takechi Posted June 3 Posted June 3 (edited) Hey everyone, I wanted to showcase a custom MVP mechanic system I've been developing for Ragnarok Online using rAthena. The idea is to bring more dynamic, thematic, and visually appealing mechanics to MVP encounters — moving beyond the usual tank-and-spank format. DISCORD Takechiii#8303 🛠 What does this system do? Allows MVPs to execute custom attack patterns on specific map coordinates. Works on an 11x11 grid centered around the MVP (6x6 coordinate) to trigger precise damage zones. Each MVP’s behavior can be thematically tailored (e.g., feline patterns for Moonlight Flower, curses for Osiris, etc.). Easily reusable and expandable for other bosses or PvE events. This system is inspired by raid-style battles. It’s ideal for: Custom instances MVP events with multiple phases Progressive PvE challenges I’m still refining the system and adding new mechanics and visual effects. I’m open to feedback, suggestions, or even collaborations!Thanks for watching and reading! Video Preview: Edited June 3 by takechi Error in post 2 Quote
Vy Low Posted June 3 Posted June 3 great features, kinda reminds of diablo haha, will this be release to the public? 1 Quote
takechi Posted June 4 Author Posted June 4 5 hours ago, Vy Low said: great features, kinda reminds of diablo haha, will this be release to the public? I'm planning not to upload it because I don't want it to spread and end up with resellers. But yes, someday I’d like to sell it if someone is interested. My intention is to make them custom, tailored to all tastes — it could be one based on Bio Labs or Thor Volcano, for example. If you're interested in the project, feel free to message me on Discord! 1 Quote
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