Jump to content
  • 0

freeze effect not working on entire server


Kawita

Question


  • Group:  Members
  • Topic Count:  7
  • Topics Per Day:  0.02
  • Content Count:  13
  • Reputation:   0
  • Joined:  06/11/23
  • Last Seen:  

I don't know if it is the right section for this topic, but as the title says, the freeze effect stopped working on the entire server, whether cards or weapons, when using the bonus
bonus2 bResEff,Eff_Freeze,10000;
which is supposed to provide 100% protection against the freeze effect, it doesn't work, I tried lowering the percentage but nothing, it doesn't even work on original ro items.

I tried reviewing the src pc.c file but honestly that file was never modified and is original, then I compiled just in case but nothing, the emulator does not present any errors of any kind but the effect does not work in any percentage.

How can I solve so that the effect returns to normal whether in personalized and original items?

Link to comment
Share on other sites

2 answers to this question

Recommended Posts

  • 0

  • Group:  Members
  • Topic Count:  17
  • Topics Per Day:  0.05
  • Content Count:  79
  • Reputation:   1
  • Joined:  06/22/23
  • Last Seen:  

7 hours ago, Kawita said:

I don't know if it is the right section for this topic, but as the title says, the freeze effect stopped working on the entire server, whether cards or weapons, when using the bonus
bonus2 bResEff,Eff_Freeze,10000;
which is supposed to provide 100% protection against the freeze effect, it doesn't work, I tried lowering the percentage but nothing, it doesn't even work on original ro items.

I tried reviewing the src pc.c file but honestly that file was never modified and is original, then I compiled just in case but nothing, the emulator does not present any errors of any kind but the effect does not work in any percentage.

How can I solve so that the effect returns to normal whether in personalized and original items?

are you using old version?

Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  1
  • Topics Per Day:  0.00
  • Content Count:  241
  • Reputation:   91
  • Joined:  06/30/18
  • Last Seen:  

The script constant Eff_Freeze refers to SC_FREEZE in the source code.
Looking this up, it seems that resistance to freeze  (or any other status) isn't handled in pc.cpp but in status.cpp

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...