thunginamue Posted November 7, 2023 Posted November 7, 2023 is this the right way to calculate this? well, first WalkSpeed I took it from an official source.. then for AttackMotion, I found something about animation frames and milliseconds of animation.. so 75ms and 14 frames.. 75 x 14 = 1050 so 1050 is for the AttackMotion.. then for AttackDelay, I just divided the AttackMotion into 2.. 1050 / 2 = 525 so 525 is for the AttackDelay.. then for DamageMotion, I just divided AttackMotion by 2 and added the Walkspeed, and then I just discarded the decimal value.. 525 / 2 = 262.5 + 150 = 412 so 412 is for the DamageMotion. in-game, it resulted decently, but hey I want to know if this is the right way to do it.. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.