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Profundizar Npc Cazeria


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Posted (edited)

Bueno sin ofender a Euphy creador de este npc de cazeria,

° Quisiera que me ayudaran a encontrar y elegir los monstruos a cazar, debido que están al azar.

° También una opción de % probabilidad similar a la probabilidad de drop de cartas, ejemplo: 

Usuario: THOMY a matado 1000 Zombies sin embargo por la probabilidad de drop kill de un 50%, solo lleva 500 kill en conteo. ya que cada kill tiene 50%.

° Finalmente si me ayudan agregar el conteo, como está visiblemte en la imagen, "el conteo arriba en el personaje (Honet [1/10])", está en color amarillo.

 

screenTestRO004.jpg

screenTestRO003.jpg

monster_hunting_euphy.txt

Edited by Josemaaaaa
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Aún espero ayudas

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.

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Hola. El script de Euphy fue pensado para funcionar con monstruos aleatorios. Si deseas tener control total sobre qué monstruos elegir, te recomiendo usar el sistema de misiones de Tr0n's Quest Board, que permite seleccionar exactamente los monstruos que quieras incluir.

	//Añade misiones de caza aquí (puedes agregar tantos mobs como quieras)
	//AddHunting("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Monster ID>,<Monster Amount>,...);
	AddHunting("Eliminación de abejas",1,MAX_LEVEL,503,1,0,500,500,1004,10);
	
	
	// [Josemaaaaa] Chance de contar a kill (%)
	.count_chance = 50;

 

//===== rAthena Script =======================================
//= tr0n's Questboard
//===== By: ==================================================
//= tr0n
//===== Current Version: =====================================
//= 1.6.6
//===== Description: =========================================
//= Easily add collection and hunting quests.
//===== Changelogs: ==========================================
// 1.0.0 Release
// 1.1.0 Added zeny reward
// 1.2.0 Rewrote checkmob and killcounter
// 1.3.1 Added level restriction
// 1.3.4 Added Reward Item Amount
// 1.4.4 Added Quest delay
// 1.5.4 Added repeatable Quests
// 1.6.4 Added party support
// 1.6.5 Bug fixes for party support
// 1.6.6 Bug fixes for delay time does not appear [mazvi]
//============================================================
prontera,129,215,5	script	Questboard	4_BOARD3,{
	if(c_run==true){
		mes "[^FF7700Questboard^000000]";
		mes "^0000FF"+getd("." + currentquest$ + "_collectionname$")+"^000000";
		mes "--------------------------------";
		set .@size, getarraysize(getd("."+ currentquest$ + "_collectionitem"));
		for( set .@j, 0; .@j < .@size; set .@j,.@j+2){
			mes "^FF0000"+getitemname(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+" - "+countitem(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+"/"+getd("."+currentquest$+"_collectionitem["+(.@j+1)+"]")+" ea.^000000";
		}
		mes "--------------------------------";
		mes "[Reward]";
		mes "Item: ^0000FF"+((getd("." +currentquest$+"_collectionprize"))?getitemname(getd("." +currentquest$+"_collectionprize"))+" - "+getd("." +currentquest$+"_collectionamount")+" ea.^000000":"Nothing^000000");
		mes "Zeny: ^0000FF"+getd("." +currentquest$+"_collectionzeny")+"^000000";
		mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+0+"]")+"^000000";
		mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+1+"]")+"^000000";
		next;
		if(select("Finish:Abort") == 2){
			mes "[^FF7700Questboard^000000]";
			mes "Quest aborted.";
			set currentquest$, "";
			set c_run, false;
			close;
		}
		goto L_checkitems;
	}

