skitsx Posted May 4 Posted May 4 I want to make agi up the same as when blessing/angelus is casted. automatic without targeting a player and also casts to everyone in the party. I tried to copy a guide which is but got errors in the skill.cpp Quote
0 Racaae Posted May 4 Posted May 4 Hi. Find this line in \src\map\skill.cpp and cut it (around line 8197): case AL_INCAGI: Then find the following line in \src\map\skill.cpp and paste that line (around line 9233): case CASH_ASSUMPTIO: > case CASH_ASSUMPTIO: case AL_INCAGI: Add the following in \db\import\skill_db.yml: Body: - Id: 29 Description: Increase AGI TargetType: Self DamageFlags: Splash: true SplashArea: -1 Save the files and recompile your server. Quote
0 skitsx Posted May 6 Author Posted May 6 (edited) On 5/4/2025 at 4:11 PM, Racaae said: Hi. Find this line in \src\map\skill.cpp and cut it (around line 8197): case AL_INCAGI: Then find the following line in \src\map\skill.cpp and paste that line (around line 9233): case CASH_ASSUMPTIO: > case CASH_ASSUMPTIO: case AL_INCAGI: Add the following in \db\import\skill_db.yml: Body: - Id: 29 Description: Increase AGI TargetType: Self DamageFlags: Splash: true SplashArea: -1 Save the files and recompile your server. so i assume it'll be the same with bless? alright. i'll give it a shot. thank you! EDIT: IT WORKED. THANK YOU! Edited May 6 by skitsx Answered Quote
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skitsx
I want to make agi up the same as when blessing/angelus is casted. automatic without targeting a player and also casts to everyone in the party. I tried to copy a guide which is
but got errors in the skill.cpp
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