monyet Posted September 15, 2024 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 21 Reputation: 0 Joined: 03/10/14 Last Seen: 44 minutes ago Share Posted September 15, 2024 Question : At modification this script have a mistake ? i want all player give buff soul linker //===== rAthena Script ======================================= //= Healer //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Basic healer script. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Aligned coordinates with @go. //============================================================ - script Healer -1,{ .@Price = 0; // Zeny required for heal .@Buffs = 1; // Buff players (1: enabled permanently) .@Delay = 0; // Heal delay, in seconds if (@HD > gettimetick(2)) end; if (.@Price) { message strcharinfo(0), "Healing costs " + callfunc("F_InsertComma", .@Price) + " Zeny."; if (Zeny < .@Price) end; if (select("^0055FFHeal^000000:^777777Cancel^000000") == 2) end; Zeny -= .@Price; } // Heal effect specialeffect2 EF_HEAL2; percentheal 100, 100; // Apply buffs: Increase Agility and Blessing specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI, 240000, 10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING, 240000, 10; // Class-specific Soul Links switch(Class) { case Job_Alchemist: specialeffect2 EF_SOULLINK; sc_start SC_SPIRIT, 240000, SL_ALCHEMIST; // Alchemist Spirit@jo break; case Job_Monk: specialeffect2 EF_SOULLINK; sc_start SC_SPIRIT, 240000, SL_MONK; // Monk Spirit break; case Job_Sage: specialeffect2 EF_SOULLINK; sc_start SC_SPIRIT, 240000, SL_SAGE; // Sage Spirit break; case Job_Crusader: specialeffect2 EF_SOULLINK; sc_start SC_SPIRIT, 240000, SL_CRUSADER; // Crusader Spirit break; case Job_Knight: specialeffect2 EF_SOULLINK; sc_start SC_SPIRIT, 240000, SL_KNIGHT; // Knight Spirit break; case Job_Wizard: specialeffect2 EF_SOULLINK; sc_start SC_SPIRIT, 240000, SL_WIZARD; // Wizard Spirit break; case Job_Priest: specialeffect2 EF_SOULLINK; sc_start SC_SPIRIT, 240000, SL_PRIEST; // Priest Spirit break; case Job_Bard: case Job_Dancer: specialeffect2 EF_SOULLINK; sc_start SC_SPIRIT, 240000, SL_BARDDANCER; // Bard and Dancer Spirit break; case Job_Rogue: specialeffect2 EF_SOULLINK; sc_start SC_SPIRIT, 240000, SL_ROGUE; // Rogue Spirit break; case Job_Assassin: specialeffect2 EF_SOULLINK; sc_start SC_SPIRIT, 240000, SL_ASSASSIN; // Assassin Spirit break; case Job_Blacksmith: specialeffect2 EF_SOULLINK; sc_start SC_SPIRIT, 240000, SL_BLACKSMITH; // Blacksmith Spirit break; case Job_Hunter: specialeffect2 EF_SOULLINK; sc_start SC_SPIRIT, 240000, SL_HUNTER; // Hunter Spirit break; } // Delay handling if (.@Delay) @HD = gettimetick(2) + .@Delay; end; } // Duplicates //============================================================ alberta,25,240,6 duplicate(Healer) Healer#alb 909 aldebaran,135,118,6 duplicate(Healer) Healer#alde 909 amatsu,200,79,4 duplicate(Healer) Healer#ama 909 ayothaya,207,169,6 duplicate(Healer) Healer#ayo 909 comodo,184,158,6 duplicate(Healer) Healer#com 909 einbech,57,36,6 duplicate(Healer) Healer#einbe 909 einbroch,57,202,6 duplicate(Healer) Healer#einbr 909 geffen,115,72,6 duplicate(Healer) Healer#gef 909 gonryun,156,122,6 duplicate(Healer) Healer#gon 909 hugel,89,150,6 duplicate(Healer) Healer#hug 909 izlude,121,150,6 duplicate(Healer) Healer#izl 909 //Pre-RE: (125,118) jawaii,250,139,4 duplicate(Healer) Healer#jaw 909 lighthalzen,152,100,6 duplicate(Healer) Healer#lhz 909 louyang,226,103,4 duplicate(Healer) Healer#lou 909 manuk,272,144,6 duplicate(Healer) Healer#man 909 mid_camp,203,289,6 duplicate(Healer) Healer#mid 909 moc_ruins,72,164,4 duplicate(Healer) Healer#moc 909 morocc,153,97,6 duplicate(Healer) Healer#mor 909 moscovia,220,191,4 duplicate(Healer) Healer#mos 909 niflheim,212,182,5 duplicate(Healer) Healer#nif 909 payon,179,106,4 duplicate(Healer) Healer#pay 909 prontera,162,193,4 duplicate(Healer) Healer#prt 909 rachel,125,116,6 duplicate(Healer) Healer#rac 909 splendide,201,153,4 duplicate(Healer) Healer#spl 909 thor_camp,249,74,4 duplicate(Healer) Healer#thor 909 umbala,105,148,3 duplicate(Healer) Healer#umb 909 veins,217,121,4 duplicate(Healer) Healer#ve 909 xmas,143,136,4 duplicate(Healer) Healer#xmas 909 yuno,164,45,4 duplicate(Healer) Healer#yuno 909 // Duplicates (Renewal) //============================================================ brasilis,194,221,6 duplicate(Healer) Healer#bra 909 dewata,195,187,4 duplicate(Healer) Healer#dew 909 dicastes01,201,194,4 duplicate(Healer) Healer#dic 909 ecl_in01,45,60,4 duplicate(Healer) Healer#ecl 909 malangdo,132,114,6 duplicate(Healer) Healer#mal 909 malaya,227,204,6 duplicate(Healer) Healer#ma 909 mora,55,152,4 duplicate(Healer) Healer#mora 909 Quote Link to comment Share on other sites More sharing options...
0 mrfizi Posted September 15, 2024 Group: Members Topic Count: 20 Topics Per Day: 0.00 Content Count: 383 Reputation: 78 Joined: 10/30/12 Last Seen: March 17 Share Posted September 15, 2024 Check on this post: 1 Quote Link to comment Share on other sites More sharing options...
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monyet
Question : At modification this script have a mistake ? i want all player give buff soul linker
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