Sharpienero Posted March 5, 2012 Group: Members Topic Count: 32 Topics Per Day: 0.01 Content Count: 386 Reputation: 28 Joined: 01/16/12 Last Seen: January 6, 2023 Share Posted March 5, 2012 (edited) In reference to this and all future post. Please avoid making this topic into a Support Topic of all kinds. Part 1 - Setting up your server. http://tinyurl.com/7dcwdz2 Part 2 - Getting onto your server. http://tinyurl.com/7nqunos Part 3 - All about groups.conf and setting server admins and GM's. http://tinyurl.com/7u6c442 Part 4 - Adding custom NPCs http://tinyurl.com/8x359bt Edited June 2, 2013 by Sharpienero 4 Quote Link to comment Share on other sites More sharing options...
Sharpienero Posted July 18, 2012 Group: Members Topic Count: 32 Topics Per Day: 0.01 Content Count: 386 Reputation: 28 Joined: 01/16/12 Last Seen: January 6, 2023 Author Share Posted July 18, 2012 Thanks blaze505~ I try to edit the mmo.h version to 20110315a and download a 20110315a client tomorrow~ i going to sleep 1st, tomorrow still got work~ Problem fix~ Thanks Sharpienero and Blaze505~ All done and the server can play ~ ^^ But how about if i wan to make it online?now is just local only iziz? because i wan to play with my friends at far away from me....(i dont wan hamachi -.- Damn lag ) No, if you followed my steps perfectly, it should be online, and not local. Quote Link to comment Share on other sites More sharing options...
mooncbz Posted July 18, 2012 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 10 Reputation: 2 Joined: 07/13/12 Last Seen: June 8, 2019 Share Posted July 18, 2012 Thanks blaze505~ I try to edit the mmo.h version to 20110315a and download a 20110315a client tomorrow~ i going to sleep 1st, tomorrow still got work~ Problem fix~ Thanks Sharpienero and Blaze505~ All done and the server can play ~ ^^ But how about if i wan to make it online?now is just local only iziz? because i wan to play with my friends at far away from me....(i dont wan hamachi -.- Damn lag ) No, if you followed my steps perfectly, it should be online, and not local. is that something need to change at clientinfo.xml? change the ip to my LAN ip or WAN ip? Quote Link to comment Share on other sites More sharing options...
Sharpienero Posted July 18, 2012 Group: Members Topic Count: 32 Topics Per Day: 0.01 Content Count: 386 Reputation: 28 Joined: 01/16/12 Last Seen: January 6, 2023 Author Share Posted July 18, 2012 Thanks blaze505~ I try to edit the mmo.h version to 20110315a and download a 20110315a client tomorrow~ i going to sleep 1st, tomorrow still got work~ Problem fix~ Thanks Sharpienero and Blaze505~ All done and the server can play ~ ^^ But how about if i wan to make it online?now is just local only iziz? because i wan to play with my friends at far away from me....(i dont wan hamachi -.- Damn lag ) No, if you followed my steps perfectly, it should be online, and not local. is that something need to change at clientinfo.xml? change the ip to my LAN ip or WAN ip? Yes, if you followed my videos it should already be done. Quote Link to comment Share on other sites More sharing options...
mooncbz Posted July 18, 2012 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 10 Reputation: 2 Joined: 07/13/12 Last Seen: June 8, 2019 Share Posted July 18, 2012 your video doesn't have editing the clientinfo.xml... Thanks blaze505~ I try to edit the mmo.h version to 20110315a and download a 20110315a client tomorrow~ i going to sleep 1st, tomorrow still got work~ Problem fix~ Thanks Sharpienero and Blaze505~ All done and the server can play ~ ^^ But how about if i wan to make it online?now is just local only iziz? because i wan to play with my friends at far away from me....(i dont wan hamachi -.- Damn lag ) No, if you followed my steps perfectly, it should be online, and not local. is that something need to change at clientinfo.xml? change the ip to my LAN ip or WAN ip? Yes, if you followed my videos it should already be done. your video doesn't say on editing the clientinfo.xml inside data folder before build to grf... i know if just play by myself i can use 127.0.0.1 at the clientinfo.xml, but my friends cannot play... So if i copy to my friends what ip should i change at the clientinfo.xml? and after change the clientif.xml sure my friend can play already? or still got others things? your video got 4 iziz? 1st=setting up RO server 2nd=setting up RO file(but here you didn't say any about clientinfo.xml) 3rd=commands 4th=npcs Quote Link to comment Share on other sites More sharing options...
