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Streiker's evovling wings


ScriptingPhailure

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Did anyone get this script to work for them? I wanted to use this for weapons and changed the slots to 3 and 4, still couldn't get it to work

/*
  ||======================================================||
  ||======================================================||
  ||					   NPC:						   ||
  ||======================================================||
  ||				  Evolution Wings					 ||
  ||======================================================||
  ||					Version 1.3					   ||
  ||======================================================||
  ||				   Made by Streiker				   ||
  ||======================================================||
  ||					  Updates:						||
  ||					(5 latests)					   ||
  || Version 1.1:										 ||
  ||			 Fixed: The npc didn't work.			  ||
  ||			 Added new configs.					   ||
  ||			 Changed the exp rates system.			||
  ||													  ||
  || Version 1.1.1:									   ||
  ||			  Fixed: Mistakes.						||
  ||													  ||
  || Version 1.2:										 ||
  ||			 Added rahuldev345 suggestion (spec. mobs)||
  ||			 Added AnnieRuru suggestion (refine)	  ||
  ||													  ||
  || Version 1.3:										 ||
  ||			Added new mode, new confs, new vars.	  ||
  ||======================================================||
  ||					 Description:					 ||
  ||													  ||
  || Make easily "evolution wings" with this.			 ||
  ||======================================================||
  ||			   Additional Comments:				   ||
  ||													  ||
  || At the moment none.								  ||
  ||======================================================||
  ||======================================================||
*/
-	script	Wings_Conf	-1,{
OnInit:

/* Evolution modes:

1 = Every X numer of mobs (1%).
2 = Experience (1%).
3 = Every X number of mobs (100%).

*/

set .modo, 1;

set .rates, 100;	// % (Only for Mode 2).

/* ID[...], evolution mode[...], mob id[...], neccesary to advance 1%[...].
(Configured for the 1st mode).
If  you want any monster, use 111.
// Use callsub for add more wings. */
callsub Ids, 19001, 1, 111, 20, 19002, 1, 111, 25, 19003, 1, 111, 30, 19004, 1, 111, 0 ;

/*
0 = Won't evolved automatically.
1 = Will be evolved automatically
*/
set .auto, 1;

// Delay of evolution (miliseconds).
set .time, 3000;

// Announces color.
setarray .c$[0],"4db557",	// % of evolution.
		"d43438",	// Wings evolving.
		"4da5b5";	// Wings evolved.

end ;

Ids:

set .w1, .w1 + 1;
for ( set .@a, 0; getarg ( .@a, 0 ) != 0 ; set .@a, .@a + 4 ) {
	set .w2[.w1 - 1], .w2[.w1 - 1] + 1;
	setd ".a1"+ .w1 +"_"+ .w2[.w1 - 1], getarg ( .@a );	  // id.
	setd ".a2"+ .w1 +"_"+ .w2[.w1 - 1], getarg ( .@a + 1 );	// mode.
	setd ".a3"+ .w1 +"_"+ .w2[.w1 - 1], getarg ( .@a + 2 );	// mob id.
	setd ".a4"+ .w1 +"_"+ .w2[.w1 - 1], getarg ( .@a + 3 );	// amount.
}
return ;

OnNPCKillEvent:

setarray .@slots[0], 1, 9, 10;	// put here your slots.
for ( set .@a, 0; .@a < 3 ; set .@a, .@a + 1 ) {
	set .@e, getequipid ( .@slots[.@a] );
	for ( set .@a, 0; .@a < .w2[.@w] ; set .@a, .@a + 1 ) {
		set .@id, .@id + 1;
		if ( .@id == .w2[.@w] ) {
			set .@id, 0;
			set .@w, .@w + 1;
			set .@a, 0;
		}
		if (
			.@e == getd ( ".a1"+ ( .@w + 1 ) +"_"+ .@id )
								&&
			getd ( ".a4"+ ( .@w + 1 ) +"_"+ .@id )
								&&
				(
					killedrid == getd ( ".a3"+ ( .@w + 1 ) +"_"+ .@id )
										||
					getd ( ".a3"+ ( .@w + 1 ) +"_"+ .@id ) < 1001
				)
		) {
			set .@c, 1;
			break ;
		}
		sleep2 ( ! ( .@a % 100 ) ) ;
	}
}
if ( ! ( .@c ) ) end ;
set .@e2, getd ( "evo"+ .@e );
if ( getd ( ".a2"+ ( .@w + 1 ) +"_"+ .@id ) == 1 ) {
	setd "$Mobs_"+ getcharid ( 0 ) +"_"+ .@e, getd("$Mobs_"+ getcharid( 0 ) +"_"+ .@e ) + 1;
	if ( ( getd ( "$Mobs_"+getcharid ( 0 ) ) % getd ( ".a4"+ ( .@w + 1 ) +"_"+ .@id ) ) ) end ;
	setd "evo"+ .@e, getd ( "evo"+ .@e ) + 1;
	setd "$Mobs_"+ getcharid ( 0 ) +"_"+ .@e, 0;
}
else if ( getd ( ".a2"+ ( .@w + 1 ) +"_"+ .@id ) == 2 ) {
	setd "$Exp_"+ getcharid ( 0 ) +"_"+ .@e, getd ("$Exp_"+ getcharid ( 0 ) +"_"+ .@e ) + ( strmobinfo ( 6, killedrid ) * .rates / 100 );
	if ( getd ( "$Exp_"+getcharid ( 0 ) +"_"+ .@e ) < getd ( ".a4"+ ( .@w + 1 ) +"_"+ .@id ) ) end ;
	setd "evo"+ .@e, getd ( "evo"+ .@e ) + 1;
	setd "$Exp_"+ getcharid ( 0 ), 0;
}
else if ( getd ( ".a2"+ ( .@w + 1 ) +"_"+ .@id ) == 3 ) {
	setd "$Mobs_"+ getcharid ( 0 ), getd ("$Mobs_"+ getcharid( 0 ) +"_"+ .@e ) + 1;
	if ( ( getd ( "$Mobs_"+ getcharid ( 0 ) +"_"+ .@e ) % getd ( ".a4"+ ( .@w + 1 ) +"_"+ .@id ) ) ) end ;
	setd "evo"+ .@e, getd ( "evo"+ .@e ) + 100;
	setd "$Mobs_"+ getcharid ( 0 ) +"_"+ .@e, 0;
}
else debugmes "Script Wings_Evo, error: wrong mode configuration.";
if ( .@e2 != getd ( "evo"+ .@e ) ) {
	announce getd ( "evo"+ .@e ) +"% "+ getitemname ( .@e ) , bc_self, "0x"+ .c$[0] ;
	specialeffect2 58 ;
	sleep2 200 ;
	specialeffect2 383 ;
}
if ( getd ( "evo"+ .@e ) == 100 && .auto ) {
	specialeffect2 263 ;
	sleep2 500 ;
	specialeffect2 377 ;
	sleep2 300 ;
	specialeffect2 542 ;
	sleep2 300 ;
	announce getitemname ( .@e ) +" evolving..." , bc_self, "0x"+ .c$[1] ;
	if ( .time ) sleep2 .time ;
	specialeffect2 463 ;
	sleep2 200;
	specialeffect2 665 ;
	sleep2 500 ;
	//specialeffect2 437 ;
	setarray .@card[1], getequipcardid ( .slot, 0 ), getequipcardid ( .slot, 1 ), getequipcardid ( .slot, 2 ), getequipcardid ( .slot, 3 );
	set .@refine, getequiprefinerycnt ( .slot );
	delitem .@e, 1 ;
	getitem2 getd ( ".a1"+ ( .@w + 1 ) +"_"+ ( .@id + 1 ) ) , 1, 1, .@refine, 0, .@card[1], .@card[2], .@card[3], .@card[4] ;
	equip getd ( ".a1"+  ( .@w + 1 ) +"_"+ ( .@id + 1 ) ) ;
	setd "evo"+ .@e, 0;
	announce "Congratulations, your wings have evolved to "+ getitemname ( getd ( ".a1"+ ( .@w + 1 ) +"_"+ ( .@id + 1 ) ) ) +"." , bc_self , "0x"+ .c$[2] ;
}
end;
}

credits to Streiker for making the script.

Edited by ScriptingPhailure
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made by Streiker's but Bug fix by FrozIgnition. you should thx frozlgnition =) becos of he/she this script work =) . this one can support 8 only. just change the id to what item id you like =)

about changing slot i dunno how. i just use for wing.

EvoWing.txt

Edited by manabeast
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