thunginamue Posted November 7, 2023 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 28 Reputation: 3 Joined: 12/18/18 Last Seen: January 24 Share Posted November 7, 2023 is this the right way to calculate this? well, first WalkSpeed I took it from an official source.. then for AttackMotion, I found something about animation frames and milliseconds of animation.. so 75ms and 14 frames.. 75 x 14 = 1050 so 1050 is for the AttackMotion.. then for AttackDelay, I just divided the AttackMotion into 2.. 1050 / 2 = 525 so 525 is for the AttackDelay.. then for DamageMotion, I just divided AttackMotion by 2 and added the Walkspeed, and then I just discarded the decimal value.. 525 / 2 = 262.5 + 150 = 412 so 412 is for the DamageMotion. in-game, it resulted decently, but hey I want to know if this is the right way to do it.. Quote Link to comment Share on other sites More sharing options...
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