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[Resolved] Client Crashes when adding custom model to map


Syouji

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Pretty much my client crashes whenever it begins to load the custom model. I've already loaded up the model via BrowEdit romodels.txt & texturescustom. The custom textures in BrowEdit work fine.

These are the steps I performed to actually getting the model in my map and being read by the client:

1. Added all custom textures NOT INCLUDING the .rsm to a data folder

2. Converted the data folder to a GRF

3. Added the GRF to BrowEdit conf so it reads from it

4. Opened the custom Town Map FROM the GRF

5. Went to RSM editor and selected the RSM on my desktop

6. Applied all of the necessary bitmaps (they are all 24bit depth)

7. I clicked save and overwritted the rsm on my desktop

8. Added the RSM to the GRF and recompiled the GRF

9. Reopened Browedit to load the RSM and added the RSM to the map (map was loaded from GRF).

10. Saved the changed map files on my desktop and replaced the maps in my GRF with the saved maps on my desktop

11. Recompiled the GRF and placed it in my main RO directory.

12. Started up my server and walked to the center of the custom map. When the client initiated its loading of the rsm module I get an instant client crash. Occurs every time.

EDIT:RESOLVED. It turns out it was a polygon overflow. Had it fixed

Edited by Syouji
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