Sharpienero Posted July 18, 2012 Group: Members Topic Count: 32 Topics Per Day: 0.01 Content Count: 386 Reputation: 28 Joined: 01/16/12 Last Seen: January 6, 2023 Author Share Posted July 18, 2012 your video doesn't have editing the clientinfo.xml... Thanks blaze505~ I try to edit the mmo.h version to 20110315a and download a 20110315a client tomorrow~ i going to sleep 1st, tomorrow still got work~ Problem fix~ Thanks Sharpienero and Blaze505~ All done and the server can play ~ ^^ But how about if i wan to make it online?now is just local only iziz? because i wan to play with my friends at far away from me....(i dont wan hamachi -.- Damn lag ) No, if you followed my steps perfectly, it should be online, and not local. is that something need to change at clientinfo.xml? change the ip to my LAN ip or WAN ip? Yes, if you followed my videos it should already be done. your video doesn't say on editing the clientinfo.xml inside data folder before build to grf... i know if just play by myself i can use 127.0.0.1 at the clientinfo.xml, but my friends cannot play... So if i copy to my friends what ip should i change at the clientinfo.xml? and after change the clientif.xml sure my friend can play already? or still got others things? your video got 4 iziz? 1st=setting up RO server 2nd=setting up RO file(but here you didn't say any about clientinfo.xml) 3rd=commands 4th=npcs I made an annotation.. Quote Link to comment Share on other sites More sharing options...
ADMxRain Posted July 18, 2012 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 46 Reputation: 1 Joined: 07/01/12 Last Seen: August 8, 2012 Share Posted July 18, 2012 have a problem Quote Link to comment Share on other sites More sharing options...
Sharpienero Posted July 18, 2012 Group: Members Topic Count: 32 Topics Per Day: 0.01 Content Count: 386 Reputation: 28 Joined: 01/16/12 Last Seen: January 6, 2023 Author Share Posted July 18, 2012 have a problem Alright well since your photo isn't loading I can't help you. In reference to this and all future post. Please avoid making this topic into a Support Topic of all kinds.v I WILL NOT BE ANSWERING ALL QUESTIONS FROM THIS POINT ON. Quote Link to comment Share on other sites More sharing options...
ADMxRain Posted July 18, 2012 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 46 Reputation: 1 Joined: 07/01/12 Last Seen: August 8, 2012 Share Posted July 18, 2012 (edited) i have a problem ..sorry for the last post that the photo isn't loading Edited July 18, 2012 by ADMxRain Quote Link to comment Share on other sites More sharing options...
Sharpienero Posted July 18, 2012 Group: Members Topic Count: 32 Topics Per Day: 0.01 Content Count: 386 Reputation: 28 Joined: 01/16/12 Last Seen: January 6, 2023 Author Share Posted July 18, 2012 i have a problem ..sorry for the last post that the photo isn't loading Set your packetver. Do not post about support in this topic anymore. Quote Link to comment Share on other sites More sharing options...
kazenoade Posted July 18, 2012 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 9 Reputation: 0 Joined: 07/08/12 Last Seen: January 10, 2018 Share Posted July 18, 2012 (edited) Hey Sharpienero, sorry to bother you, what mistake that i make?? coz i follow all your video intruction. in logserv said that accepted but also closed, what mistake that i make?? Edited July 18, 2012 by kazenoade Quote Link to comment Share on other sites More sharing options...
Zaden Posted July 18, 2012 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 28 Reputation: 1 Joined: 07/16/12 Last Seen: July 24, 2012 Share Posted July 18, 2012 (edited) Hey Sharpienero, sorry to bother you, what mistake that i make?? coz i follow all your video intruction. in logserv said that accepted but also closed, what mistake that i make?? you must change<address>your ip</address> in clientinfo.xml , maybe? Edited July 18, 2012 by Zaden 1 Quote Link to comment Share on other sites More sharing options...
starkBastard Posted July 18, 2012 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 37 Reputation: 0 Joined: 07/16/12 Last Seen: January 18, 2013 Share Posted July 18, 2012 (edited) PLZ HELP what is the password used to log in to the client? how can I edit them?? its the account password after choosing server . is it the same as mySQL password?? my server is working fine and ive start the game to log in to character. but idk the password.... do i need to create an account first? Edited July 18, 2012 by starkBastard Quote Link to comment Share on other sites More sharing options...
ADMxRain Posted July 18, 2012 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 46 Reputation: 1 Joined: 07/01/12 Last Seen: August 8, 2012 Share Posted July 18, 2012 i have a problem ..sorry for the last post that the photo isn't loading Set your packetver. Do not post about support in this topic anymore. Bro where can i set my packetver? sorry for being noob Quote Link to comment Share on other sites More sharing options...
Sharpienero Posted July 18, 2012 Group: Members Topic Count: 32 Topics Per Day: 0.01 Content Count: 386 Reputation: 28 Joined: 01/16/12 Last Seen: January 6, 2023 Author Share Posted July 18, 2012 i have a problem ..sorry for the last post that the photo isn't loading Set your packetver. Do not post about support in this topic anymore. Bro where can i set my packetver? sorry for being noob src/common/mmo.h Quote Link to comment Share on other sites More sharing options...
