Kater Posted July 10, 2024 Group: Members Topic Count: 76 Topics Per Day: 0.20 Content Count: 175 Reputation: 2 Joined: 04/03/24 Last Seen: 25 minutes ago Share Posted July 10, 2024 Hi guys, I created a custom item and would like help adjusting the script so that when equipping it transforms it into a class, which in this case will only be visual, and when removing the item it returns to the original class EquipScript: | changebase 4023; Quote Link to comment Share on other sites More sharing options...
Racaae Posted July 11, 2024 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 214 Reputation: 95 Joined: 06/02/12 Last Seen: 17 hours ago Share Posted July 11, 2024 Hi. Example: - Id: 2609 AegisName: Skul_Ring Name: Skull Ring Type: Armor Locations: Both_Accessory: true Script: | changebase 4023; UnEquipScript: | changebase Class; 1 Quote Link to comment Share on other sites More sharing options...
Kater Posted July 11, 2024 Group: Members Topic Count: 76 Topics Per Day: 0.20 Content Count: 175 Reputation: 2 Joined: 04/03/24 Last Seen: 25 minutes ago Author Share Posted July 11, 2024 28 minutes ago, Racaae said: Hi. Example: - Id: 2609 AegisName: Skul_Ring Name: Skull Ring Type: Armor Locations: Both_Accessory: true Script: | changebase 4023; UnEquipScript: | changebase Class; Can you tell me how I can use it as a visual accessory? Costume accessory Quote Link to comment Share on other sites More sharing options...
Racaae Posted July 11, 2024 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 214 Reputation: 95 Joined: 06/02/12 Last Seen: 17 hours ago Share Posted July 11, 2024 3 hours ago, Kater said: Can you tell me how I can use it as a visual accessory? Costume accessory Change Both_Accessory to Shadow_Right_Accessory or Shadow_Left_Accessory. \doc\item_db.txt Locations: Equipment's placement. Head_Top - Upper Headgear Head_Mid - Middle Headgear Head_Low - Lower Headgear Armor - Armor Right_Hand - Weapon Left_Hand - Shield Garment - Garment/Robe Shoes - Shoes Right_Accessory - Accessory Right Left_Accessory - Accessory Left Costume_Head_Top - Costume Top Headgear Costume_Head_Mid - Costume Mid Headgear Costume_Head_Low - Costume Low Headgear Costume_Garment - Costume Garment/Robe Ammo - Ammo Shadow_Armor - Shadow Armor Shadow_Weapon - Shadow Weapon Shadow_Shield - Shadow Shield Shadow_Shoes - Shadow Shoes Shadow_Right_Accessory - Shadow Accessory Right (Earring) Shadow_Left_Accessory - Shadow Accessory Left (Pendant) Both_Hand - Right_Hand + Left_Hand Both_Accessory - Right_Accessory + Left_Accessory Quote Link to comment Share on other sites More sharing options...
Kater Posted July 11, 2024 Group: Members Topic Count: 76 Topics Per Day: 0.20 Content Count: 175 Reputation: 2 Joined: 04/03/24 Last Seen: 25 minutes ago Author Share Posted July 11, 2024 43 minutes ago, Racaae said: Change Both_Accessory to Shadow_Right_Accessory or Shadow_Left_Accessory. \doc\item_db.txt Locations: Equipment's placement. Head_Top - Upper Headgear Head_Mid - Middle Headgear Head_Low - Lower Headgear Armor - Armor Right_Hand - Weapon Left_Hand - Shield Garment - Garment/Robe Shoes - Shoes Right_Accessory - Accessory Right Left_Accessory - Accessory Left Costume_Head_Top - Costume Top Headgear Costume_Head_Mid - Costume Mid Headgear Costume_Head_Low - Costume Low Headgear Costume_Garment - Costume Garment/Robe Ammo - Ammo Shadow_Armor - Shadow Armor Shadow_Weapon - Shadow Weapon Shadow_Shield - Shadow Shield Shadow_Shoes - Shadow Shoes Shadow_Right_Accessory - Shadow Accessory Right (Earring) Shadow_Left_Accessory - Shadow Accessory Left (Pendant) Both_Hand - Right_Hand + Left_Hand Both_Accessory - Right_Accessory + Left_Accessory [Error]: Invalid item equip location Shadow_Left_Accessory as it's not a Shadow Gear item type, defaulting to IT_ETC. Quote Link to comment Share on other sites More sharing options...
Racaae Posted July 11, 2024 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 214 Reputation: 95 Joined: 06/02/12 Last Seen: 17 hours ago Share Posted July 11, 2024 16 minutes ago, Kater said: [Error]: Invalid item equip location Shadow_Left_Accessory as it's not a Shadow Gear item type, defaulting to IT_ETC. Sorry. Also replace Type: Armor to Type: Shadowgear. 1 Quote Link to comment Share on other sites More sharing options...
Kater Posted July 11, 2024 Group: Members Topic Count: 76 Topics Per Day: 0.20 Content Count: 175 Reputation: 2 Joined: 04/03/24 Last Seen: 25 minutes ago Author Share Posted July 11, 2024 2 hours ago, Racaae said: Sorry. Also replace Type: Armor to Type: Shadowgear. Resolved Quote Link to comment Share on other sites More sharing options...
freespincoin Posted 2 hours ago Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 1 Reputation: 0 Joined: 04/24/25 Last Seen: 2 hours ago Share Posted 2 hours ago What platform or game engine are you using? (e.g., Unity, Unreal Engine, Roblox, RPG Maker, or something else?) What language is the script written in or should be written in? (e.g., C#, Lua, Python, JavaScript?) What exactly do you mean by "transform into a visual class"? Do you mean: The player's appearance changes when equipping the item? The item switches the character’s class (like turning into a knight or wizard)? Or is it a UI change? Once I know that, I can give you a solid script tailored to your setup. visit:https://freespinscoinmaster.de/ Quote Link to comment Share on other sites More sharing options...
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