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Charelle

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  1. Hey rAthena, Initially I was thinking this is client-side but now I'm beginning to doubt. I've tried everything I could think of to resolve this client side (including hexing and trying to use itemlinking in the quest lub) but to no avail. Does anyone know why my quest rewards show up as unidentified item? I'd like them to display the actual sprite (in my case, Valkyrie Armor). Does this need to be done in the source? I should also add I use a 2016 client (quests are organized through data/luafiles/quests/, instead of System/). Here's the quest lub client side: [90327] = { NPCFromName = [[Test1]], NPCFromMap = [[dewata]], NPCFromSpr = [[4_M_DEWOLDMAN]], NPCFromX = 109, NPCFromY = 262, NPCToName = [[Test2]], NPCToMap = [[dew_fild01]], NPCToSpr = [[4_M_DEWMAN]], NPCToX = 114, NPCToY = 275, Item = [[]], PrizeItem = [[ < image = "2357">Valkyrie's Armor<\end> (1)]], Title = [[Test]], Info = [[Nothing, just testing the quest log~]], QuickInfo = [[]], Hunt1 = [[]], Hunt2 = [[]], Hunt3 = [[]], Time = [[0]], LV = [[0]], }, If anyone knows where I need to be in order to change this (and ideally how), I would love to hear it! Thank you in advance!
  2. Oh my gosh, thank you so much, Haziel! It works now, bless you! Also thanks so much to everyone else trying to help! ?
  3. Thank you! I'll try it after work! Will report back later. ? Reporting back, the sprite is the same as what I did in my earlier attempt, it's static and only shows from the front angle. If I rotate my camera, or change position (side facing for example), the sprite disappears. Below a screenshot of the only angle I can see the non-animated sprite: Any other suggestions? ?
  4. That's what I thought. I tried to replace it with the other (animated) sprite but that doesn't work either. When I do that, the sprite becomes static and only shows at front view. :-l
  5. Hello! I used the sprites directly extracted from TaiwanRO's GRF, also in exactly the same directory. Something seems off about it though if I compare it to the other cons_of_(element) sprites, an animation seems missing, and it has the headgear of Scaraba in one of them. Maybe I'm trying to implement something that's simply not working as intended officially? If anyone wants to test, here are the sprites: cons_of_poison.rar
  6. Hello! It's already 32k. All my other headgears work, it's just this one. :-l I should also add I tried to switch the viewID to a lower free one., but the same issue persist. Maybe something is just wrong with the sprite?
  7. Hi rAthena, I reach out to you because I've been breaking my head about this problem all day. Hopefully you can help. First things first, I extracted the following sprite (cons_of_poison) from TaiwanRO grf: In GRF Editor it looks perfect, however, as soon as I equip it in-game there is nothing to see. Well, not exactly... in the equip window, I see the Scaraba Queen helmet, but according to GRF Editor that's right because it's a combined sprite headgear. Either way so it doesn't actually show the poison aura. I should add that all other con_of_water/wind/earth/fire/darkness sprites work just fine. Lub info: [39087] = { unidentifiedDisplayName = "Hat", unidentifiedResourceName = "Èĵå", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier]." }, identifiedDisplayName = "Costume Cons of Poison", identifiedResourceName = "cons_of_poison", identifiedDescriptionName = { "Test", "^ffffff_^000000", "Class: ^777777Costume^000000", "Location: ^777777Mid^000000", "Weight: ^7777770^000000", "Jobs: ^777777All Jobs^000000", }, slotCount = 0, ClassNum = 3024, }, Item db info (yes, I still use an old revision): 39087,Cons_of_Poison,Costume Con of Poison,4,20,,0,,0,,0,0xFFFFFFFF,63,2,2048,,0,0,3024,{},{},{} Accessoryid: ACCESSORY_Cons_Of_Poison = 3024, Accname: [ACCESSORY_IDs.ACCESSORY_Cons_Of_Poison] = "_Cons_Of_Poison" Sprites all present in the right directory: Anyone got a clue what might be wrong?
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