ADMxRain Posted July 18, 2012 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 46 Reputation: 1 Joined: 07/01/12 Last Seen: August 8, 2012 Share Posted July 18, 2012 (edited) i have a problem ..sorry for the last post that the photo isn't loading Set your packetver. Do not post about support in this topic anymore. Bro where can i set my packetver? sorry for being noob src/common/mmo.h done but still the problem remains this is my mmo.h // Copyright © Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _MMO_H_ #define _MMO_H_ #include "cbasetypes.h" #include <time.h> // server->client protocol version // 0 - pre-? // 1 - ? - 0x196 // 2 - ? - 0x78, 0x79 // 3 - ? - 0x1c8, 0x1c9, 0x1de // 4 - ? - 0x1d7, 0x1d8, 0x1d9, 0x1da // 5 - 2003-12-18aSakexe+ - 0x1ee, 0x1ef, 0x1f0, ?0x1c4, 0x1c5? // 6 - 2004-03-02aSakexe+ - 0x1f4, 0x1f5 // 7 - 2005-04-11aSakexe+ - 0x229, 0x22a, 0x22b, 0x22c // 20061023 - 2006-10-23aSakexe+ - 0x6b, 0x6d // 20070521 - 2007-05-21aSakexe+ - 0x283 // 20070821 - 2007-08-21aSakexe+ - 0x2c5 // 20070918 - 2007-09-18aSakexe+ - 0x2d7, 0x2d9, 0x2da // 20071106 - 2007-11-06aSakexe+ - 0x78, 0x7c, 0x22c // 20080102 - 2008-01-02aSakexe+ - 0x2ec, 0x2ed , 0x2ee // 20081126 - 2008-11-26aSakexe+ - 0x1a2 // 20090408 - 2009-04-08aSakexe+ - 0x44a (dont use as it overlaps with RE client packets) // 20080827 - 2008-08-27aRagexeRE+ - First RE Client // 20081217 - 2008-12-17aRagexeRE+ - 0x6d (Note: This one still use old Char Info Packet Structure) // 20081218 - 2008-12-17bRagexeRE+ - 0x6d (Note: From this one client use new Char Info Packet Structure) // 20090603 - 2009-06-03aRagexeRE+ - 0x7d7, 0x7d8, 0x7d9, 0x7da // 20090617 - 2009-06-17aRagexeRE+ - 0x7d9 // 20090922 - 2009-09-22aRagexeRE+ - 0x7e5, 0x7e7, 0x7e8, 0x7e9 // 20091103 - 2009-11-03aRagexeRE+ - 0x7f7, 0x7f8, 0x7f9 // 20100105 - 2010-01-05aRagexeRE+ - 0x133, 0x800, 0x801 // 20100126 - 2010-01-26aRagexeRE+ - 0x80e // 20100223 - 2010-02-23aRagexeRE+ - 0x80f // 20100413 - 2010-04-13aRagexeRE+ - 0x6b // 20100629 - 2010-06-29aRagexeRE+ - 0x2d0, 0xaa, 0x2d1, 0x2d2 // 20100721 - 2010-07-21aRagexeRE+ - 0x6b, 0x6d // 20100727 - 2010-07-27aRagexeRE+ - 0x6b, 0x6d // 20100803 - 2010-08-03aRagexeRE+ - 0x6b, 0x6d, 0x827, 0x828, 0x829, 0x82a, 0x82b, 0x82c, 0x842, 0x843 // 20101124 - 2010-11-24aRagexeRE+ - 0x856, 0x857, 0x858 // 20110111 - 2011-01-11aRagexeRE+ - 0x6b, 0x6d // 20110928 - 2011-09-28aRagexeRE+ - 0x6b, 0x6d // 20111025 - 2011-10-25aRagexeRE+ - 0x6b, 0x6d // 20120307 - 2012-03-07aRagexeRE+ - 0x970 #ifndef PACKETVER #define PACKETVER 20110315 //#define PACKETVER 20111116 #endif //Remove/Comment this line to disable sc_data saving. [skotlex] #define ENABLE_SC_SAVING //Remove/Comment this line to disable server-side hot-key saving support [skotlex] //Note that newer clients no longer save hotkeys in the registry! #define HOTKEY_SAVING #if PACKETVER < 20090603 // (27 = 9 skills x 3 bars) (0x02b9,191) #define MAX_HOTKEYS 27 #elif PACKETVER < 20090617 // (36 = 9 skills x 4 bars) (0x07d9,254) #define MAX_HOTKEYS 36 #else // (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268) #define MAX_HOTKEYS 38 #endif #define MAX_MAP_PER_SERVER 1500 // Increased to allow creation of Instance Maps #define MAX_INVENTORY 100 //Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well. #define MAX_CHARS 9 //Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [skotlex] //Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size. #define MAX_SLOTS 4 //Max amount of a single stacked item #define MAX_AMOUNT 30000 #define MAX_ZENY 1000000000 #define MAX_FAME 1000000000 #define MAX_CART 100 #define MAX_SKILL 3100 #define GLOBAL_REG_NUM 256 #define ACCOUNT_REG_NUM 64 #define ACCOUNT_REG2_NUM 16 //Should hold the max of GLOBAL/ACCOUNT/ACCOUNT2 (needed for some arrays that hold all three) #define MAX_REG_NUM 256 #define DEFAULT_WALK_SPEED 150 #define MIN_WALK_SPEED 0 #define MAX_WALK_SPEED 1000 #define MAX_STORAGE 