Shakto Posted January 24 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 416 Reputation: 96 Joined: 02/07/13 Last Seen: 22 hours ago Share Posted January 24 (edited) Enhanced Autoattack System V2: The Ultimate Automation Tool for Mastering Your Game Compatible with rathena revision from 2020 to latest version Take control of your gameplay like never before with the Enhanced Autoattack System V2. Packed with advanced automation, smart features, and customizable options, this tool is designed to elevate your gaming experience while saving you time and effort. Here’s a detailed breakdown of its comprehensive features: Battle Configuration Walking System [New] Path calculator to random coordinates for more natural movement. Walk straight until encountering an obstacle. Randomized walking behavior for unpredictable patterns. Delays [New] Adjustable delay between each item pickup. [New] Adjustable delay between each autoattack status check Set delays between attack skills. Configure delays for buff skills. Player Identification [New] Hat effects for visual feedback when the system is active. Display a prefix on the player’s name for better identification. Detection Features Item detection area: Define the radius to detect nearby items. Monster detection area: Set the range for detecting monsters around the player. Advanced Regeneration System Heal Skills Menu [New] Easily add new healing skills via script or NPC [New] Displayed in a menu Select skill levels to use. Set HP thresholds to trigger healing skills. HP/SP Potions Menu [New] Potions are automatically detected from your inventory and displayed in a menu. [New] Admin can easily remove potions that you don't want the autoattack system be able to use through the NPC script Set specific HP/SP thresholds to trigger potion use. Resting System Configure automatic sitting when HP or SP falls below set thresholds. The character automatically stands up when HP/SP is fully restored. Attack Skills Menu Attack skills are automatically detected [New] Displayed in a menu [New] Add missing skills effortlessly through the NPC script. Buff Management Buff Skills Menu Buff skills are detected [New] Displayed in a menu [New] Manage and configure which buffs to use with ease. Buff Items Menu [New] Buff items are automatically displayed. [New] Status-based activation ensures efficient buffing without timers. [New] Add missing items effortlessly through the NPC script. Item Pickup Menu Options to pick up everything, nothing, or specific items from a customizable list. Monster Selection Menu [New] Detect all monsters on the current map and display them in a menu. Select which monsters to avoid attacking. Teleportation Features Use teleport items (e.g., Fly Wing, Infinite Wing) or teleportation skills. Emergency teleport: Trigger when HP falls below a set threshold. Idle teleport: Trigger teleportation if no monsters are encountered within a specified time. Other Features [New] Start, stop, or configure the system using a designated item. [New] Smart AI to prioritize actions like healing, buffing, or attacking. [New] Automatic use of Token of Siegfried upon death. [New] Teleport to save point after death. [New] Auto accept party invitations. Melee attacks [New] Activate melee attacks only when SP is below a specific value. Ignore aggressive monsters that are not on your attack list. [New] Choose the action to do when the autoattack stop between 3 choices : Do nothing, Warp to the savepoint, Logout [New] Enable or disable autoattack in towns, PvP, GvG, and BG separately through the battle configuration file, allowing you to customize each setting individually. [New] Set up a different exp ratio when autoattack is enabled [New] Set up a different drop ratio when autoattack is enabled Specialized Combat Features Automatically switch ammunition (arrows, bullets, kunai, cannonballs) to prioritize the correct element. Auto spell casting for Sage characters. User-Friendly Configuration A menu item allows you to reset all saved configurations. Easily customize and fine-tune every feature via menus. Product Details The Autoattack System V2 is delivered as a rental item containing the full automation suite. Rental Time: The maximum duration of the autoattack is scaled to the rental time. [New] Integrated Controls: Start, stop, and configure the system directly from the item use [New] Alternatively, you can set the duration based on an account variable Edited January 25 by Shakto 2 1 Quote Link to comment Share on other sites More sharing options...
Shakto Posted February 2 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 416 Reputation: 96 Joined: 02/07/13 Last Seen: 22 hours ago Author Share Posted February 2 02/02/25 Update Limit the number of accounts using autoattack simultaneously by IP and/or Gepard unique ID. Set the maximum number of monsters that can target a player before triggering teleportation. Added a cancel option in NPC menus for attack skills, buff skills, and item buff lists. Disabled skills and teleportation on maps with the MF_NOSKILL mapflag. Added compatibility with rAthena revisions from 2020. Allowed warp usage only if it leads to the same map; otherwise, the player walks over it without effect. Autoattack status now disables if the player manually clicks the teleport to save point button. Quote Link to comment Share on other sites More sharing options...
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