I want to change to change the WoE script to, Friday. 13 to 15h, However if I got in a castle there are emps and monsters... It's Monday around 17 hundred.... How can I stop the emps from spawning when there is no woe activated???
P.S. I used the npc\custom\WoE_Setter.txt
I looked over the script seeing if it stored in the sql, but no luck...
//===== rAthena Script =======================================
//= War of Emperium - WoE Auto-Start
//===== By: ==================================================
//= kalen (1.0)
//= 1.1 by Akaru and ho|yAnge|
//===== Current Version: =====================================
//= 2.0
//===== Compatible With: =====================================
//= rAthena SVN; RO Episode 4+
//===== Description: =========================================
//= Auto Start for War of Emperium
//=============================================
//= gettime(3): Gets hour (24 hour time)
//= gettime(4): Gets day of week 1=Monday, 2=Tuesday,
//= 3=Wednesday, 4=Thursday, etc.
//===== Additional Comments: =================================
//= v1.1a changed OnInit to OnAgitInit.[kobra_k88]
//= v1.2 added gettime checks. removed $AgitStarted var.[kobra_k88]
//= v1.3 Moved treasure spawn time here.[kobra_k88]
//= v1.3a Implemented Shadowlady's idea to allow for different
//= start/stop times on different days.[kobra_k88]
//= 1.4 Fixed treasure chests spawn! We had to unroll some loops
//= Now they appear in castles from 00:01 to 00:24. [Lupus]
//= 1.5 Fixed WOE end messages on non-WOE days, by Avaj
//= 1.5a missing tabs [KarLaeda]
//= 1.6 Corrected multiple "WoE has begun" announces [ultramage]
//= 1.7 Commented out the WoE start and end announces. [L0ne_W0lf]
//= 1.8 Castle owners displayed when WoE starts and finished. [L0ne_W0lf]
//= 1.8a Will now report unoccupied castles at start/end. [L0ne_W0lf]
//= 1.8b Whoops. Fixed a mistake [L0ne_W0lf]
//= 1.9 Rearranged the time-checks so they no longer use goto. [L0ne_W0lf]
//= Removed treasure spawning function calls. (No longer needed)
//= 2.0 Added WoE Battle Log support for broadcasts. [L0ne_W0lf]
//============================================================
//| To know how to set up WoE times, go to doc\woe_time_explanation.txt
// WoE Start/Stop times
//======================================
- script Agit_Event -1,{
end;
OnClock1300: //start time for
OnClock1500: //end time for
OnAgitInit:
// starting time checks
if((gettime(4)==5) && (gettime(3)>=13 && gettime(3)<15) ||
(gettime(4)==5) && (gettime(3)>=13 && gettime(3)<15)) {
if (!agitcheck()) {
AgitStart;
callsub S_DisplayOwners;
}
end;
}
// end time checks
if ((gettime(4)==5) && (gettime(3)==15) ||
(gettime(4)==5) && (gettime(3)==15)) {
if (agitcheck()) {
AgitEnd;
callsub S_DisplayOwners;
}
end;
}
end;
S_DisplayOwners:
setarray .@maps$[0],"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05";
setarray .@maps$[5],"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05";
setarray .@maps$[10],"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05";
setarray .@maps$[15],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05";
for( set .@i, 0; .@i <= 19; set .@i, .@i+1 ) {
if (GetCastleData(.@maps$[.@i],1)) {
Announce "The [" + GetCastleName(.@maps$[.@i]) + "] castle has been conquered by the [" + GetGuildName(GetCastleData(.@maps$[.@i],1)) + "] guild.",bc_all|bc_woe;
}
else {
Announce "The [" + GetCastleName(.@maps$[.@i]) + "] castle is currently unoccupied.",bc_all|bc_woe;
}
}
end;
}
Question
Matrixfox
I want to change to change the WoE script to, Friday. 13 to 15h, However if I got in a castle there are emps and monsters... It's Monday around 17 hundred.... How can I stop the emps from spawning when there is no woe activated???
P.S. I used the npc\custom\WoE_Setter.txt
I looked over the script seeing if it stored in the sql, but no luck...
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