600 #define MAX_GUILD_STORAGE 600 #define MAX_PARTY 12 #define MAX_GUILD 16+10*6 // increased max guild members +6 per 1 extension levels [Lupus] #define MAX_GUILDPOSITION 20 // increased max guild positions to accomodate for all members [Valaris] (removed) [PoW] #define MAX_GUILDEXPULSION 32 #define MAX_GUILDALLIANCE 16 #define MAX_GUILDSKILL 15 // increased max guild skills because of new skills [sara-chan] #define MAX_GUILDLEVEL 50 #define MAX_GUARDIANS 8 //Local max per castle. [skotlex] #define MAX_QUEST_DB 2000 //Max quests that the server will load #define MAX_QUEST_OBJECTIVES 3 //Max quest objectives for a quest // for produce #define MIN_ATTRIBUTE 0 #define MAX_ATTRIBUTE 4 #define ATTRIBUTE_NORMAL 0 #define MIN_STAR 0 #define MAX_STAR 3 #define MAX_STATUS_TYPE 5 #define WEDDING_RING_M 2634 #define WEDDING_RING_F 2635 //For character names, title names, guilds, maps, etc. //Includes null-terminator as it is the length of the array. #define NAME_LENGTH (23 + 1) //For item names, which tend to have much longer names. #define ITEM_NAME_LENGTH 50 //For Map Names, which the client considers to be 16 in length including the .gat extension #define MAP_NAME_LENGTH (11 + 1) #define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4) #define MAX_FRIENDS 40 #define MAX_MEMOPOINTS 3 //Size of the fame list arrays. #define MAX_FAME_LIST 10 //Limits to avoid ID collision with other game objects #define START_ACCOUNT_NUM 2000000 #define END_ACCOUNT_NUM 100000000 #define START_CHAR_NUM 150000 //Guilds #define MAX_GUILDMES1 60 #define MAX_GUILDMES2 120 //Base Homun skill. #define HM_SKILLBASE 8001 #define MAX_HOMUNSKILL 43 #define MAX_HOMUNCULUS_CLASS 52 //[orn], Increased to 60 from 16 to allow new Homun-S. #define HM_CLASS_BASE 6001 #define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1) //Mail System #define MAIL_MAX_INBOX 30 #define MAIL_TITLE_LENGTH 40 #define MAIL_BODY_LENGTH 200 //Mercenary System #define MC_SKILLBASE 8201 #define MAX_MERCSKILL 40 #define MAX_MERCENARY_CLASS 44 //Elemental System #define MAX_ELEMENTALSKILL 42 #define EL_SKILLBASE 8401 #define MAX_ELESKILLTREE 3 #define MAX_ELEMENTAL_CLASS 12 #define EL_CLASS_BASE 2114 #define EL_CLASS_MAX (EL_CLASS_BASE+MAX_ELEMENTAL_CLASS-1) enum item_types { IT_HEALING = 0, IT_UNKNOWN, //1 IT_USABLE, //2 IT_ETC, //3 IT_WEAPON, //4 IT_ARMOR, //5 IT_CARD, //6 IT_PETEGG, //7 IT_PETARMOR,//8 IT_UNKNOWN2,//9 IT_AMMO, //10 IT_DELAYCONSUME,//11 IT_CASH = 18, IT_MAX }; //Questlog system [Kevin] [inkfish] typedef enum quest_state { Q_INACTIVE, Q_ACTIVE, Q_COMPLETE } quest_state; struct quest { int quest_id; unsigned int time; int count[MAX_QUEST_OBJECTIVES]; quest_state state; }; struct item { int id; short nameid; short amount; unsigned short equip; // location(s) where item is equipped (using enum equip_pos for bitmasking) char identify; char refine; char attribute; short card[MAX_SLOTS]; unsigned int expire_time; }; struct point { unsigned short map; short x,y; }; enum e_skill_flag { SKILL_FLAG_PERMANENT, SKILL_FLAG_TEMPORARY, SKILL_FLAG_PLAGIARIZED, SKILL_FLAG_REPLACED_LV_0, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0' //... }; struct s_skill { unsigned short id; unsigned char lv; unsigned char flag; // see enum e_skill_flag }; struct global_reg { char str[32]; char value[256]; }; //Holds array of global registries, used by the char server and converter. struct accreg { int account_id, char_id; int reg_num; struct global_reg reg[MAX_REG_NUM]; }; //For saving status changes across sessions. [skotlex] struct status_change_data { unsigned short type; //SC_type long val1, val2, val3, val4, tick; //Remaining duration. }; struct storage_data { int storage_amount; struct item items[MAX_STORAGE]; }; struct guild_storage { int dirty; int guild_id; short storage_status; short storage_amount; struct item items[MAX_GUILD_STORAGE]; }; struct s_pet { int account_id; int char_id; int