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Mount Palette invisible for 1st/2nd/Trans Class.


Venture

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image.thumb.png.d49629aa7e9609000a1727b4491c6e81.png

For some reason, the mount2 are not visible in-game, even though they are visible in Act Editor.

Palette 0 always works, except for 1 and 2.
All of them works perfectly for 3rd/4th class.

Client: 2022-04-06

Anyone else encountering the same problem? What are the solutions?

Thanks!

Edited by Venture
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Long story short, you need to use this:

As for why, palette 0 uses the palette provided in the sprite file. That's why it shows up properly in Act Editor. Custom palettes, which is probably what you're using like everyone else, uses a different placement for the gradients. They do that because that way, they're compatible with 3rd classes (plus it's better organized than whatever mess Gravity did). The mount is transparent because the mount gradients redirect to the pink lines, which is wrong. Using the corrected version from Haziel should fix that.

Edited by Tokei
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On 8/29/2024 at 5:59 PM, Tokei said:

Long story short, you need to use this:

As for why, palette 0 uses the palette provided in the sprite file. That's why it shows up properly in Act Editor. Custom palettes, which is probably what you're using like everyone else, uses a different placement for the gradients. They do that because that way, they're compatible with 3rd classes (plus it's better organized than whatever fuck up Gravity did). The mount is transparent because the mount gradients redirect to the pink lines, which is wrong. Using the corrected version from Haziel should fix that.

He is using the original palettes, without any modifications. I am also having the same problem.

image.thumb.png.d4d642e78cf9080ae52b82c0ae09a5c4.png

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