Hello, I have posted on the eAthena board before to fix a slight problem and here I am, posting again but this time, on the new board. My problem this time is as follow:
How do you reset the event after a players logs off in the middle of it or dies? I want that sort of player to be able to access it again until it is completed once.
Here's the specific NPC script, forgive the bulky mess.
//========================================================
//SCRIPT: PRACTICE
//========================================================
//================NPC INSTRUCTOR EIDOLON==================
poring_c01,101,108,5 script Instructor Eidolon::eid_pract0 704,{
switch(teach_novice)
{
case 7:
mes "[Eidolon]";
mes "I will summon 10 monsters";
mes "for you to uh... vanquish.";
next;
mes "[Eidolon]";
mes "To attack a monster, simply";
mes "left click on it repeatedly.";
next;
mes "[Eidolon]";
mes "You can also use the ^0000FF/nc^000000 command";
mes "which will allow you to uh...";
mes "auto-attack after clicking";
mes "your target once.";
next;
mes "^CC0000As he chants a summoning";
mes "spell, you cannot help but feel";
mes "slight anxiety due to being";
mes "inexperienced in battle.^000000";
areamonster "this",109,100,99,90,"Poring",1725,10,"eid_pract0::OnPKill";
hideonnpc "eid_pract0";
initnpctimer "eid_pract0";
close2;
set $PAmount, 10;
end;
}
OnPKill:
set $PAmount, $PAmount - 1;
if($PAmount == 0)
{
announce "Well done.",bc_npc,0xFFFF00;
hideoffnpc "eid_pract0";
areawarp "poring_c01",0,0,350,350, "poring_w02",77,87;
stopnpctimer "eid_pract0";
detachnpctimer "eid_pract0";
set teach_novice, 8;
}
else
{
announce ""+ $PAmount +" porings left.",bc_npc,0xFFFF00;
}
end;
OnTimer5000:
announce "You have 2 minutes to complete the uh... task.",bc_npc,0xFFFF00;
end;
OnTimer100000:
announce "1 minute left.",bc_npc,0xFFFF00;
end;
OnTimer200000:
announce "Time's up.",bc_npc,0xFFFF00;
killmonster "poring_c01","eid_pract0::OnPKill";
areawarp "poring_c01",0,0,350,350, "poring_w02",96,200;
hideoffnpc "eid_pract0";
stopnpctimer"eid_pract0";
detachnpctimer "eid_pract0";
end;
}
//Need to reset when player logs out or dies.
Question
Hylian
Hello, I have posted on the eAthena board before to fix a slight problem and here I am, posting again but this time, on the new board. My problem this time is as follow:
How do you reset the event after a players logs off in the middle of it or dies? I want that sort of player to be able to access it again until it is completed once.
Here's the specific NPC script, forgive the bulky mess.
Link to comment
Share on other sites
2 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.