RandomUser45678 Posted April 28, 2023 Posted April 28, 2023 Hey everyone, wondering how this is being done from a server point of view? Notice the priest can spam very fast when being hit. but when not hit there is regular cooldown. Quote
0 Bringer Posted April 29, 2023 Posted April 29, 2023 8 hours ago, RandomUser45678 said: Hey everyone, wondering how this is being done from a server point of view? Notice the priest can spam very fast when being hit. but when not hit there is regular cooldown. // The rate of time it takes to cast a spell (Note 2, 0 = No casting time) casting_rate: 100 // Delay time after casting (Note 2) delay_rate: 0 // Does the delay time depend on the caster's DEX and/or AGI? (Note 1) // Note: On Official servers, neither Dex nor Agi affect delay time delay_dependon_dex: no delay_dependon_agi: yes // Minimum allowed delay for ANY skills after castbegin (in milliseconds) (Note 1) // Note: Setting this to anything above 0 can stop speedhacks. min_skill_delay_limit: 10 // This delay is the min 'can't walk delay' of all skills. // NOTE: Do not set this too low, if a character starts moving too soon after // doing a skill, the client will not update this, and the player/mob will // appear to "teleport" afterwards. default_walk_delay: 80 Try this settings your skill. Conf Quote
0 RandomUser45678 Posted April 30, 2023 Author Posted April 30, 2023 No that didnt work when trying to spam heal like the priest when being hit. Quote
0 Bringer Posted May 4, 2023 Posted May 4, 2023 skill.conf // Will normal attacks be able to ignore the delay after skills? (Note 1) skill_delay_attack_enable: yes Quote
0 RandomUser45678 Posted May 4, 2023 Author Posted May 4, 2023 (edited) skill_delay_attack_enable is already 1, since that is the default. I tried no but that didnt change anything Edited May 4, 2023 by RandomUser45678 Quote
0 Bringer Posted May 4, 2023 Posted May 4, 2023 4 hours ago, RandomUser45678 said: skill_delay_attack_enable is already 1, since that is the default. I tried no but that didnt change anything the video is from 10 years ago we dont know if that server have anti cheat or anti 0 delay GRF Quote
0 RandomUser45678 Posted May 5, 2023 Author Posted May 5, 2023 I can confirm that this is doable without a macro and 0 delay.grf. There were 2 servers that this was possible and i played on both for a little bit. I know the clients didnt have 0 delay grf, cause when i tried that it wouldnt let me launch the game. I didnt use a macro and was able to do it when being hit. I think the servers used Hercules, but i dont think the rAthena vs Hercules would matter in this case Quote
Question
RandomUser45678
Hey everyone, wondering how this is being done from a server point of view?
Notice the priest can spam very fast when being hit. but when not hit there is regular cooldown.
6 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.