	if(h_run==true){
		mes "[^FF7700Questboard^000000]";
		mes "^0000FF"+getd("." + currentquest$ + "_huntingname$")+"^000000";
		mes "--------------------------------";
		set .@size, getarraysize(getd("."+ currentquest$ + "_huntingmob"));
		for( set .@j, 0; .@j < .@size; set .@j,.@j+2){
			set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@j)+"]");
			mes "^FF0000"+getmonsterinfo(getd("."+currentquest$+"_huntingmob["+.@j+"]"), MOB_NAME)+" - "+getd(currentquest$+"_"+.@currentmob+"_"+(.@j+1)+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+(.@j+1)+"]")+" ea.^000000";
		}
		mes "--------------------------------";
		mes "[Reward]";
		mes "Item: ^0000FF"+((getd("." +currentquest$+"_huntingprize"))?getitemname(getd("." +currentquest$+"_huntingprize"))+" - "+getd("." +currentquest$+"_huntingamount")+" ea.^000000":"Nothing^000000");
		mes "Zeny: ^0000FF"+getd("." +currentquest$+"_huntingzeny")+"^000000";
		mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+0+"]")+"^000000";
		mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+1+"]")+"^000000";
		next;
		if(select("Finish:Abort") == 2){
			mes "[^FF7700Questboard^000000]";
			mes "Quest aborted.";
			for(set .@x, 1; .@x < .@size; set .@x,.@x+2){
				set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]");
				setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0);
			}
			set currentquest$, "";
			set h_run, false;
			close;
		}
		goto L_checkmobs;
	}

	mes "[^FF7700Questboard^000000]";
	mes "Select category:";
	next;

	switch(select((.collection)?"Collection Quests":"",
				  (.hunting)?"Hunting Quests":"",
				  "Exit")) {

	case 1:
		set .@collectmenu$, "";
		for( set .@i,0; .@i < .collectionquestcount; set .@i,.@i+1){
			if (.@i) set .@collectmenu$,.@collectmenu$+":";
			set .@collectmenu$, .@collectmenu$ + "[" + getd("." +(.@i+1)+"_collectionmin") + " - " + getd("." +(.@i+1)+"_collectionmax") + "] " + getd("." + (.@i+1) + "_collectionname$");
		}
		set .@selection,select(.@collectmenu$);
		if(.quest_repeat == true){
			if(gettimetick(2) < getd(.@selection + "_collection_delay")){
				mes "[^FF7700Questboard^000000]";
				mes "You have to wait ^0000FF"+Time2Str(getd(.@selection + "_collection_delay"))+"^000000 to do this quest again.";
				close;
			}
		}
		else{
			if(getd(.@selection + "_collection_repeat") == true){
				mes "[^FF7700Questboard^000000]";
				mes "You already did this quest.";
				mes "Please choose another one.";
				close;
			}
		}
		mes "[^FF7700Questboard^000000]";
		mes "^0000FF"+getd("." + .@selection + "_collectionname$")+"^000000";
		mes "--------------------------------";
		set .@size, getarraysize(getd("."+ .@selection + "_collectionitem"));
		for( set .@j, 0; .@j < .@size; set .@j,.@j+2){
			mes "^FF0000"+getitemname(getd("."+.@selection+"_collectionitem["+.@j+"]"))+" - "+getd("."+.@selection+"_collectionitem["+(.@j+1)+"]")+" ea.^000000";
		}
		mes "--------------------------------";
		mes "[Reward]";
		mes "Item: ^0000FF"+((getd("." +.@selection+"_collectionprize"))?getitemname(getd("." +.@selection+"_collectionprize"))+" - "+getd("." +.@selection+"_collectionamount")+" ea.^000000":"Nothing^000000");
		mes "Zeny: ^0000FF"+getd("." +.@selection+"_collectionzeny")+"^000000";
		mes "Base EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+0+"]")+"^000000";
		mes "Job EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+1+"]")+"^000000";
		next;
		if(select("Accept:Decline") == 2){
			close;
		}
		if(BaseLevel >= getd("." +.@selection+"_collectionmin") && BaseLevel <= getd("." +.@selection+"_collectionmax")){
			mes "[^FF7700Questboard^000000]";
			mes "Quest accepted.";
			set c_run, true;
			set currentquest$, .@selection;
			close;
		}
		else{
			mes "[^FF7700Questboard^000000]";
			mes "You don't have the required";
			mes "level to do this quest.";
			close;
		}

