Jump to content
  • 0

Disguise NPC Error : Unexpected newline at string


pojiejapan

Question


  • Group:  Members
  • Topic Count:  37
  • Topics Per Day:  0.01
  • Content Count:  126
  • Reputation:   6
  • Joined:  11/18/11
  • Last Seen:  

Hello I'm installing new Disguise NPC Event. But got this error. Can help me?

script error on npc/custom/disguise.txt line 242
Unexpected newline at string.
  237 :				setnpctimer 0;
  238 :				deletepset 1;
  239 :				set .DisguiseWon, 1;
  240 :				set $DisguiseRound, $DisguiseRound + 1;
  241 :				npctalk " "+strcharinfo(0)+" " got my right name!";
*  242 :				sleep2 3000;
  243 :				npctalk $MonsterName$ + " is the correct answer.";
  244 :				sleep2 3000;
  245 :				npctalk "Take this as a reward.";
  246 :				getitem $guessprize, $guessprizecount;
  247 :				if (!$guessactive)  {disablenpc "guesswarp"; disablenpc "Disguise NPC"; end;}
[info]: npc_parse_function: Overwriting user function [WoEToggler] (npc/custom/woetoasty.txt:538)

This is the full script.

/*//----------------------------------------------------------------//
//----------------Scripted by Spera---------------------------------//
//------------------FinalStrikeRO-----------------------------------//
//--------------------Disguise Event NPC v2-------------------------//
/-------------------------------------------------------------------//*/

gonryun,170,91,4 script Disguise CP  968,{
if (getgmlevel()<50)
{
mes "^3399FF[Disguise CP]^000000";
mes "Sorry, you are not a GM!";
close;
}
mes "^3399FF[Disguise CP]^000000";
mes "Hello GameMaster!";
mes "What do you want to do?";
switch(select("Start Event:Stop Event:Set number of rounds[^E50000"+$guessrounds+"^000000]:Set prize^E50000 ["+getitemname($guessprize)+"]^000000 ^E50000 ["+ $guessprizecount + "]^000000:Nothing"))
{
case 1:
{
 next;
 mes "^3399FF[Disguise CP]^000000";
 mes "Please confirm by typing START.";
 input .@confirm$;		
 if (.@confirm$ == "START")
 {
  donpcevent "guessAnnouncer::OnGMStart";
  close;
 }
 mes "Confirmation failed";
 close;
 break;
}
case 2:
{
 next;
 mes "^3399FF[Disguise CP]^000000";
 mes "Please confirm by typing STOP.";
 input .@confirm$;		
 if (.@confirm$ == "STOP")
 {
  donpcevent "guessAnnouncer::OnGMStop";
  close;
 }
 mes "Confirmation failed";
 close;
 break;

}

case 3:
{
 next; mes "^3399FF[Disguise CP]^000000";
 mes "Please type in the new number.";
 input $guessrounds;
 if ($guessrounds > 30) set $guessrounds, 30;
 else if ($guessrounds < 1) set $guessrounds, 1;
 close;
}

case 4:
{
 next; mes "^3399FF[Disguise CP]^000000";
 mes "Please type in the new prize id.";
 input .@guessprizeid;
 if (getitemname(.@guessprizeid) == "null" || getitemname(.@guessprizeid) == "") {next; mes "^3399FF[Disguise CP]^000000";
 mes "Error";
 mes "This item does not exist in the database..."; close;}
 set $guessprize, .@guessprizeid;
 next; mes "^3399FF[Disguise CP]^000000";
 mes "Please type in the amount.";
 input .@guessprizeamount;
 if (!.@guessprizeamount) set .@guessprizeamount,1 ;
 set $guessprizecount,.@guessprizeamount;
 next; mes "^3399FF[Disguise CP]^000000";
 mes "Prize has been set to ^E50000 "+ getitemname($guessprize)+ "^000000 and the amount to ^E50000 " +$guessprizecount+"^000000";
 close;
}


