deniswalle96 Posted April 15, 2024 Group: Members Topic Count: 13 Topics Per Day: 0.01 Content Count: 33 Reputation: 3 Joined: 03/15/20 Last Seen: July 24, 2024 Share Posted April 15, 2024 I have a question regarding how is 'AttackDelay' value determined in mob_db For example, mob id 1634 has AttackDelay: 76 AttackMotion: 384 The ASPD value displayed in divine-pride.net refers to AttackMotion (1000/X) = aMotion. How is the 'AttackDelay' value calculed? Quote Link to comment Share on other sites More sharing options...
0 Playtester Posted April 17, 2024 Group: Developer Topic Count: 37 Topics Per Day: 0.01 Content Count: 897 Reputation: 248 Joined: 01/30/13 Last Seen: 20 hours ago Share Posted April 17, 2024 It's basically is the max of both values. So if aDelay is 76ms and aMotion is 384ms, then the delay between the attacks is 384ms. Basically "aDelay" determines the time a monster has to wait until it can attack again. "aMotion" determines the time a monster cannot do anything at all after an attack. If aMotion is higher than aDelay, the monster has to stand still until it can attack again (aMotion). If aDelay is higher than aMotion, then the monster can already move again after aMotion milliseconds, but still cannot attack until after aDelay milliseconds. Divine Pride currently has incorrect ASPD display because it only considers aMotion, not aDelay. So you cannot get the aDelay value from Divine Pride at all. I notified Dia, he will fix it on Divine Pride. Quote Link to comment Share on other sites More sharing options...
0 deniswalle96 Posted April 17, 2024 Group: Members Topic Count: 13 Topics Per Day: 0.01 Content Count: 33 Reputation: 3 Joined: 03/15/20 Last Seen: July 24, 2024 Author Share Posted April 17, 2024 Understood, thanks. Quote Link to comment Share on other sites More sharing options...
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deniswalle96
I have a question regarding how is 'AttackDelay' value determined in mob_db
For example, mob id 1634 has AttackDelay: 76 AttackMotion: 384
The ASPD value displayed in divine-pride.net refers to AttackMotion (1000/X) = aMotion.
How is the 'AttackDelay' value calculed?
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