Enkel Posted October 16, 2024 Posted October 16, 2024 Can we made autoloot only work in 1 screen, so when we hit monster 75% then get killed by another player the autoloot wont work instead the loot is droping from the monster Quote
0 Thanna20 Posted October 18, 2024 Posted October 18, 2024 (edited) 7 minutes ago, Enkel said: Where i can find it, i try using VS code search but found nothing, thanks for the reply mob.hpp find //This is the distance at which @autoloot works, //if the item drops farther from the player than this, //it will not be autolooted. [Skotlex] //Note: The range is unlimited unless this define is set. //#define AUTOLOOT_DISTANCE AREA_SIZE just uncomment it and then recomplie //This is the distance at which @autoloot works, //if the item drops farther from the player than this, //it will not be autolooted. [Skotlex] //Note: The range is unlimited unless this define is set. #define AUTOLOOT_DISTANCE AREA_SIZE Edited October 18, 2024 by Thanna20 Quote
0 Thanna20 Posted October 18, 2024 Posted October 18, 2024 On 10/17/2024 at 3:34 AM, Enkel said: Can we made autoloot only work in 1 screen, so when we hit monster 75% then get killed by another player the autoloot wont work instead the loot is droping from the monster there is an autoloot distance option that you can enable. Quote
0 Enkel Posted October 18, 2024 Author Posted October 18, 2024 11 minutes ago, Thanna20 said: there is an autoloot distance option that you can enable. Where i can find it, i try using VS code search but found nothing, thanks for the reply Quote
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Enkel
Can we made autoloot only work in 1 screen, so when we hit monster 75% then get killed by another player the autoloot wont work instead the loot is droping from the monster
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