Using BrowEdit 586 and after altering the center of this map im working on, reduced its non-walkable gats, they dont actually reflect it ingame. The odd part is that if I click past the affected area, I will walk through it and go around the legitimate non-walkable gats as I should, then when I click somewhere else, I hang and snap to my location like I had a surge of lag.
All of my other gat alterations do and I'm wondering if anyone knew a particular reason or way I could fix this.
I've made new mapcaches with altering a single or multiple gat tiles, pasted over old files in my data folder and neither have worked. There are no setcell alterations for the map either.
Let me know if you would like a picture of what I'm talking about, but it can't really illustrate in-game.
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Erebus
Using BrowEdit 586 and after altering the center of this map im working on, reduced its non-walkable gats, they dont actually reflect it ingame. The odd part is that if I click past the affected area, I will walk through it and go around the legitimate non-walkable gats as I should, then when I click somewhere else, I hang and snap to my location like I had a surge of lag.
All of my other gat alterations do and I'm wondering if anyone knew a particular reason or way I could fix this.
I've made new mapcaches with altering a single or multiple gat tiles, pasted over old files in my data folder and neither have worked. There are no setcell alterations for the map either.
Let me know if you would like a picture of what I'm talking about, but it can't really illustrate in-game.
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