	case 2:
		set .@huntmenu$, "";
		for( set .@i,0; .@i < .huntingquestcount; set .@i,.@i+1){
			if (.@i) set .@huntmenu$,.@huntmenu$+":";
			set .@huntmenu$, .@huntmenu$ + "[" + getd("." +(.@i+1)+"_huntingmin") + " - " + getd("." +(.@i+1)+"_huntingmax") + "] " + getd("." + (.@i+1) + "_huntingname$");
		}
		set .@selection,select(.@huntmenu$);
		if(.quest_repeat == true){
			if(gettimetick(2) < getd(.@selection + "_hunting_delay")){
				mes "[^FF7700Questboard^000000]";
				mes "You have to wait ^0000FF"+Time2Str(getd(.@selection + "_hunting_delay"))+"^000000 to do this quest again.";
				close;
			}
		}
		else{
			if(getd(.@selection + "_hunting_repeat") == true){
				mes "[^FF7700Questboard^000000]";
				mes "You already did this quest.";
				mes "Please choose another one.";
				close;
			}
		}
		mes "[^FF7700Questboard^000000]";
		mes "^0000FF"+getd("." + .@selection + "_huntingname$")+"^000000";
		mes "--------------------------------";
		set .@size, getarraysize(getd("."+ .@selection + "_huntingmob"));
		for( set .@j, 0; .@j < .@size; set .@j,.@j+2){
			mes "^FF0000"+getmonsterinfo(getd("."+.@selection+"_huntingmob["+.@j+"]"), MOB_NAME)+" - "+getd("."+.@selection+"_huntingmob["+(.@j+1)+"]")+" ea.^000000";
		}
		mes "--------------------------------";
		mes "[Reward]";
		mes "Item: ^0000FF"+((getd("." +.@selection+"_huntingprize"))?getitemname(getd("." +.@selection+"_huntingprize"))+" - "+getd("." +.@selection+"_huntingamount")+" ea.^000000":"Nothing^000000");
		mes "Zeny: ^0000FF"+getd("." +.@selection+"_huntingzeny")+"^000000";
		mes "Base EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+0+"]")+"^000000";
		mes "Job EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+1+"]")+"^000000";
		next;
		if(select("Accept:Decline") == 2){
			close;
		}
		if(BaseLevel >= getd("." +.@selection+"_huntingmin") && BaseLevel <= getd("." +.@selection+"_huntingmax")){
			mes "[^FF7700Questboard^000000]";
			mes "Quest accepted.";
			if (.count_chance > 0 && .count_chance < 100)
				mes "^FF0000Recuerda: cada vez que derrotes a un monstruo, hay una probabilidad del " + .count_chance + "% de que cuente para tu progreso.^000000";
			set h_run, true;
			set currentquest$, .@selection;
			close;
		}
		else{
			mes "[^FF7700Questboard^000000]";
			mes "You don't have the required";
			mes "level to do this quest.";
			close;
		}

	case 3:
		close;
	}

L_checkitems:
	set .@size, getarraysize(getd("."+currentquest$+"_collectionitem"));
	for( set .@k,0; .@k < .@size; set .@k,.@k+2){
		if(countitem(getd("."+currentquest$+"_collectionitem["+.@k+"]"))>=getd("."+currentquest$+"_collectionitem["+(.@k+1)+"]")){
			set .@checkitem,.@checkitem+2;
		}
	}
	if(.@checkitem<.@size){
		mes "[^FF7700Questboard^000000]";
		mes "You don't have everything.";
		close;
	}
	for( set .@delcount,0; .@delcount < .@size; set .@delcount,.@delcount+2){
		delitem getd("."+currentquest$+"_collectionitem["+.@delcount+"]"),getd("."+currentquest$+"_collectionitem["+(.@delcount+1)+"]");
	}
	mes "[^FF7700Questboard^000000]";
	mes "Congratulation! Here is your Reward.";
	if(getd("." +currentquest$+"_collectionprize")!=0) getitem(getd("." +currentquest$+"_collectionprize"),getd("." +currentquest$+"_collectionamount"));
	set Zeny,Zeny+getd("." +currentquest$+"_collectionzeny");
	getexp getd("." +currentquest$+"_collectionexp["+0+"]"),getd("." +currentquest$+"_collectionexp["+1+"]");
	setd(currentquest$ + "_collection_delay"),gettimetick(2)+.quest_delay;
	setd(currentquest$ + "_collection_repeat"),true;
	set currentquest$, "";
	set c_run, false;
	close;

L_checkmobs:
	set .@size, getarraysize(getd("."+currentquest$+"_huntingmob"));
	set .@goal, .@size/2;
	for(set .@i, 1; .@i < .@size; set .@i,.@i+2){
		set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]");
		if(getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")==getd("."+currentquest$+"_huntingmob["+.@i+"]")){
			set .@checkmonster, .@checkmonster+1;
			if(.@checkmonster==.@goal){
				goto L_checkmobs2;
			}
			continue;
		}
		goto L_checkmobs2;
	}

