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void changeToTen(int *ptr) {
    *ptr = 10;
}




Is it possible to do a similar function in NPC scripts? required of a generic function that receives a variable and changes the value of the received variable
 

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In the default npc script commands, no, you cannot. global temporary variables ($@ prefix) are used for this exact purpose.
NPC 1: 

$@variable = 100;

NPC 2: 

mes "" + $@variable + ""; // this will output 100

 

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