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How can you make the Russian Roullete just 1 time?


Yummy

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Its like when you got the real prize for the Russian Roullete you wouldn't be able to get it again or use the NPC again.. ACCOUNT BASED

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just set a new variable, something like

set #rrplayed, 1;

and add to the beginning:

If(#rrplayed==1) end;

Edited by tr0n
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//===== eAthena Script =======================================
//= Rock Scissors Roulette Script
//===== By: ==================================================
//= acky (1.1)
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= Any eAthena Version
//===== Description: =========================================
//= Plays a hybrid Russian Roulette Rock Scissors Paper game.
//===== Additional Comments: =================================
//= Prizes customisable, Added emotions.
//= 1.2 Fixes by Blackthunder and me [Poki#3]
//============================================================
cmd_in02,182,126,2 script Crazy Boris 85,{
mes "Crazy Boris";
set @counter,1;
mes "Hey you! Up for Rock Scissors Roulette?";
next;
menu "Let me play.",PLAY,"Explain the rules.",RULES,"Leave",LEAVE;
SAME:
mes "Draw! Again!";
next;
goto PLAY;
WIN:
mes "Damnit, You Win!";
emotion 19;
next;
goto OPPPULL;
LOSE:
emotion 18;
mes "Boorah! You Lose!";
next;
goto YOUPULL;
PLAY:
mes "Rock... Paper...";
set @opp,rand (1,3);
menu "^0000FFROCK!",ROCK,"^FF0000SCISSORS!",SCISSORS,"^00FF00PAPER!^000000",PAPER;
ROCK:
  if (@lastchoice == 1) set @opp,rand (1,3);
  if (@opp == 1) emotion 11;
  if (@opp == 2) emotion 10;
  if (@opp == 3) emotion 12;
  set @lastchoice,1;
if (@opp == 1) goto SAME;
if (@opp == 2) goto WIN;
if (@opp == 3) goto LOSE;
SCISSORS:
if (@lastchoice == 2) set @opp,rand (1,2);
  if (@opp == 1) emotion 11;
  if (@opp == 2) emotion 10;
  if (@opp == 3) emotion 12;
  set @lastchoice,2;
if (@opp == 1) goto LOSE;
if (@opp == 2) goto SAME;
if (@opp == 3) goto WIN;
PAPER:
if (@lastchoice == 3) set @opp,rand (2,3);
  if (@opp == 1) emotion 11;
  if (@opp == 2) emotion 10;
  if (@opp == 3) emotion 12;
  set @lastchoice,3;
if (@opp == 1) goto WIN;
if (@opp == 2) goto LOSE;
if (@opp == 3) goto SAME;
YOUPULL:
if (@counter == 1) goto ONE;
if (@counter == 2) goto TWO;
if (@counter == 3) goto THREE;
if (@counter == 4) goto FOUR;
if (@counter == 5) goto FIVE;
if (@counter == 6) goto SIX;
OPPPULL:
if (@counter == 1) goto ONEa;
if (@counter == 2) goto TWOa;
if (@counter == 3) goto THREEa;
if (@counter == 4) goto FOURa;
if (@counter == 5) goto FIVEa;
if (@counter == 6) goto SIXa;
ONE:
set @counter,2;
mes "1 of 6";
set @pull,rand (1,6);
next;
if (@pull == 1) goto DIE;
if (@pull != 1) goto SAFE;
TWO:
set @counter,3;
mes "2 of 6";
set @pull,rand (1,5);
next;
if (@pull == 1) goto DIE;
