Initially I was thinking this is client-side but now I'm beginning to doubt. I've tried everything I could think of to resolve this client side (including hexing and trying to use itemlinking in the quest lub) but to no avail. Does anyone know why my quest rewards show up as unidentified item? I'd like them to display the actual sprite (in my case, Valkyrie Armor). Does this need to be done in the source?
I should also add I use a 2016 client (quests are organized through data/luafiles/quests/, instead of System/).
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Charelle
Hey rAthena,
Initially I was thinking this is client-side but now I'm beginning to doubt. I've tried everything I could think of to resolve this client side (including hexing and trying to use itemlinking in the quest lub) but to no avail. Does anyone know why my quest rewards show up as unidentified item? I'd like them to display the actual sprite (in my case, Valkyrie Armor). Does this need to be done in the source?
I should also add I use a 2016 client (quests are organized through data/luafiles/quests/, instead of System/).
Here's the quest lub client side:
[90327] = { NPCFromName = [[Test1]], NPCFromMap = [[dewata]], NPCFromSpr = [[4_M_DEWOLDMAN]], NPCFromX = 109, NPCFromY = 262, NPCToName = [[Test2]], NPCToMap = [[dew_fild01]], NPCToSpr = [[4_M_DEWMAN]], NPCToX = 114, NPCToY = 275, Item = [[]], PrizeItem = [[ < image = "2357">Valkyrie's Armor<\end> (1)]], Title = [[Test]], Info = [[Nothing, just testing the quest log~]], QuickInfo = [[]], Hunt1 = [[]], Hunt2 = [[]], Hunt3 = [[]], Time = [[0]], LV = [[0]], },
If anyone knows where I need to be in order to change this (and ideally how), I would love to hear it! Thank you in advance!
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