pet_id; short class_; short level; short egg_id;//pet egg id short equip;//pet equip name_id short intimate;//pet friendly short hungry;//pet hungry char name[NAME_LENGTH]; char rename_flag; char incuvate; }; struct s_homunculus { //[orn] char name[NAME_LENGTH]; int hom_id; int char_id; short class_; int hp,max_hp,sp,max_sp; unsigned int intimacy; //[orn] short hunger; struct s_skill hskill[MAX_HOMUNSKILL]; //albator short skillpts; short level; unsigned int exp; short rename_flag; short vaporize; //albator int str ; int agi ; int vit ; int int_ ; int dex ; int luk ; }; struct s_mercenary { int mercenary_id; int char_id; short class_; int hp, sp; unsigned int kill_count; unsigned int life_time; }; struct s_elemental { int elemental_id; int char_id; short class_; int mode; int hp, sp, max_hp, max_sp, str, agi, vit, int_, dex, luk; int life_time; }; struct s_friend { int account_id; int char_id; char name[NAME_LENGTH]; }; #ifdef HOTKEY_SAVING struct hotkey { unsigned int id; unsigned short lv; unsigned char type; // 0: item, 1: skill }; #endif struct mmo_charstatus { int char_id; int account_id; int partner_id; int father; int mother; int child; unsigned int base_exp,job_exp; int zeny; short class_; unsigned int status_point,skill_point; int hp,max_hp,sp,max_sp; unsigned int option; short manner; unsigned char karma; short hair,hair_color,clothes_color; int party_id,guild_id,pet_id,hom_id,mer_id,ele_id; int fame; // Mercenary Guilds Rank int arch_faith, arch_calls; int spear_faith, spear_calls; int sword_faith, sword_calls; short weapon; // enum weapon_type short shield; // view-id short head_top,head_mid,head_bottom; short robe; char name[NAME_LENGTH]; unsigned int base_level,job_level; short str,agi,vit,int_,dex,luk; unsigned char slot,sex; uint32 mapip; uint16 mapport; struct point last_point,save_point,memo_point[MAX_MEMOPOINTS]; struct item inventory[MAX_INVENTORY],cart[MAX_CART]; struct storage_data storage; struct s_skill skill[MAX_SKILL]; struct s_friend friends[MAX_FRIENDS]; //New friend system [skotlex] #ifdef HOTKEY_SAVING struct hotkey hotkeys[MAX_HOTKEYS]; #endif bool show_equip; short rename; time_t delete_date; }; typedef enum mail_status { MAIL_NEW, MAIL_UNREAD, MAIL_READ, } mail_status; struct mail_message { int id; int send_id; char send_name[NAME_LENGTH]; int dest_id; char dest_name[NAME_LENGTH]; char title[MAIL_TITLE_LENGTH]; char body[MAIL_BODY_LENGTH]; mail_status status; time_t timestamp; // marks when the message was sent int zeny; struct item item; }; struct mail_data { short amount; bool full; short unchecked, unread; struct mail_message msg[MAIL_MAX_INBOX]; }; struct auction_data { unsigned int auction_id; int seller_id; char seller_name[NAME_LENGTH]; int buyer_id; char buyer_name[NAME_LENGTH]; struct item item; // This data is required for searching, as itemdb is not read by char server char item_name[iTEM_NAME_LENGTH]; short type; unsigned short hours; int price, buynow; time_t timestamp; // auction's end time int auction_end_timer; }; struct registry { int global_num; struct global_reg global[GLOBAL_REG_NUM]; int account_num; struct global_reg account[ACCOUNT_REG_NUM]; int account2_num; struct global_reg account2[ACCOUNT_REG2_NUM]; }; struct party_member { int account_id; int char_id; char name[NAME_LENGTH]; unsigned short class_; unsigned short map; unsigned short lv; unsigned leader : 1, online : 1; }; struct party { int party_id; char name[NAME_LENGTH]; unsigned char count; //Count of online characters. unsigned exp : 1, item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared. struct party_member member[MAX_PARTY]; }; struct map_session_data; struct guild_member { int account_id, char_id; short hair,hair_color,gender,class_,lv; uint64 exp; int exp_payper; short online,position; char name[NAME_LENGTH]; struct map_session_data *sd; unsigned char modified; }; struct guild_position { char name[NAME_LENGTH]; int