if (@pull != 1) goto SAFE;
THREE:
set @counter,4;
mes "3 of 6";
set @pull,rand (1,4);
next;
if (@pull == 1) goto DIE;
if (@pull != 1) goto SAFE;
FOUR:
set @counter,5;
mes "4 of 6";
set @pull,rand (1,3);
next;
if (@pull == 1) goto DIE;
if (@pull != 1) goto SAFE;
FIVE:
set @counter,6;
mes "5 of 6";
set @pull,rand (1,2);
if (@pull == 1) set @pull,rand (1,2);
next;
if (@pull == 1) goto DIE;
if (@pull != 1) goto SAFE;
SIX:
mes "6 of 6";
mes "Say your prayers";
set @pull,1;
next;
if (@pull == 1) goto DIE;
if (@pull != 1) goto SAFE;
ONEa:
set @counter,2;
mes "1 of 6";
set @pull,rand (1,6);
next;
if (@pull == 1) goto KILL;
if (@pull != 1) goto SAFE;
TWOa:
set @counter,3;
mes "2 of 6";
set @pull,rand (1,5);
next;
if (@pull == 1) goto KILL;
if (@pull != 1) goto SAFE;
THREEa:
set @counter,4;
mes "3 of 6";
set @pull,rand (1,4);
next;
if (@pull == 1) goto KILL;
if (@pull != 1) goto SAFE;
FOURa:
set @counter,5;
mes "4 of 6";
set @pull,rand (1,3);
next;
if (@pull == 1) goto KILL;
if (@pull != 1) goto SAFE;
FIVEa:
set @counter,6;
mes "5 of 6";
set @pull,rand (1,2);
next;
if (@pull == 1) goto KILL;
if (@pull != 1) goto SAFE;
SIXa:
mes "6 of 6";
mes "Say your prayers";
set @pull,1;
next;
if (@pull == 1) goto KILL;
if (@pull != 1) goto SAFE;
SAFE:
emotion 32;
mes "*^0000FFClick^000000* whew...";
goto PLAY;
DIE:
specialeffect2 183;
emotion 29;
percentheal -100,-100;
mes "*^0000FFClick^000000* *^FF0000BANG^000000*";
mes "You're dead!";
close;
KILL:
specialeffect 183;
emotion 23;
mes "*^0000FFClick^000000* *^FF0000BANG^000000*";
mes "OWWW @#$%^!! THAT HURT LIKE HELL!!";
next;
goto PRIZE;
RULES:
mes "Ok here are the rules:";
mes "I have with me a ^FF00006^000000 chamber pistol with ^FF00001^000000 round. First we play ^FF0000Scissors ^00FF00Paper ^0000FFRock^000000. The loser pulls the trigger. The winner is whoever comes out best.";
mes "Beat me to win a prize.";
menu "Let me play.",CONT,"No thanks.",LEAVE;
CONT:
mes "Ok here we go...";
next;
goto PLAY;
PRIZE:
mes "Congratulations! You have won...";
set @prize,rand (1,10);
if (@prize == 1) goto P1;
if (@prize == 2) goto P2;
if (@prize == 3) goto P3;
if (@prize == 4) goto P4;
if (@prize == 5) goto P5;
if (@prize == 6) goto P6;
if (@prize == 7) goto P7;
if (@prize == 8) goto P8;
if (@prize == 9) goto P9;
if (@prize == 10) goto P10;
P1:
mes "10x Oridicon!";
getitem 984,10;
close;
P2:
mes "10x Elunium!";
getitem 985,10;
close;
P3:
mes "100x Fly Wings!";
getitem 601,100;
close;
P4:
mes "8x Old Blue Box!";
getitem 603,8;
close;
P5:
mes "4x Old Violet Box!";
getitem 617,4;
close;
P6:
mes "1x Old Card Album!";
getitem 616,1;
close;
P7:
mes "10x Dead Branch!";
getitem 604,10;
close;
P8:
mes "3x Gold!";
getitem 969,3;
close;
P9:
mes "10x Elunium!";
getitem 985,10;
close;
P10:
mes "20x Blue Potion!";
getitem 505,20;
close;
LEAVE:
mes "Pansy.";
close;
}

HOW?

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What's the "real prize" ?

