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Posted

Ask lang po about woe...pano ba tatanggalen ung damage display at mga monsters sa agit grounds? saka ung HP ng emperium pano ihide? (Emperium HP lang ang ihahahide.)

Thank you.

Posted (edited)

svn/conf/battle/monster.conf

// Display some mob info next to their name? (add as needed)
// (does not works on guardian or emperium)
// 1: Display mob HP (Hp/MaxHp format)
// 2: Display mob HP (Percent of full life format)
// 4: Display mob's level
show_mob_info: 0

i dont think so...

it really doesn't work

as you can read now

try to post a screenshot

As I know

GM's Only can See Damages to Emperium or Guardian

EDIT:

Another thing

svn/conf/battle/client.conf

// When set to yes, the damage field in packets sent from woe maps will be set
// to -1, making it impossible for GMs, Bots and Hexed clients to know the
// actual damage caused by attacks. (Note 1)
hide_woe_damage: no

To Remove Monsters on Castles

Edit this

 if (compare(strnpcinfo(2),"aldeg")) {
  // Normal Spawns
  monster strnpcinfo(2),0,0,"Evil Druid",1117,10;
  monster strnpcinfo(2),0,0,"Khalitzburg",1132,4;
  monster strnpcinfo(2),0,0,"Abysmal Knight",1219,2;
  monster strnpcinfo(2),0,0,"Executioner",1205,1;
  monster strnpcinfo(2),0,0,"Penomena",1216,10;
  monster strnpcinfo(2),0,0,"Alarm",1193,18;
  monster strnpcinfo(2),0,0,"Clock",1269,9;
  monster strnpcinfo(2),0,0,"Raydric Archer",1276,7;
  monster strnpcinfo(2),0,0,"Wanderer",1208,3;
  monster strnpcinfo(2),0,0,"Alice",1275,1;
  monster strnpcinfo(2),0,0,"Bloody Knight",1268,1;
  monster strnpcinfo(2),0,0,"Dark Lord",1272,1;
  // Set Emperium room spawn coordinates and spawn monsters.
  if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; }
  else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; }
  else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; }
  else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; }
  else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; }
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Dark Lord",1272,1;
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Tower Keeper",1270,4;
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Bloody Knight",1268,1;
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Abysmal Knight",1219,1;
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;
 }
 else if (compare(strnpcinfo(2),"gefg")) {
  // Normal Spawns
  monster strnpcinfo(2),0,0,"Evil Druid",1117,10;
  monster strnpcinfo(2),0,0,"Wind Ghost",1263,11;
  monster strnpcinfo(2),0,0,"Bathory",1102,10;
  monster strnpcinfo(2),0,0,"Jakk",1130,10;
  monster strnpcinfo(2),0,0,"Marduk",1140,20;
  monster strnpcinfo(2),0,0,"Raydric",1163,9;
  monster strnpcinfo(2),0,0,"Alice",1275,1;
  monster strnpcinfo(2),0,0,"Abysmal Knight",1219,1;
  monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1;
  monster strnpcinfo(2),0,0,"Phreeoni",1159,1;
  // Set Emperium room spawn coordinates and spawn monsters.
  if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; }
  else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; }
  else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; }
  else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; }
  else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; }
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Mysteltainn",1203,1;
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Hero",1087,1;
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"High Orc",1213,10;
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Archer",1189,10;
 }
 else if (compare(strnpcinfo(2),"payg")) {
  // Normal Spawns
  monster strnpcinfo(2),0,0,"Greatest General",1277,9;
  monster strnpcinfo(2),0,0,"Wanderer",1208,10;
  monster strnpcinfo(2),0,0,"Mutant Dragonoid",1262,5;
  monster strnpcinfo(2),0,0,"Bathory",1102,5;
  monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1;
  monster strnpcinfo(2),0,0,"Eddga",1115,1;
  monster strnpcinfo(2),0,0,"Horong",1129,11;
  monster strnpcinfo(2),0,0,"Raydric Archer",1276,5;
  monster strnpcinfo(2),0,0,"Kobold Archer",1282,4;
  monster strnpcinfo(2),0,0,"Gargoyle",1253,5;
  // Set Emperium room spawn coordinates and spawn monsters.
  if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; }
  else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; }
  else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],268,264; }
  else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; }
  else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; }
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Moonlight Flower",1150,1;
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Eddga",1115,1;
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Wanderer",1208,6;
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;
 }
 else if (compare(strnpcinfo(2),"prtg")) {
  // Normal Spawns
  monster strnpcinfo(2),0,0,"Raydric",1163,1;
  monster strnpcinfo(2),0,0,"Khalitzburg",1132,10;
  monster strnpcinfo(2),0,0,"Abysmal Knight",1219,5;
  monster strnpcinfo(2),0,0,"Bloody Knight",1268,5;
  monster strnpcinfo(2),0,0,"Stormy Knight",1251,1;
  monster strnpcinfo(2),0,0,"Hatii",1252,1;
  monster strnpcinfo(2),0,0,"Raydric Archer",1276,5;
  monster strnpcinfo(2),0,0,"Gryphon",1259,2;
  monster strnpcinfo(2),0,0,"Chimera",1283,3;
  monster strnpcinfo(2),0,0,"Alice",1275,1;
  monster strnpcinfo(2),0,0,"Zealotus",1200,1;
  // Set Emperium room spawn coordinates and spawn monsters.
  if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; }
  else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; }
  else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; }
  else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; }
  else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; }
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1268,1;
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Master",1251,1;
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Hatii",1252,1;
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1219,1;
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;

Add Comment (//) infront of all monsters. to Disable Any Monster on All Castles

This is Only for WOE 1

to remove only like Prontera Castles Monsters

comment (//) all Lines that has monsters

  else if (compare(strnpcinfo(2),"prtg")) {
  // Normal Spawns
  monster strnpcinfo(2),0,0,"Raydric",1163,1;
  monster strnpcinfo(2),0,0,"Khalitzburg",1132,10;
  monster strnpcinfo(2),0,0,"Abysmal Knight",1219,5;
  monster strnpcinfo(2),0,0,"Bloody Knight",1268,5;
  monster strnpcinfo(2),0,0,"Stormy Knight",1251,1;
  monster strnpcinfo(2),0,0,"Hatii",1252,1;
  monster strnpcinfo(2),0,0,"Raydric Archer",1276,5;
  monster strnpcinfo(2),0,0,"Gryphon",1259,2;
  monster strnpcinfo(2),0,0,"Chimera",1283,3;
  monster strnpcinfo(2),0,0,"Alice",1275,1;
  monster strnpcinfo(2),0,0,"Zealotus",1200,1;
  // Set Emperium room spawn coordinates and spawn monsters.
  if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; }
  else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; }
  else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; }
  else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; }
  else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; }
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1268,1;
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Master",1251,1;
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Hatii",1252,1;
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1219,1;
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;

Edited by KeiKun
Posted

tnx sir kei! But how to hide its HP? how can i do it?

i already posted

~_~

svn/conf/battle/client.conf

// When set to yes, the damage field in packets sent from woe maps will be set

// to -1, making it impossible for GMs, Bots and Hexed clients to know the

// actual damage caused by attacks. (Note 1)

hide_woe_damage: no

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