case 5:
{
 next; mes "^3399FF[Disguise CP]^000000";
 mes "Good bye";
 close;
}
}

}

quiz_02,349,387,4 script Disguise NPC  794,{
if (!$guessbegin)
{
mes "^3399FF[Disguise NPC]^000000";
mes "The event is going to start soon!";
close;
}
end;
OnStart:
set $guessbegin, 1;
set .DisguiseWon, 0;
if (!$DisguiseRound)
{
 npctalk "Alright. Let's get it over with ~.~ ";
 sleep 4000;
 npctalk "But first I will explain to you how to play the game.";
 sleep 6000;
 npctalk "I am going to disguise into a random monster.";
 sleep 5000;
 npctalk "You have to guess the monster's name and shout it out.";
 sleep 5000;
 npctalk "Don't bother about the use of capital and small initial letters.";
 sleep 8000;
 npctalk "Now get ready.";
 sleep 5000;
}
else if ($DisguiseRound < $guessrounds-1)
{
 npctalk "Get ready for the next round.";
 setnpctimer 0;
 sleep 8000;
}
else
{
 npctalk "Last round now!";
 sleep 2000;
 npctalk "Get ready.";
 sleep 6000;
}
do
{
 set .@guessrepeat, 0;
 set $monster, 1000 + rand(1,950);
 for (set .@k, 0; .@k <getarraysize($Forbidden); set .@k, .@k+1)
 {
  if ($monster == $Forbidden[.@k])
  {
set .@guessrepeat, 1;
break;
  }
 }
}
while (.@guessrepeat);
setnpctimer 0;
initnpctimer;
setnpcdisplay "Disguise NPC",$monster;
set $MonsterName$, strmobinfo(1,$monster);
defpattern 1, "([^:]+):.*\\s"+$MonsterName$+"(.*)", "winround";
activatepset 1;
npctalk "What's my name?";
sleep 3000;
npcwalkto 102,103;
sleep 2000;
npcwalkto 102,99;
end;

OnTimer10000:
 if (!.DisguiseWon)
 {
  npctalk "Come on. What monster am I?";
  sleep 3000;
  npcwalkto 102,103;
  sleep 2000;
  npcwalkto 102,99;
  if (!$guessactive)  {disablenpc "guesswarp"; disablenpc "Disguise NPC"; end;}
 }
 end;

OnTimer25000:
 if (!.DisguiseWon)
 {
  npctalk "Nobody knows that monster?";
  sleep 3000;
  npcwalkto 102,103;
  sleep 2000;
  npcwalkto 102,99;
 }
 end;
OnTimer35000:
 if (!.DisguiseWon)
 {
  npctalk "You get 10 more seconds to guess my name.";
  sleep 3000;
  npcwalkto 102,103;
  sleep 2000;
  npcwalkto 102,99;
 }
 end;
OnTimer45000:
 if (!.DisguiseWon)
 {
  npctalk "Round is over.";
  if (!$guessactive)  {disablenpc "guesswarp"; disablenpc "Disguise NPC"; end;}
  set $DisguiseRound, $DisguiseRound + 1;
  sleep 3000;
  deletepset 1;
  npctalk $MonsterName$ + " would have been the correct answer.";
  sleep 5000;
  if ($DisguiseRound >= $guessrounds)
  {
set $DisguiseRound, 0;
sleep 3000;
npctalk "Event is over now!";
sleep 3500;
npctalk "See ya guys";
sleep 2000;
emotion 12;
sleep 1000;
set $guessactive, 0;
mapwarp "quiz_02","gonryun",160,121;
setnpcdisplay "Disguise NPC",794;
disablenpc "Disguise NPC";
end;
  }
  goto OnStart;
 }
 end;
winround:
 setnpctimer 0;
 deletepset 1;
 set .DisguiseWon, 1;
 set $DisguiseRound, $DisguiseRound + 1;
 npctalk " "+strcharinfo(0)+" " got my right name!";
 sleep2 3000;
 npctalk $MonsterName$ + " is the correct answer.";
 sleep2 3000;
 npctalk "Take this as a reward.";
 getitem $guessprize, $guessprizecount;
 if (!$guessactive)  {disablenpc "guesswarp"; disablenpc "Disguise NPC"; end;}
 if ($DisguiseRound >= $guessrounds)
  {
set $DisguiseRound, 0;
set $guessactive, 0;
sleep 3000;
npctalk "Event is over now!";
sleep 3500;
npctalk "See ya guys";
sleep 2000;
emotion 12;
sleep 1000;
mapwarp "poring_c01.gat","que_qsch05.gat",252,341;
setnpcdisplay "Disguise NPC",794;
disablenpc "Disguise NPC";
end;
  }
 sleep 5000;
 goto OnStart;
 end;

}
//-----------------------------------------------------------------------------------
//-----------------------------------------------------------------------------------
- script guessAnnouncer -1,{