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Question: After the player win, the player cannot play forever?

if yes:

Try This:


//===== eAthena Script =======================================
//= Rock Scissors Roulette Script
//===== By: ==================================================
//= acky (1.1)
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= Any eAthena Version
//===== Description: =========================================
//= Plays a hybrid Russian Roulette Rock Scissors Paper game.
//===== Additional Comments: =================================
//= Prizes customisable, Added emotions.
//= 1.2 Fixes by Blackthunder and me [Poki#3]
//============================================================
cmd_in02,182,126,2 script Crazy Boris 85,{
if(#already_played==1) goto ALREADY_PLAYED;
mes "Crazy Boris";
set @counter,1;
mes "Hey you! Up for Rock Scissors Roulette?";
next;
menu "Let me play.",PLAY,"Explain the rules.",RULES,"Leave",LEAVE;
SAME:
mes "Draw! Again!";
next;
goto PLAY;
WIN:
mes "Damnit, You Win!";
emotion 19;
next;
goto OPPPULL;
LOSE:
emotion 18;
mes "Boorah! You Lose!";
next;
goto YOUPULL;
PLAY:
mes "Rock... Paper...";
set @opp,rand (1,3);
menu "^0000FFROCK!",ROCK,"^FF0000SCISSORS!",SCISSORS,"^00FF00PAPER!^000000",PAPER;
ROCK:
  if (@lastchoice == 1) set @opp,rand (1,3);
  if (@opp == 1) emotion 11;
  if (@opp == 2) emotion 10;
  if (@opp == 3) emotion 12;
  set @lastchoice,1;
if (@opp == 1) goto SAME;
if (@opp == 2) goto WIN;
if (@opp == 3) goto LOSE;
SCISSORS:
if (@lastchoice == 2) set @opp,rand (1,2);
  if (@opp == 1) emotion 11;
  if (@opp == 2) emotion 10;
  if (@opp == 3) emotion 12;
  set @lastchoice,2;
if (@opp == 1) goto LOSE;
if (@opp == 2) goto SAME;
if (@opp == 3) goto WIN;
PAPER:
if (@lastchoice == 3) set @opp,rand (2,3);
  if (@opp == 1) emotion 11;
  if (@opp == 2) emotion 10;
  if (@opp == 3) emotion 12;
  set @lastchoice,3;
if (@opp == 1) goto WIN;
if (@opp == 2) goto LOSE;
if (@opp == 3) goto SAME;
YOUPULL:
if (@counter == 1) goto ONE;
if (@counter == 2) goto TWO;
if (@counter == 3) goto THREE;
if (@counter == 4) goto FOUR;
if (@counter == 5) goto FIVE;
if (@counter == 6) goto SIX;
OPPPULL:
if (@counter == 1) goto ONEa;
if (@counter == 2) goto TWOa;
if (@counter == 3) goto THREEa;
if (@counter == 4) goto FOURa;
if (@counter == 5) goto FIVEa;
if (@counter == 6) goto SIXa;
ONE:
set @counter,2;
mes "1 of 6";
set @pull,rand (1,6);
next;
if (@pull == 1) goto DIE;
if (@pull != 1) goto SAFE;
TWO:
set @counter,3;
mes "2 of 6";
set @pull,rand (1,5);
next;
if (@pull == 1) goto DIE;
if (@pull != 1) goto SAFE;
THREE:
set @counter,4;
mes "3 of 6";
set @pull,rand (1,4);
next;
if (@pull == 1) goto DIE;
if (@pull != 1) goto SAFE;
FOUR:
set @counter,5;
mes "4 of 6";
set @pull,rand (1,3);
next;
if (@pull == 1) goto DIE;
if (@pull != 1) goto SAFE;
FIVE:
set @counter,6;
mes "5 of 6";
set @pull,rand (1,2);
if (@pull == 1) set @pull,rand (1,2);
next;
if (@pull == 1) goto DIE;