L_checkmobs2:
	if(.@checkmonster<.@goal){
		mes "[^FF7700Questboard^000000]";
		mes "You didn't kill everything.";
		close;
	}
	mes "[^FF7700Questboard^000000]";
	mes "Congratulation! Here is your Reward.";
	set .@size, getarraysize(getd("."+currentquest$+"_huntingmob"));
	for(set .@x, 1; .@x < .@size; set .@x,.@x+2){
		set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]");
		setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0);
	}
	if(getd("." +currentquest$+"_huntingprize")!=0) getitem(getd("." +currentquest$+"_huntingprize"),getd("." +currentquest$+"_huntingamount"));
	set Zeny, Zeny+getd("." +currentquest$+"_huntingzeny");
	getexp getd("." +currentquest$+"_huntingexp["+0+"]"),getd("." +currentquest$+"_huntingexp["+1+"]");
	setd(currentquest$ + "_hunting_delay"),gettimetick(2)+.quest_delay;
	setd(currentquest$ + "_hunting_repeat"),true;
	set currentquest$, "";
	set h_run, false;
	close;

OnNPCKillEvent:
	if(h_run!=true) end;
	set .@size, getarraysize(getd("."+currentquest$+"_huntingmob"));
	if (.count_chance > 0 && .count_chance < 100) {
		if (rand(1,100) > .count_chance)
			.@fail = true;
	}
	for(set .@i, 1; .@i < .@size; set .@i,.@i+2){
		if(killedrid==getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]")){
			set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]");
			if(getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")<getd("."+currentquest$+"_huntingmob["+.@i+"]")){
				if (.@fail)
					dispbottom "[" + getd("."+currentquest$+"_huntingname$") + "] No se registró esta baja.";
				else {
					setd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount", getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+1);
					//message strcharinfo(0), getd("."+currentquest$+"_huntingname$")+": ["+getmonsterinfo(.@currentmob, MOB_NAME)+"] ("+ getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+.@i+"]")+")";
					message strcharinfo(0), getmonsterinfo(.@currentmob, MOB_NAME)+" ["+ getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+.@i+"]")+"]";
					//unittalk getcharid(3), getmonsterinfo(.@currentmob, MOB_NAME)+" ["+ getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+.@i+"]")+"]",bc_self;
				
				}
			}
			if(getcharid(1) != 0 && .party_support == true){
				getmapxy(.@map1$,.@x1,.@y1);
				set .@killerid, getcharid(3);
				set .@currentquest$, currentquest$;
				getpartymember getcharid(1),1;
				getpartymember getcharid(1),2;
				for(set .@j, 0; .@j < $@partymembercount; .@j++){
					if(isloggedin($@partymemberaid[.@j], $@partymembercid[.@j])){
						if(h_run==true && $@partymemberaid[.@j] != .@killerid && .@currentquest$ == getvar(currentquest$, $@partymembercid[.@j]) && readparam(HP, $@partymembercid[.@j]) > 0){
							getmapxy(.@map2$,.@x2,.@y2,BL_PC,rid2name($@partymemberaid[.@j]));
							if(.@map1$ == .@map2$ && distance(.@x1,.@y1,.@x2,.@y2) < .party_range){
								if (.@fail)
									dispbottom "[" + getd("."+.@currentquest$+"_huntingname$") + "] No se registró esta baja.","",$@partymembercid[.@j];
								else {
									set .@kill_amt,getvar(getd(.@currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount"), $@partymembercid[.@j]);
									set .@kill_goal,getd("."+.@currentquest$+"_huntingmob["+.@i+"]");
									if(.@kill_amt<.@kill_goal)
									{
										setd(.@currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount", .@kill_amt+1, $@partymembercid[.@j]);
										//message strcharinfo(0), getd("."+.@currentquest$+"_huntingname$")+": ["+getmonsterinfo(.@currentmob, MOB_NAME)+"] ("+(.@kill_amt+1)+"/"+.@kill_goal+")", 0xB6FF00, $@partymembercid[.@j];
										message strcharinfo(0,$@partymembercid[.@j]), getmonsterinfo(.@currentmob, MOB_NAME)+" [ "+(.@kill_amt+1)+" / "+.@kill_goal+" ]";
										//unittalk $@partymemberaid[.@j], getmonsterinfo(.@currentmob, MOB_NAME)+" [ "+(.@kill_amt+1)+" / "+.@kill_goal+" ]",bc_self;
									}
								}
							}
						}
					}
				}
			}
			break;
		}
	}
	end;

