DianneJoyce Posted March 14 Group: Members Topic Count: 4 Topics Per Day: 0.08 Content Count: 4 Reputation: 0 Joined: 03/05/24 Last Seen: 18 hours ago Share Posted March 14 1. Kaahi Taken SP is (10 * SkillLV) SP each time you are successfully attacked for a total of 70 SP at level 10 instead of 35. Healed by (500 * SkillLV) HP each time for a total of 3500 HP at level 10 instead of 1400. 2. Kaite Increased number of reflects. LV 5-7 reflect 3, instead of 2. 3. Kaupe Increased max level to 7. Each level past 3 will increase the number of evades by 1. (Total of 5 evades at L7.) The after cast delay on this skill can no longer be reduced. Each hit of a skill will remove 1 hit of Kaupe, rather than each cast. Quote Link to comment Share on other sites More sharing options...
0 Bringer Posted March 15 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 743 Reputation: 47 Joined: 03/12/14 Last Seen: 5 hours ago Share Posted March 15 Status.cpp case SC_KAAHI: val2 = 200*val1; // HP heal val3 = 5*val1; // SP cost break; case SC_KAITE: val2 = 1+val1/5; // Number of bounces: 1 + skill_lv/5 break; case SC_KAUPE: switch (val1) { case 3: // 33*3 + 1 -> 100% val2++; case 1: case 2: // 33, 66% val2 += 33*val1; val3 = 1; // Dodge 1 attack total. break; default: // Custom. For high level mob usage, higher level means more blocks. [Skotlex] val2 = 100; val3 = val1-2; break; Quote Link to comment Share on other sites More sharing options...
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DianneJoyce
1. Kaahi
2. Kaite
3. Kaupe
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