I've been trying to create a system wich in a 2x1, 3x1, 4x1 (etc..) situation, mobers wil receive a debuff like decrease agi.
This is an example made by chat gpt/deep seek. This one does not show any problems on rAthena, but no working at all.
Quote
- script AntiGankSystem -1,{
OnPCAttackEvent:
if (strcharinfo(3) == "guild_vs3") { // Aplica apenas nesses mapas
set .targetID, getcharid(0);
set .attackers, 0;
// Obtém lista de jogadores próximos no mesmo mapa PvP
getmapxy .@map$, .@x, .@y, 0;
setarray .@players, getmapunits(BL_PC, .@map$);
for (set .@i, 0; .@i < getarraysize(.@players); set .@i, .@i + 1) {
if (getcharid(0, .@players[.@i]) != .targetID) {
if (checkvending(.@players[.@i]) == 0) {
set .attackers, .attackers + 1;
}
}
}
// Se houver 2 ou mais atacantes no mesmo alvo, aplica penalidade
if (.attackers >= 2) {
sc_start SC_DECREASEAGI, 10000, 10; // Reduz a velocidade de movimento
}
}
end;
}
Question
serjtk
Hello all,
I've been trying to create a system wich in a 2x1, 3x1, 4x1 (etc..) situation, mobers wil receive a debuff like decrease agi.
This is an example made by chat gpt/deep seek. This one does not show any problems on rAthena, but no working at all.
Could you guys please make some comments?
Thank you.
Link to comment
Share on other sites
1 answer to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.