if (@pull != 1) goto SAFE;
SIX:
mes "6 of 6";
mes "Say your prayers";
set @pull,1;
next;
if (@pull == 1) goto DIE;
if (@pull != 1) goto SAFE;
ONEa:
set @counter,2;
mes "1 of 6";
set @pull,rand (1,6);
next;
if (@pull == 1) goto KILL;
if (@pull != 1) goto SAFE;
TWOa:
set @counter,3;
mes "2 of 6";
set @pull,rand (1,5);
next;
if (@pull == 1) goto KILL;
if (@pull != 1) goto SAFE;
THREEa:
set @counter,4;
mes "3 of 6";
set @pull,rand (1,4);
next;
if (@pull == 1) goto KILL;
if (@pull != 1) goto SAFE;
FOURa:
set @counter,5;
mes "4 of 6";
set @pull,rand (1,3);
next;
if (@pull == 1) goto KILL;
if (@pull != 1) goto SAFE;
FIVEa:
set @counter,6;
mes "5 of 6";
set @pull,rand (1,2);
next;
if (@pull == 1) goto KILL;
if (@pull != 1) goto SAFE;
SIXa:
mes "6 of 6";
mes "Say your prayers";
set @pull,1;
next;
if (@pull == 1) goto KILL;
if (@pull != 1) goto SAFE;
SAFE:
emotion 32;
mes "*^0000FFClick^000000* whew...";
goto PLAY;
DIE:
specialeffect2 183;
emotion 29;
percentheal -100,-100;
mes "*^0000FFClick^000000* *^FF0000BANG^000000*";
mes "You're dead!";
close;
KILL:
specialeffect 183;
emotion 23;
mes "*^0000FFClick^000000* *^FF0000BANG^000000*";
mes "OWWW @#$%^!! THAT HURT LIKE HELL!!";
next;
goto PRIZE;
RULES:
mes "Ok here are the rules:";
mes "I have with me a ^FF00006^000000 chamber pistol with ^FF00001^000000 round. First we play ^FF0000Scissors ^00FF00Paper ^0000FFRock^000000. The loser pulls the trigger. The winner is whoever comes out best.";
mes "Beat me to win a prize.";
menu "Let me play.",CONT,"No thanks.",LEAVE;
CONT:
mes "Ok here we go...";
next;
goto PLAY;
PRIZE:
mes "Congratulations! You have won...";
set #already_played,1;
set @prize,rand (1,10);
if (@prize == 1) goto P1;
if (@prize == 2) goto P2;
if (@prize == 3) goto P3;
if (@prize == 4) goto P4;
if (@prize == 5) goto P5;
if (@prize == 6) goto P6;
if (@prize == 7) goto P7;
if (@prize == 8) goto P8;
if (@prize == 9) goto P9;
if (@prize == 10) goto P10;
P1:
mes "10x Oridicon!";
getitem 984,10;
close;
P2:
mes "10x Elunium!";
getitem 985,10;
close;
P3:
mes "100x Fly Wings!";
getitem 601,100;
close;
P4:
mes "8x Old Blue Box!";
getitem 603,8;
close;
P5:
mes "4x Old Violet Box!";
getitem 617,4;
close;
P6:
mes "1x Old Card Album!";
getitem 616,1;
close;
P7:
mes "10x Dead Branch!";
getitem 604,10;
close;
P8:
mes "3x Gold!";
getitem 969,3;
close;
P9:
mes "10x Elunium!";
getitem 985,10;
close;
P10:
mes "20x Blue Potion!";
getitem 505,20;
close;
LEAVE:
mes "Pansy.";
close;

ALREADY_PLAYED:
mes "You cannot play this game ever again.";
close;

}

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Thats what I was looking for thanks jaypee + can you web design and integrate Flux CP for me? how much do you charge?

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@jaypee how about after he won the main prize?

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i think it includes the main prize.

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