HaoBradley Posted January 8 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 3 Reputation: 0 Joined: 05/01/18 Last Seen: Thursday at 03:34 PM Share Posted January 8 Hi, Is there a way to make X class to gain X skillpoints per job level ? Like, lets say a Mage gaining 3 skill points instead of 1, when it level up job I know i can increase max job level but i dont wanna do that, i want the max job level for each class remains the same as original Thank you in advance Quote Link to comment Share on other sites More sharing options...
0 b1rbert Posted January 9 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 47 Reputation: 3 Joined: 05/04/14 Last Seen: Yesterday at 04:24 PM Share Posted January 9 You can go into pc.cpp in your source and look for this line: int pc_checkjoblevelup(map_session_data *sd) { t_exp next = pc_nextjobexp(sd); nullpo_ret(sd); if(!next || sd->status.job_exp < next || pc_is_maxjoblv(sd)) return 0; uint32 job_level = sd->status.job_level; do { sd->status.job_exp -= next; //Kyoki pointed out that the max overcarry exp is the exp needed for the previous level -1. [Skotlex] if( ( !battle_config.multi_level_up || ( battle_config.multi_level_up_job > 0 && sd->status.job_level >= battle_config.multi_level_up_job ) ) && sd->status.job_exp > next-1 ) sd->status.job_exp = next-1; sd->status.job_level ++; sd->status.skill_point++; if( pc_is_maxjoblv(sd) ){ sd->status.job_exp = u64min(sd->status.job_exp,MAX_LEVEL_JOB_EXP); break; } } while ((next=pc_nextjobexp(sd)) > 0 && sd->status.job_exp >= next); clif_updatestatus(sd,SP_JOBLEVEL); clif_updatestatus(sd,SP_JOBEXP); clif_updatestatus(sd,SP_NEXTJOBEXP); clif_updatestatus(sd,SP_SKILLPOINT); status_calc_pc(sd,SCO_FORCE); clif_misceffect(&sd->bl,1); if (pc_checkskill(sd, SG_DEVIL) && ((sd->class_&MAPID_THIRDMASK) == MAPID_STAR_EMPEROR || pc_is_maxjoblv(sd)) ) clif_status_change(&sd->bl, EFST_DEVIL1, 1, 0, 0, 0, 1); //Permanent blind effect from SG_DEVIL. npc_script_event(sd, NPCE_JOBLVUP); for (; job_level <= sd->status.job_level; job_level++) achievement_update_objective(sd, AG_GOAL_LEVEL, 1, job_level); pc_show_questinfo(sd); return 1; } where you can find "sd->status.skill_point++;" which you can change to "sd->status.skill_point += 3; so every job gets 3 skill points for every job level. but you can also use if statements if you want to only enable that for certain jobs. Example: do { sd->status.job_exp -= next; if( ( !battle_config.multi_level_up || ( battle_config.multi_level_up_job > 0 && sd->status.job_level >= battle_config.multi_level_up_job ) ) && sd->status.job_exp > next-1 ) sd->status.job_exp = next-1; sd->status.job_level++; // Check if the character is a Swordsman and apply different skill point logic. if (sd->class_ == JOB_SWORDMAN) { sd->status.skill_point += 3; // Swordsman gets 3 skill points } else { sd->status.skill_point++; // Others get 1 skill point } if( pc_is_maxjoblv(sd) ){ sd->status.job_exp = u64min(sd->status.job_exp, MAX_LEVEL_JOB_EXP); break; } } while ((next=pc_nextjobexp(sd)) > 0 && sd->status.job_exp >= next); which will only give swordsman 3 skillpoints when leveling up job and everyone else the same 1 skillpoint per level. If you use this in your source be aware that giving yourselfs joblevel with @jlvl command will only still give you 1 skillpoint regardless of what you input here. Maybe someone else could give better details on that Quote Link to comment Share on other sites More sharing options...
Question
HaoBradley
Hi,
Is there a way to make X class to gain X skillpoints per job level ?
Like, lets say a Mage gaining 3 skill points instead of 1, when it level up job
I know i can increase max job level but i dont wanna do that, i want the max job level for each class remains the same as original
Thank you in advance
Link to comment
Share on other sites
1 answer to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.