Kater Posted October 16, 2024 Group: Members Topic Count: 76 Topics Per Day: 0.20 Content Count: 175 Reputation: 2 Joined: 04/03/24 Last Seen: Yesterday at 02:55 AM Share Posted October 16, 2024 Where do I balance ATK based on DEX using a musical instrument? Currently, if a player uses full STR, their ATK is lower than when a person uses FULL DEX and uses an instrument, their attack becomes much higher. STR DEX Quote Link to comment Share on other sites More sharing options...
0 smithcohn12 Posted October 21, 2024 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 1 Reputation: 0 Joined: 10/21/24 Last Seen: October 28, 2024 Share Posted October 21, 2024 (edited) On 10/16/2024 at 10:22 PM, Kater said: Where do I balance ATK based on DEX using a musical instrument? Currently, if a player uses full STR, their ATK is lower than when a person uses FULL DEX and uses an instrument, their attack becomes much higher. STR DEX wordle unlimited Balancing ATK based on DEX when using a musical instrument seems to favor full DEX builds disproportionately, resulting in significantly higher attack compared to full STR builds. You might need to adjust the damage scaling or implement a cap to ensure that STR remains competitive for physical attacks, even with instruments. Edited October 21, 2024 by smithcohn12 Quote Link to comment Share on other sites More sharing options...
0 Kater Posted October 23, 2024 Group: Members Topic Count: 76 Topics Per Day: 0.20 Content Count: 175 Reputation: 2 Joined: 04/03/24 Last Seen: Yesterday at 02:55 AM Author Share Posted October 23, 2024 On 10/21/2024 at 2:02 AM, smithcohn12 said: Balancing ATK based on DEX when using a musical instrument seems to favor full DEX builds disproportionately, resulting in significantly higher attack compared to full STR builds. You might need to adjust the damage scaling or implement a cap to ensure that STR remains competitive for physical attacks, even with instruments. Okay, But where do I make this adjustment? Quote Link to comment Share on other sites More sharing options...
0 Playtester Posted October 25, 2024 Group: Developer Topic Count: 37 Topics Per Day: 0.01 Content Count: 897 Reputation: 248 Joined: 01/30/13 Last Seen: 4 hours ago Share Posted October 25, 2024 (edited) Did you set the weapon ATK for both items to 0 in those screenshots? I assume status ATK is calculated in status.cpp here: unsigned short status_base_atk(const struct block_list *bl, const struct status_data *status, int level) But I fail to see how STR and DEX could give different values. if (flag) { #ifdef RENEWAL dstr = #endif str = status->dex; dex = status->str; } else { #ifdef RENEWAL dstr = #endif str = status->str; dex = status->dex; } Edited October 25, 2024 by Playtester Quote Link to comment Share on other sites More sharing options...
0 Kater Posted October 26, 2024 Group: Members Topic Count: 76 Topics Per Day: 0.20 Content Count: 175 Reputation: 2 Joined: 04/03/24 Last Seen: Yesterday at 02:55 AM Author Share Posted October 26, 2024 (edited) On 10/25/2024 at 4:30 PM, Playtester said: Did you set the weapon ATK for both items to 0 in those screenshots? I assume status ATK is calculated in status.cpp here: unsigned short status_base_atk(const struct block_list *bl, const struct status_data *status, int level) But I fail to see how STR and DEX could give different values. if (flag) { #ifdef RENEWAL dstr = #endif str = status->dex; dex = status->str; } else { #ifdef RENEWAL dstr = #endif str = status->str; dex = status->dex; } Yes, the weapon attack was set to 0 In my file it is like this. unsigned short status_base_atk(const struct block_list *bl, const struct status_data *status, int level) { int flag = 0, str, dex, dstr; #ifdef RENEWAL if (!(bl->type&battle_config.enable_baseatk_renewal)) return 0; #else if (!(bl->type&battle_config.enable_baseatk)) return 0; #endif Edited October 26, 2024 by Kater Quote Link to comment Share on other sites More sharing options...
0 Playtester Posted October 27, 2024 Group: Developer Topic Count: 37 Topics Per Day: 0.01 Content Count: 897 Reputation: 248 Joined: 01/30/13 Last Seen: 4 hours ago Share Posted October 27, 2024 Now you just need to debug that function to see why you get different values. Quote Link to comment Share on other sites More sharing options...
0 Kater Posted November 2, 2024 Group: Members Topic Count: 76 Topics Per Day: 0.20 Content Count: 175 Reputation: 2 Joined: 04/03/24 Last Seen: Yesterday at 02:55 AM Author Share Posted November 2, 2024 On 10/27/2024 at 8:27 AM, Playtester said: Now you just need to debug that function to see why you get different values. I'm a poor guy who tried and failed. The idea was that the attack of someone with full DEX would be lower than that of someone with STR. Quote Link to comment Share on other sites More sharing options...
0 antoniodaniels99 Posted November 6, 2024 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 3 Reputation: 0 Joined: 11/06/24 Last Seen: November 6, 2024 Share Posted November 6, 2024 (edited) On 10/16/2024 at 10:22 PM, Kater said: Where do I balance ATK based on DEX using a musical instrument? Currently, if a player uses full STR, their ATK is lower than when a person uses FULL DEX and uses an instrument, their attack becomes much higher. STR DEX google baseball You might consider allocating points to increase both DEX and a bit of STR for stronger attacks, or experiment with a 2:1 DEX to STR ratio. Also, I think it's worth checking your gear and buffs for additional DEX-based damage. Edited November 6, 2024 by antoniodaniels99 Quote Link to comment Share on other sites More sharing options...
0 Playtester Posted November 18, 2024 Group: Developer Topic Count: 37 Topics Per Day: 0.01 Content Count: 897 Reputation: 248 Joined: 01/30/13 Last Seen: 4 hours ago Share Posted November 18, 2024 Actually I just now noticed why you have different results. Your Dex bonus is 110 but your Str bonus is only 20. Quote Link to comment Share on other sites More sharing options...
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Kater
Where do I balance ATK based on DEX using a musical instrument?
Currently, if a player uses full STR, their ATK is lower than when a person uses FULL DEX and uses an instrument, their attack becomes much higher.
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DEX
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