OnInit:

	function AddCollection;
	function AddHunting;

	//Activate/Deactivate quest categories (true/1 - activated, false/0 - deactivated)
	set .collection, true;
	set .hunting, true;

	//Quest Delay (seconds)
	//24 hours = 86400 seconds
	set .quest_delay, 0;

	//Activate/Deactivate repeatable quests (true/1 - activated, false/0 - deactivated)
	set .quest_repeat, true;

	//Activate/Deactivate party support (true/1 - activated, false/0 - deactivated)
	set .party_support, true;

	//Max range for party support (+- x & y coordinations)
	set .party_range, 25;

	//Checks if quests are loaded (prevents out of index)
	if(.questsloaded==true) end;
	set .questsloaded, true;

	//Add Collection Quests here (You can add as many required items as you want)
	//AddCollection("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Item ID>,<Item Amount>,...);


	//Añade misiones de caza aquí (puedes agregar tantos mobs como quieras)
	//AddHunting("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Monster ID>,<Monster Amount>,...);
	AddHunting("Eliminación de abejas",1,MAX_LEVEL,503,1,0,500,500,1004,10);
	
	
	// [Josemaaaaa] Chance de contar a kill (%)
	.count_chance = 50;

	end;

	function AddCollection{
		set .collectionquestcount,.collectionquestcount+1;
		setd ("." +.collectionquestcount+"_collectionname$", getarg(0));
		setd ("." +.collectionquestcount+"_collectionmin", getarg(1));
		setd ("." +.collectionquestcount+"_collectionmax", getarg(2));
		setd ("." +.collectionquestcount+"_collectionprize", getarg(3));
		setd ("." +.collectionquestcount+"_collectionamount", getarg(4));
		setd ("." +.collectionquestcount+"_collectionzeny", getarg(5));
		set .@argcount, 6;
		set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionexp"));
		setd ("." +.collectionquestcount+"_collectionexp["+.@size+"]",getarg(.@argcount)); 
		setd ("." +.collectionquestcount+"_collectionexp["+(.@size+1)+"]",getarg(.@argcount+1)); 
		set .@argcount, .@argcount+2;
		set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionitem"));
		while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1){
			setd ("."+.collectionquestcount+"_collectionitem["+.@size+"]",getarg(.@argcount)); 
			setd ("."+.collectionquestcount+"_collectionitem["+(.@size+1)+"]",getarg(.@argcount+1));
			set .@argcount,.@argcount+2;
			set .@size, .@size+2;
		}
		return;
	}

	function AddHunting{
		set .huntingquestcount,.huntingquestcount+1;
		setd ("." +.huntingquestcount+"_huntingname$", getarg(0));
		setd ("." +.huntingquestcount+"_huntingmin", getarg(1));
		setd ("." +.huntingquestcount+"_huntingmax", getarg(2));
		setd ("." +.huntingquestcount+"_huntingprize", getarg(3));
		setd ("." +.huntingquestcount+"_huntingamount", getarg(4));
		setd ("." +.huntingquestcount+"_huntingzeny", getarg(5));
		set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingexp"));
		set .@argcount, 6;
		setd ("." +.huntingquestcount+"_huntingexp["+.@size+"]",getarg(.@argcount));
		setd ("." +.huntingquestcount+"_huntingexp["+(.@size+1)+"]",getarg(.@argcount+1)); 
		set .@argcount, .@argcount+2;
		set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingmob"));
		while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1){
			setd ("."+.huntingquestcount+"_huntingmob["+.@size+"]",getarg(.@argcount)); 
			setd ("."+.huntingquestcount+"_huntingmob["+(.@size+1)+"]",getarg(.@argcount+1));
			set .@argcount, .@argcount+2;
			set .@size, .@size+2;
		}
		return;
	}
}

 

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