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Custom Mob Problem


Question

Posted (edited)

Hello, =)

I wanna make 9 custom mobs,

Things I've changed

First I have change the mob_db2:

http://www.dyero.de/pics/mob_db2.png

Than i have change the avail:

http://www.dyero.de/pics/mob_avail.png

than i have add the spirtes in MyRodataSprite몬스터 :

http://www.dyero.de/pics/sprites.png

the next step i have add the monsters in jobname.lua and npcidentity.lua MyRodatalua filesdatainfo:

http://www.dyero.de/...jobname_lua.png

http://www.dyero.de/...dentity_lua.png

but the result is this :

http://www.dyero.de/...le%20novice.jpg

http://www.dyero.de/...e%20novice2.jpg

All the Monsters that i have add look´s like an Female Novice O.o !!

Have i forgot something??

or what is false??

Edited by Chopper

11 answers to this question

Recommended Posts

Posted (edited)

@Chopper it is likely a problem in your npcidentity, be sure to locate the right monster array address

Find JT_MONSTER_LAST and add your monsters ID before that be sure to adjust the JT_MONSTER_LAST after your last custom monster ID...

from what i see your last custom monster is 2259 so JT_MONSTER_LAST should be 2260

*This is how the client identify if the entry you put is a monster or an npc.

Edited by Earthlingz
Posted (edited)

it could be that the client isnt reading your lua properly.

have you tried compiling/renaming it to lub? also you might need to put it inside your grf.

*to make sure it reads it try replacing your poring identity in your jobname.lua with the Arachne sprite

From

[jobtbl.JT_PORING] = "Poring",

to

[jobtbl.JT_PORING] = "Arachne",

just change it back if it changed then we know that lua isnt the problem.

*dont rename the sprite to match poring sprite just the lua.

Edited by Earthlingz
Posted (edited)

its to long ago, i dont know the client and server revision,

it exist 1 way to find that out ?

so the Id´s are working but they dont take the sprites.

no one have any ideas why my custom mobs are female novice´s ? >.<''

Problem Solved =)

Edited by Chopper

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