Character is pulled back to starting cell (henceforth, "rebound") after trying to walk right after using a skill. This happens more often when the aspd is higher. Here is a video:
In this video the walk delay is 150.
Spoiler
I'm using 2018-06-20cRagexe.
Caution: do not try to replicate this with magic rod.
My intent is to NOT HAVE any circumstance of rebound, like in this two following videos, that were filming in a eAthena server.
Spoiler
I'm aware that offical server have this rebound. But in an official server, the more aspd you have, the less rebound you get.
Spoiler
On my rAthena server, is the opposite: the more aspd you have, the more rebound you get.
Nevertheless, you would like to have zero rebound.
Question
Moskaum Y
Character is pulled back to starting cell (henceforth, "rebound") after trying to walk right after using a skill. This happens more often when the aspd is higher. Here is a video:
In this video the walk delay is 150.
I'm using 2018-06-20cRagexe.
Caution: do not try to replicate this with magic rod.
My intent is to NOT HAVE any circumstance of rebound, like in this two following videos, that were filming in a eAthena server.
I'm aware that offical server have this rebound. But in an official server, the more aspd you have, the less rebound you get.
On my rAthena server, is the opposite: the more aspd you have, the more rebound you get.
Nevertheless, you would like to have zero rebound.
How can I do this? Anyone has any ideia?
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