mode; int exp_mode; unsigned char modified; }; struct guild_alliance { int opposition; int guild_id; char name[NAME_LENGTH]; }; struct guild_expulsion { char name[NAME_LENGTH]; char mes[40]; int account_id; }; struct guild_skill { int id,lv; }; struct guild { int guild_id; short guild_lv, connect_member, max_member, average_lv; uint64 exp; unsigned int next_exp; int skill_point; char name[NAME_LENGTH],master[NAME_LENGTH]; struct guild_member member[MAX_GUILD]; struct guild_position position[MAX_GUILDPOSITION]; char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2]; int emblem_len,emblem_id; char emblem_data[2048]; struct guild_alliance alliance[MAX_GUILDALLIANCE]; struct guild_expulsion expulsion[MAX_GUILDEXPULSION]; struct guild_skill skill[MAX_GUILDSKILL]; unsigned short save_flag; // for TXT saving }; struct guild_castle { int castle_id; int mapindex; char castle_name[NAME_LENGTH]; char castle_event[NAME_LENGTH]; int guild_id; int economy; int defense; int triggerE; int triggerD; int nextTime; int payTime; int createTime; int visibleC; struct { unsigned visible : 1; int id; // object id } guardian[MAX_GUARDIANS]; int* temp_guardians; // ids of temporary guardians (mobs) int temp_guardians_max; }; struct fame_list { int id; int fame; char name[NAME_LENGTH]; }; enum { GBI_EXP =1, // ƒMƒ‹ƒh‚ÌEXP GBI_GUILDLV, // ƒMƒ‹ƒh‚ÌLv GBI_SKILLPOINT, // ƒMƒ‹ƒh‚̃XƒLƒ‹ƒ|ƒCƒ“ƒg GBI_SKILLLV, // ƒMƒ‹ƒhƒXƒLƒ‹Lv }; enum { GMI_POSITION =0, // ƒƒ“ƒo[‚Ì–ðE•ÏX GMI_EXP, GMI_HAIR, GMI_HAIR_COLOR, GMI_GENDER, GMI_CLASS, GMI_LEVEL, }; enum { GD_SKILLBASE=10000, GD_APPROVAL=10000, GD_KAFRACONTRACT=10001, GD_GUARDRESEARCH=10002, GD_GUARDUP=10003, GD_EXTENSION=10004, GD_GLORYGUILD=10005, GD_LEADERSHIP=10006, GD_GLORYWOUNDS=10007, GD_SOULCOLD=10008, GD_HAWKEYES=10009, GD_BATTLEORDER=10010, GD_REGENERATION=10011, GD_RESTORE=10012, GD_EMERGENCYCALL=10013, GD_DEVELOPMENT=10014, GD_MAX, }; //These mark the ID of the jobs, as expected by the client. [skotlex] enum { JOB_NOVICE, JOB_SWORDMAN, JOB_MAGE, JOB_ARCHER, JOB_ACOLYTE, JOB_MERCHANT, JOB_THIEF, JOB_KNIGHT, JOB_PRIEST, JOB_WIZARD, JOB_BLACKSMITH, JOB_HUNTER, JOB_ASSASSIN, JOB_KNIGHT2, JOB_CRUSADER, JOB_MONK, JOB_SAGE, JOB_ROGUE, JOB_ALCHEMIST, JOB_BARD, JOB_DANCER, JOB_CRUSADER2, JOB_WEDDING, JOB_SUPER_NOVICE, JOB_GUNSLINGER, JOB_NINJA, JOB_XMAS, JOB_SUMMER, JOB_MAX_BASIC, JOB_NOVICE_HIGH = 4001, JOB_SWORDMAN_HIGH, JOB_MAGE_HIGH, JOB_ARCHER_HIGH, JOB_ACOLYTE_HIGH, JOB_MERCHANT_HIGH, JOB_THIEF_HIGH, JOB_LORD_KNIGHT, JOB_HIGH_PRIEST, JOB_HIGH_WIZARD, JOB_WHITESMITH, JOB_SNIPER, JOB_ASSASSIN_CROSS, JOB_LORD_KNIGHT2, JOB_PALADIN, JOB_CHAMPION, JOB_PROFESSOR, JOB_STALKER, JOB_CREATOR, JOB_CLOWN, JOB_GYPSY, JOB_PALADIN2, JOB_BABY, JOB_BABY_SWORDMAN, JOB_BABY_MAGE, JOB_BABY_ARCHER, JOB_BABY_ACOLYTE, JOB_BABY_MERCHANT, JOB_BABY_THIEF, JOB_BABY_KNIGHT, JOB_BABY_PRIEST, JOB_BABY_WIZARD, JOB_BABY_BLACKSMITH, JOB_BABY_HUNTER, JOB_BABY_ASSASSIN, JOB_BABY_KNIGHT2, JOB_BABY_CRUSADER, JOB_BABY_MONK, JOB_BABY_SAGE, JOB_BABY_ROGUE, JOB_BABY_ALCHEMIST, JOB_BABY_BARD, JOB_BABY_DANCER, JOB_BABY_CRUSADER2, JOB_SUPER_BABY, JOB_TAEKWON, JOB_STAR_GLADIATOR, JOB_STAR_GLADIATOR2, JOB_SOUL_LINKER, JOB_GANGSI, JOB_DEATH_KNIGHT, JOB_DARK_COLLECTOR, JOB_RUNE_KNIGHT = 4054, JOB_WARLOCK, JOB_RANGER, JOB_ARCH_BISHOP, JOB_MECHANIC, JOB_GUILLOTINE_CROSS, JOB_RUNE_KNIGHT_T, JOB_WARLOCK_T, JOB_RANGER_T, JOB_ARCH_BISHOP_T, JOB_MECHANIC_T, JOB_GUILLOTINE_CROSS_T, JOB_ROYAL_GUARD, JOB_SORCERER, JOB_MINSTREL, JOB_WANDERER, JOB_SURA, JOB_GENETIC, JOB_SHADOW_CHASER, JOB_ROYAL_GUARD_T, JOB_SORCERER_T, JOB_MINSTREL_T, JOB_WANDERER_T, JOB_SURA_T, JOB_GENETIC_T, JOB_SHADOW_CHASER_T, JOB_RUNE_KNIGHT2, JOB_RUNE_KNIGHT_T2, JOB_ROYAL_GUARD2, JOB_ROYAL_GUARD_T2, JOB_RANGER2, JOB_RANGER_T2, JOB_MECHANIC2, JOB_MECHANIC_T2, JOB_BABY_RUNE = 4096, JOB_BABY_WARLOCK, JOB_BABY_RANGER, JOB_BABY_BISHOP, JOB_BABY_MECHANIC, JOB_BABY_CROSS, JOB_BABY_GUARD, JOB_BABY_SORCERER, JOB_BABY_MINSTREL, JOB_BABY_WANDERER, JOB_BABY_SURA, JOB_BABY_GENETIC, JOB_BABY_CHASER, JOB_BABY_RUNE2, JOB_BABY_GUARD2, JOB_BABY_RANGER2, JOB_BABY_MECHANIC2, JOB_SUPER_NOVICE_E = 4190, JOB_SUPER_BABY_E, JOB_KAGEROU = 4211, JOB_OBORO, JOB_MAX, }; enum { SEX_FEMALE = 0, SEX_MALE, SEX_SERVER }; // sanity checks... #if MAX_ZENY > INT_MAX #error MAX_ZENY is too big #endif #endif /* _MMO_H_ */ Edited July 19, 2012 by ADMxRain Quote Link to comment Share on other sites More sharing options...
