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help with this script


backtea

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in this script i can buy item with 250 poring coin , but i want to make it more..so it's like i can make the item but it's need 250 poring coin and 50 TCG also 5000000 zeny...

can someone help?

-	shop	quest_shop12	-1,501:50
prontera,138,166,5,	script	Dynamic Quest NPC 2	450,{
set @i,0;
mes "[shop Quest NPC]";
mes "Which item do you wish to obtain?";
mes "Select only one.";
callshop "quest_shop12",1;
npcshopattach "quest_shop12";
end;

OnBuyItem:
if(.BuildQuest) {
	for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {}
	npcshopadditem "quest_shop12",getarg(.e+2),getarg(.e)*compare(getarg(.e+1),"SZeny");
	setarray .Shop[.i],getarg(.e+2);
	set .i,.i+1;
	goto Quest_Setup;
}
if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; }
for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; }
mes "[shop Quest NPC]";
mes "I require the following:";
for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]";
if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny";
mes "^000000In exchange, I will give you:^0000FF";
for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i));
switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) {
	case 1:
		for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) {
			next;
			mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + ".";
			mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000.";
			close;
		}
		if(Zeny < getarg(@i)) {
			next;
			mes "You do not have enough Zeny.";
			mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000.";
			close;
		}
		for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1);
		set Zeny,Zeny-getarg(@i);
		for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1);
		if (compare(getarg(@i,0),"announce")) announce strcharinfo(0) + " has just obtained " + getitemname(@bought_nameid) + "!",bc_all;
		close;
	case 2:
		set @bottomview, getlook(3);
		set @topview, getlook(4);
		set @midview, getlook(5);
		addtimer 1000, strnpcinfo(3)+"::On_Leave";
		set @equip,getiteminfo(@bought_nameid, 5);
		set @view, getiteminfo(@bought_nameid, 11);
		if(@equip != -1 && @view > 0) {
			if(@equip & 1) atcommand "@changelook 3 " + @view;
			if(@equip & 256) atcommand "@changelook 1 " + @view;
			if(@equip & 512) atcommand "@changelook 2 " + @view;
		}
		next;
		goto OnBuyItem;
	case 3:
		close;
}
On_Leave:
atcommand "@changelook 1 " + @topview;
atcommand "@changelook 2 " + @midview;
atcommand "@changelook 3 " + @bottomview;
set @equip,0;
set @view,0;
set @topview,0;
set @midview,0;
set @bottomview,0;
end;
OnInit:
npcshopitem "quest_shop12",0,0;
set .BuildQuest,1;
set .i,1;
Quest_Setup:
switch(.i) {
	default: set .BuildQuest,0; set .e,0; set .i,0; end;
    case 1: callsub OnBuyItem,7539,250,0,"Zeny",30265,1,0;
	case 2: callsub OnBuyItem,7539,250,0,"Zeny",30246,1,0;

}
}

Edited by backtea
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It's?

callsub OnBuyItem,7539,250,7227,50,5000000,"Zeny",30265,1,0;

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ok thx lilith..it's work fine

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