Kater Posted October 16, 2024 Posted October 16, 2024 Where do I balance ATK based on DEX using a musical instrument? Currently, if a player uses full STR, their ATK is lower than when a person uses FULL DEX and uses an instrument, their attack becomes much higher. STR DEX Quote
0 smithcohn12 Posted October 21, 2024 Posted October 21, 2024 (edited) On 10/16/2024 at 10:22 PM, Kater said: Where do I balance ATK based on DEX using a musical instrument? Currently, if a player uses full STR, their ATK is lower than when a person uses FULL DEX and uses an instrument, their attack becomes much higher. STR DEX wordle unlimited Balancing ATK based on DEX when using a musical instrument seems to favor full DEX builds disproportionately, resulting in significantly higher attack compared to full STR builds. You might need to adjust the damage scaling or implement a cap to ensure that STR remains competitive for physical attacks, even with instruments. Edited October 21, 2024 by smithcohn12 Quote
0 Kater Posted October 23, 2024 Author Posted October 23, 2024 On 10/21/2024 at 2:02 AM, smithcohn12 said: Balancing ATK based on DEX when using a musical instrument seems to favor full DEX builds disproportionately, resulting in significantly higher attack compared to full STR builds. You might need to adjust the damage scaling or implement a cap to ensure that STR remains competitive for physical attacks, even with instruments. Okay, But where do I make this adjustment? Quote
0 Playtester Posted October 25, 2024 Posted October 25, 2024 (edited) Did you set the weapon ATK for both items to 0 in those screenshots? I assume status ATK is calculated in status.cpp here: unsigned short status_base_atk(const struct block_list *bl, const struct status_data *status, int level) But I fail to see how STR and DEX could give different values. if (flag) { #ifdef RENEWAL dstr = #endif str = status->dex; dex = status->str; } else { #ifdef RENEWAL dstr = #endif str = status->str; dex = status->dex; } Edited October 25, 2024 by Playtester Quote
0 Kater Posted October 26, 2024 Author Posted October 26, 2024 (edited) On 10/25/2024 at 4:30 PM, Playtester said: Did you set the weapon ATK for both items to 0 in those screenshots? I assume status ATK is calculated in status.cpp here: unsigned short status_base_atk(const struct block_list *bl, const struct status_data *status, int level) But I fail to see how STR and DEX could give different values. if (flag) { #ifdef RENEWAL dstr = #endif str = status->dex; dex = status->str; } else { #ifdef RENEWAL dstr = #endif str = status->str; dex = status->dex; } Yes, the weapon attack was set to 0 In my file it is like this. unsigned short status_base_atk(const struct block_list *bl, const struct status_data *status, int level) { int flag = 0, str, dex, dstr; #ifdef RENEWAL if (!(bl->type&battle_config.enable_baseatk_renewal)) return 0; #else if (!(bl->type&battle_config.enable_baseatk)) return 0; #endif Edited October 26, 2024 by Kater Quote
0 Playtester Posted October 27, 2024 Posted October 27, 2024 Now you just need to debug that function to see why you get different values. Quote
0 Kater Posted November 2, 2024 Author Posted November 2, 2024 On 10/27/2024 at 8:27 AM, Playtester said: Now you just need to debug that function to see why you get different values. I'm a poor guy who tried and failed. The idea was that the attack of someone with full DEX would be lower than that of someone with STR. Quote
0 antoniodaniels99 Posted November 6, 2024 Posted November 6, 2024 (edited) On 10/16/2024 at 10:22 PM, Kater said: Where do I balance ATK based on DEX using a musical instrument? Currently, if a player uses full STR, their ATK is lower than when a person uses FULL DEX and uses an instrument, their attack becomes much higher. STR DEX google baseball You might consider allocating points to increase both DEX and a bit of STR for stronger attacks, or experiment with a 2:1 DEX to STR ratio. Also, I think it's worth checking your gear and buffs for additional DEX-based damage. Edited November 6, 2024 by antoniodaniels99 Quote
0 Playtester Posted November 18, 2024 Posted November 18, 2024 Actually I just now noticed why you have different results. Your Dex bonus is 110 but your Str bonus is only 20. Quote
Question
Kater
Where do I balance ATK based on DEX using a musical instrument?
Currently, if a player uses full STR, their ATK is lower than when a person uses FULL DEX and uses an instrument, their attack becomes much higher.
STR
DEX
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