harrow90 Posted July 19, 2012 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 8 Reputation: 0 Joined: 07/19/12 Last Seen: July 25, 2012 Share Posted July 19, 2012 Hey guys, just wondering if anybody could help me with finding the "data.ini" file that it says to edit: 0=SharpieneRO.grf 1=data.grf 2=sdata.grf 3=etcetc. Any help finding where I do that is greatly appreciated! Thanks Quote Link to comment Share on other sites More sharing options...
ADMxRain Posted July 19, 2012 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 46 Reputation: 1 Joined: 07/01/12 Last Seen: August 8, 2012 Share Posted July 19, 2012 Hey guys, just wondering if anybody could help me with finding the "data.ini" file that it says to edit: 0=SharpieneRO.grf 1=data.grf 2=sdata.grf 3=etcetc. Any help finding where I do that is greatly appreciated! Thanks data.ini is in your ragnarok online folder 1 Quote Link to comment Share on other sites More sharing options...
harrow90 Posted July 19, 2012 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 8 Reputation: 0 Joined: 07/19/12 Last Seen: July 25, 2012 Share Posted July 19, 2012 (edited) Okay thanks, When I run my client "HarRO.exe" in my Ragnarok folder, after changing the data.ini to: [Data] 0=HarRO.grf 1=data.grf 2=sdata.grf I still get the following errors when I try and run it: "cannot open System/iteminfo.lub: No such file or directory" I then click ok and get: "ItemInfo file Init" I click ok and get: "Attempt to call a nil value" From there on I can just spam ok and it keeps popping up forever, until I cancel the process "HarRo.exe" in task manager. Any ideas? ^^ Edited July 19, 2012 by harrow90 Quote Link to comment Share on other sites More sharing options...
Zaden Posted July 19, 2012 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 28 Reputation: 1 Joined: 07/16/12 Last Seen: July 24, 2012 Share Posted July 19, 2012 (edited) Okay thanks, When I run my client "HarRO.exe" in my Ragnarok folder, after changing the data.ini to: [Data] 0=HarRO.grf 1=data.grf 2=sdata.grf I still get the following errors when I try and run it: "cannot open System/iteminfo.lub: No such file or directory" I then click ok and get: "ItemInfo file Init" I click ok and get: "Attempt to call a nil value" From there on I can just spam ok and it keeps popping up forever, until I cancel the process "HarRo.exe" in task manager. Any ideas? ^^ u try download : http://svn6.assembla...Project/System/ and save in *.lub and place in system folder in ur folder RO.. but i can't T_T... maybe working for u Edited July 19, 2012 by Zaden Quote Link to comment Share on other sites More sharing options...
harrow90 Posted July 19, 2012 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 8 Reputation: 0 Joined: 07/19/12 Last Seen: July 25, 2012 Share Posted July 19, 2012 u try download : http://svn6.assembla...Project/System/ and save in *.lub and place in system folder in ur folder RO.. but i can't T_T... maybe working for u Hmm thanks, I downloaded them with the SVN thing, and renamed them from .lua to .lub and made a folder in my Ragnarok Online folder called "System". I no longer get the first 2 errors, but I still get the error: "Attempt to call a nil value" And that's the error that no matter how many times I press ok, it keeps popping up until I end the process. Again, any help is greatly apprecaited Quote Link to comment Share on other sites More sharing options...