OnGMStart:
if ($guessactive) end;
set $guessactive, 1;
announce "A Gamemaster has started the Disguise Event",0;
set $guessbegin, 0;
sleep 3000;
if (!$guessactive) end;
announce "If you want to join, come to Gonryun, head upwards behind the statue and enter the warp portal.",0;
enablenpc "guesswarp";
enablenpc "Disguise NPC";
sleep 3000;
announce "Number of Rounds: "+$guessrounds,0;
sleep 2000;
announce "Prize: "+ getitemname($guessprize) + " x " + $guessprizecount,0;
sleep 2000;
if (!$guessactive) {disablenpc "guesswarp"; disablenpc "Disguise NPC"; end;}
announce "The portal is going to close in one minute.",0;
sleep 60000;
if (!$guessactive) {disablenpc "guesswarp"; disablenpc "Disguise NPC"; end;}
announce "The portal has been closed.",0;
disablenpc "guesswarp";
set $DisguiseRound, 0;
sleep 5000;
if (!$guessactive) {disablenpc "Disguise NPC"; end;}
if(getmapusers("quiz_02") <= 1)
{
 disablenpc "Disguise NPC";
 set $guessactive, 0;
 end;
}
donpcevent "Disguise NPC::OnStart";
end;
OnGMStop:
 if ($guessactive)
 {
  set $guessactive, 0;
  announce "A Gamemaster has stopped the Disguise Event",0;
  set $DisguiseRound, 0;
  mapwarp "quiz_02","gonryun",160,121;
  setnpcdisplay "Disguise NPC",794;
  disablenpc "Disguise NPC";
  disablenpc "guesswarp";
 }
 end;

OnClock0200:
OnClock0400:
OnClock0600:
OnClock0800:
OnClock1000:
OnClock1200:
OnClock1400:
OnClock1600:
OnClock1800:
OnClock2000:
OnClock2200:
OnClock0000:
if ($guessactive) end;
set $guessactive, 1;
announce "The server is starting a Disguise Event now.",0;
set $guessbegin, 0;
sleep 3000;
if (!$guessactive) end;
announce "If you want to join, come to the main town, head downwards and enter the warp portal.",0;
enablenpc "guesswarp";
enablenpc "Disguise NPC";
sleep 2000;
announce "Prize: "+ getitemname($guessprize) + " x " + $guessprizecount,0;
sleep 2000;
if (!$guessactive)  {disablenpc "guesswarp"; disablenpc "Disguise NPC"; end;}
announce "The portal is going to close in one minute.",0;
sleep 60000;
if (!$guessactive)  {disablenpc "guesswarp"; disablenpc "Disguise NPC"; end;}
announce "The portal has been closed.",0;
disablenpc "guesswarp";
sleep 5000;
if (!$guessactive)  {disablenpc "Disguise NPC"; end;}
announce "Next Event will start in 2 hours.",0;
set $DisguiseRound, 0;
if(getmapusers("quiz_02") >= 1)
{
 disablenpc "Disguise NPC";
 set $guessactive, 0;
 end;
}
donpcevent "Disguise NPC::OnStart";
end;
OnInit:
disablenpc "Disguise NPC";
disablenpc "guesswarp";
set $guessactive, 0;
setarray $Forbidden[0],1003,1006,1017,1021,1022,1027,1043,1136,1137,1168,1171,1172,1173,1181,1210,1217,1218,1223,1284,1324,1325,1326,1327,1328,1329,1330,1331,1332,1333,1334,1335,1336,1337,1338,1339,1340,1341,1342,1343,1344,1345,1346,1347,1348,1349,1350,1351,1352,1353,1354,1355,1356,1357,1358,1359,1360,1361,1362,1363,1407,1411,1414,1496,1501,1900;
}
//-----------------------------------------------------------------------------------
//------------------Warp Portal------------------------------------------------------
gonryun,159,143,0 warp guesswarp 2,2,quiz_02,349,365
//-----------------------------------------------------------------------------------
//------------------Map Flags--------------------------------------------------------
poring_c01 mapflag nowarpto
poring_c01 mapflag noskill
poring_c01 mapflag nosave
poring_c01 mapflag nomemo
poring_c01 mapflag noteleport
//-----------------------------------------------------------------------------------

Link to comment
Share on other sites

1 answer to this question

Recommended Posts


  • Group:  Members
  • Topic Count:  16
  • Topics Per Day:  0.00
  • Content Count:  737
  • Reputation:   216
  • Joined:  11/29/11
  • Last Seen:  

npctalk " "+strcharinfo(0)+" got my right name!";

Fixed, just look your code color you'll see that string was covering the rest of the code while it shouldn't.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...