Hello everyone! I would like some help to make a small change to the CR_ACIDDEMONSTRATION skill, where if the player is ready, a custom item would be charged to execute the skill. On other maps, the 2 normal items (Acid Flask and Greek Fire Flask) would continue to be required. However, I was unable to find a way to change this condition within the skill.cpp in the src-map. Can you help me, please?
I tried to add a new call, on line 13631 (before case AM_DEMONSTRATION:) but without success either. It seems that the system did not read the code that I put after it. Can you please tell me where I can change it to make this work? If you can provide the code, great, but if you can't, that's okay, I'll keep trying
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WillJocker
Hello everyone! I would like some help to make a small change to the CR_ACIDDEMONSTRATION skill, where if the player is ready, a custom item would be charged to execute the skill. On other maps, the 2 normal items (Acid Flask and Greek Fire Flask) would continue to be required. However, I was unable to find a way to change this condition within the skill.cpp in the src-map. Can you help me, please?
I tried to add a new call, on line 13631 (before case AM_DEMONSTRATION:) but without success either. It seems that the system did not read the code that I put after it. Can you please tell me where I can change it to make this work? If you can provide the code, great, but if you can't, that's okay, I'll keep trying
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