Zaden Posted July 19, 2012 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 28 Reputation: 1 Joined: 07/16/12 Last Seen: July 24, 2012 Share Posted July 19, 2012 (edited) u try download : http://svn6.assembla...Project/System/ and save in *.lub and place in system folder in ur folder RO.. but i can't T_T... maybe working for u Hmm thanks, I downloaded them with the SVN thing, and renamed them from .lua to .lub and made a folder in my Ragnarok Online folder called "System". I no longer get the first 2 errors, but I still get the error: "Attempt to call a nil value" And that's the error that no matter how many times I press ok, it keeps popping up until I end the process. Again, any help is greatly apprecaited naaah.. this is my problem maybe someone help our problem Edited July 19, 2012 by Zaden Quote Link to comment Share on other sites More sharing options...
Sharpienero Posted July 19, 2012 Group: Members Topic Count: 32 Topics Per Day: 0.01 Content Count: 386 Reputation: 28 Joined: 01/16/12 Last Seen: January 6, 2023 Author Share Posted July 19, 2012 Hey guys, just wondering if anybody could help me with finding the "data.ini" file that it says to edit: 0=SharpieneRO.grf 1=data.grf 2=sdata.grf 3=etcetc. Any help finding where I do that is greatly appreciated! Thanks It's in your Ragnarok Online folder. Quote Link to comment Share on other sites More sharing options...
harrow90 Posted July 19, 2012 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 8 Reputation: 0 Joined: 07/19/12 Last Seen: July 25, 2012 Share Posted July 19, 2012 Hey guys, just wondering if anybody could help me with finding the "data.ini" file that it says to edit: 0=SharpieneRO.grf 1=data.grf 2=sdata.grf 3=etcetc. Any help finding where I do that is greatly appreciated! Thanks It's in your Ragnarok Online folder. Thanks any idea about the errors im getting? Quote Link to comment Share on other sites More sharing options...
Sharpienero Posted July 19, 2012 Group: Members Topic Count: 32 Topics Per Day: 0.01 Content Count: 386 Reputation: 28 Joined: 01/16/12 Last Seen: January 6, 2023 Author Share Posted July 19, 2012 As I said in previous posts. In reference to this and all future post. Please avoid making this topic into a Support Topic of all kinds.vI WILL NOT BE ANSWERING ALL QUESTIONS FROM THIS POINT ON. But since no one seems to listen, I suppose I can answer your question. You're getting those errors because your lua/lub isn't a full folder. I suggest trying to re-download/get a new copy. Quote Link to comment Share on other sites More sharing options...
harrow90 Posted July 19, 2012 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 8 Reputation: 0 Joined: 07/19/12 Last Seen: July 25, 2012 Share Posted July 19, 2012 As I said in previous posts. In reference to this and all future post. Please avoid making this topic into a Support Topic of all kinds.vI WILL NOT BE ANSWERING ALL QUESTIONS FROM THIS POINT ON. But since no one seems to listen, I suppose I can answer your question. You're getting those errors because your lua/lub isn't a full folder. I suggest trying to re-download/get a new copy. Sorry I didn't see that ^^ Just one more question and I promise not to ask any more here The Ragnarok Online folder I have was downloaded directly from the official iRO website playragnarok.com. I've downloaded it twice, once on my Laptop and once on my PC, they both get this error. Should I try downloading a Private Server's client and take the lua/lub's from that? Thanks Quote Link to comment Share on other sites More sharing options...
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Sharpienero
In reference to this and all future post. Please avoid making this topic into a Support Topic of all kinds.
Part 1 - Setting up your server.
http://tinyurl.com/7dcwdz2
Part 2 - Getting onto your server.
http://tinyurl.com/7nqunos
Part 3 - All about groups.conf and setting server admins and GM's.
http://tinyurl.com/7u6c442
Part 4 - Adding custom NPCs
http://tinyurl.com/8x359bt
Edited by SharpieneroLink to comment
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Sharpienero
In reference to this and all future post. Please avoid making this topic into a Support Topic of all kinds. Part 1 - Setting up your server. http://tinyurl.com/7dcwdz2 Part 2 - Getting onto you
Sharpienero
Thank you! I am starting the video now, and I will keep your post in mind. Part 2 - http://www.youtube.com/watch?v=CtDRZki3Hpo&feature=youtu.be Part 3 - http://www.youtube.com/watch?v=UT3bHi
Cookie
This is likely because at that point you haven't created a database named 'rathena'. That is the login to MySQL. If this is, I'm assuming, your first time logging in there will not be a schema/databas
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