer){TAB}Healer#d6{TAB}880 splendide,92,177,5{TAB}duplicate(Healer){TAB}Healer#d7{TAB}880 dicastes01,203,162,5{TAB}duplicate(Healer){TAB}Healer#d8{TAB}880 mora,153,211,5{TAB}duplicate(Healer){TAB}Healer#d9{TAB}880 // Warper ---------------------------------------------- prontera,151,176,3{TAB}duplicate(Warper){TAB}Warper#d1{TAB}660 alberta,45,233,3{TAB}duplicate(Warper){TAB}Warper#d2{TAB}660 payon,195,145,3{TAB}duplicate(Warper){TAB}Warper#d3{TAB}660 morocc,145,95,3{TAB}duplicate(Warper){TAB}Warper#d4{TAB}660 geffen,195,95,3{TAB}duplicate(Warper){TAB}Warper#d5{TAB}660 aldebaran,45,65,3{TAB}duplicate(Warper){TAB}Warper#d6{TAB}660 splendide,85,175,3{TAB}duplicate(Warper){TAB}Warper#d7{TAB}660 dicastes01,196,160,3{TAB}duplicate(Warper){TAB}Warper#d8{TAB}660 mora,146,209,3{TAB}duplicate(Warper){TAB}Warper#d9{TAB}660 // Kafra ---------------------------------------------- prontera,154,178,4{TAB}duplicate(Kafra){TAB}Kafra#d1{TAB}110 alberta,48,235,4{TAB}duplicate(Kafra){TAB}Kafra#d2{TAB}110 payon,198,147,4{TAB}duplicate(Kafra){TAB}Kafra#d3{TAB}110 morocc,148,97,4{TAB}duplicate(Kafra){TAB}Kafra#d4{TAB}110 geffen,198,97,4{TAB}duplicate(Kafra){TAB}Kafra#d5{TAB}110 aldebaran,48,67,4{TAB}duplicate(Kafra){TAB}Kafra#d6{TAB}110 splendide,88,177,4{TAB}duplicate(Kafra){TAB}Kafra#d7{TAB}110 dicastes01,199,162,4{TAB}duplicate(Kafra){TAB}Kafra#d8{TAB}110 mora,149,211,4{TAB}duplicate(Kafra){TAB}Kafra#d9{TAB}110 // Jobchanger ---------------------------------------------- prontera,156,181,2{TAB}duplicate(Jobchanger){TAB}Jobchanger#d1{TAB}550 alberta,50,238,2{TAB}duplicate(Jobchanger){TAB}Jobchanger#d2{TAB}550 payon,200,150,2{TAB}duplicate(Jobchanger){TAB}Jobchanger#d3{TAB}550 morocc,150,100,2{TAB}duplicate(Jobchanger){TAB}Jobchanger#d4{TAB}550 geffen,200,100,2{TAB}duplicate(Jobchanger){TAB}Jobchanger#d5{TAB}550 aldebaran,50,70,2{TAB}duplicate(Jobchanger){TAB}Jobchanger#d6{TAB}550 splendide,90,180,2{TAB}duplicate(Jobchanger){TAB}Jobchanger#d7{TAB}550 dicastes01,201,165,2{TAB}duplicate(Jobchanger){TAB}Jobchanger#d8{TAB}550 mora,151,214,2{TAB}duplicate(Jobchanger){TAB}Jobchanger#d9{TAB}550 Note: The given values for this example were completely random. I don't even know if those are valid sprite IDs or real coords. IMPORTANT THINGS : - This tool ignores spaces between NPC names, as well as comas or any given space at all. If your NPC has a space in it's name, it will be lost. - This tool cannot generate {TAB} characters, therefore you gotta go on notepad++ or a text editor and replace all the {TAB} symbols with real tabs. (Notepad++ does that with the extended search mode, by inputting to replace {TAB} with t) - This tool always increment the NPC new name by the using the symbol 'd' together with an incremental number. If the npc name has a # sign, it will not put another. If the hidden name symbol is not used, it will just add the '#d' symbols together with the incremental number after the current NPC hidden name. - This tool is limited to only work within a certain area around the specified center of the map, therefore if you need to place the NPCs in completely chaotic places, or places that are very specific, this tool will not help you at all, it helps with generalizing the locations, and making duplication job faster and easier. - This tool is meant to be used with many NPCs to be duplicated at the same time, if you wish you duplicate only one, of course its possible, but it won't make your job much easier. You'll still have to find every single map coords for that one NPC. Link : http://duplicategen....upgenerator.php Edited March 29, 2012 by kenedos 1 Quote Link to comment Share on other sites More sharing options...
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