Sallycantdance Posted April 24, 2023 Group: Members Topic Count: 225 Topics Per Day: 0.14 Content Count: 798 Reputation: 12 Joined: 12/04/20 Last Seen: Yesterday at 09:00 AM Share Posted April 24, 2023 (edited) hello i would like to ask how to put waiting room here Quote //===== rAthena Script ======================================= //= Euphy's Quest Shop //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.6c //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= A dynamic quest shop based on Lunar's, with easier config. //= Includes support for multiple shops & cashpoints. //= Item Preview script by ToastOfDoom. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.2 Added category support. //= 1.3 More options and fixes. //= 1.4 Added debug settings. //= 1.5 Replaced categories with shop IDs. //= 1.6 Added support for purchasing stackables. //= 1.6a Added support for previewing costumes and robes. //= 1.6b Added 'disable_items' command. //= 1.6c Replaced function 'A_An' with "F_InsertArticle". //============================================================ // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; // ADD YOUR NPC HERE //============================================================ prontera,164,203,6 script Quest Shop#1 998,{ callfunc "qshop"; } // prontera,165,203,6 script Quest Shop#2 998,{ callfunc "qshop",1,2; } // call the shop 1 and 2 defined below // etc.. Add your Shop NPCs 'Quest Shop#XXX' here //============================================================ // Script Core - DO NOT DUPLICATE THIS NPC !!!!!!!!!!!!! //============================================================ - script quest_shop -1,{ function Add; function Chk; function Slot; OnInit: freeloop(1); // ----------------------------------------------------------- // Basic shop settings. // ----------------------------------------------------------- set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .ShowID,1; // Show item IDs? (1: yes / 0: no) set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) set .MaxStack,100; // Max number of quest items purchased at one time. // ----------------------------------------------------------- // Points variable -- optional quest requirement. // setarray .Points$[0],"<variable name>","<display name>"; // ----------------------------------------------------------- setarray .Points$[0], "#CASHPOINTS", "Cash Points"; //===================================================================================== // ------------------- ADD YOUR SHOPS NAME AND ITEMS SHOPS STARTING HERE -------------- //===================================================================================== // ----------------------------------------------------------- // Shop IDs -- to add shops, copy dummy data at bottom of file. // setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...}; // ----------------------------------------------------------- setarray .Shops$[1], "Costume Upper", // Shop Named 1 "Costume Middle", // Shop Named 2 "Costume Lower", // Shop Named 3 "Costume Garment"; // Shop Named 4 // ----------------------------------------------------------- // Quest items -- do NOT use a reward item more than once! // Add(<shop ID>,<reward ID>,<reward amount>, // <Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...}); // ----------------------------------------------------------- Add(1,31290,1,0,0,40129,15,641,1,1039,250,969,1,976,1,2255,1,2227,1); Add(1,31291,1,0,0,40129,15,642,1,1039,250,969,1,975,1,2255,1,2227,1); Add(1,31090,1,0,0,40129,15,619,1,7121,250,969,1,980,1,2254,1,2221,1); Add(1,31098,1,0,0,40129,15,638,1,1022,250,969,1,981,1,10007,1,2274,1); Add(1,31140,1,0,0,40129,15,628,1,7166,250,969,1,983,1,2248,1,1030,1); Add(1,31187,1,0,0,40129,15,622,1,1059,250,969,1,983,1,2250,1,7510,1); Add(1,31190,1,0,0,40129,15,639,1,1020,250,969,1,975,1,661,1,10016,1); Add(2,20406,1,0,0,40129,15,642,1,1098,250,969,1,979,1,2626,1,7023,1); Add(2,20314,1,0,0,40129,15,625,1,7126,250,969,1,983,1,5007,1,5104,1); Add(2,31122,1,0,0,40129,15,624,1,930,250,969,1,975,1,2258,1,5096,1); Add(3,31057,1,0,0,40129,15,626,1,7216,250,969,1,983,1,2507,1,1232,1); Add(3,20405,1,0,0,40129,15,626,1,7216,250,969,1,975,1,2507,1,1232,1); Add(3,31189,1,0,0,40129,15,633,1,7216,250,969,1,975,1,10019,1,5002,1); Add(4,20512,1,0,0,40129,15,640,1,538,250,969,1,975,1,2327,1,5019,1); // ----------------------------------------------------------- //===================================================================================== // ------------------- YOUR SHOPS AND ITEMS SHOPS HAVE BEEN ADDED --------------------- //===================================================================================== freeloop(0); set .menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) { set .menu$, .menu$+.Shops$[.@i]+":"; npcshopdelitem "qshop"+.@i,909; } end; OnMenu: set .@size, getarraysize(@i); if (!.@size) set @shop_index, select(.menu$); else if (.@size == 1) set @shop_index, @i[0]; else { for(set .@j,0; .@j<.@size; set .@j,.@j+1) set .@menu$, .@menu$+.Shops$[@i[.@j]]+":"; set @shop_index, @i[select(.@menu$)-1]; } deletearray @i[0],getarraysize(@i); if (.Shops$[@shop_index] == "") { message strcharinfo(0),"An error has occurred."; end; } dispbottom "Select one item at a time."; callshop "qshop"+@shop_index,1; npcshopattach "qshop"+@shop_index; end; OnBuyItem: // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]); copyarray .@q[3],getd(".q_"+@shop_index+"_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+@shop_index+"_"+.@q[0])); set .@q[2],.@q[1]*.@q[3]; if (!.@q[2] || .@q[2] > 30000) { message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+"."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; disable_items; if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000"; if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000"; if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000"; next; setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11); if (@qe[2] > 0 && ((@qe[1] & EQP_HEAD_LOW) || (@qe[1] & EQP_HEAD_TOP) || (@qe[1] & EQP_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_TOP) || (@qe[1] & EQP_COSTUME_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_LOW) || (@qe[1] & EQP_GARMENT) || (@qe[1] & EQP_COSTUME_GARMENT))) set .@preview,1; addtimer 1000, strnpcinfo(0)+"::OnEnd"; while(1) { switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe[0]) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[2])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]); if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]); if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]*.@q[1]; getitem .@q[0],.@q[2]; if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):callfunc("F_InsertArticle",getitemname(.@q[0])))+"!",0; specialeffect2 EF_FLOWERLEAF; close; case 2: setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1; if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2]; else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2]; else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2]; else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2]; break; case 3: close; } } OnEnd: if (@qe[7]) { changelook LOOK_HEAD_BOTTOM, @qe[3]; changelook LOOK_HEAD_TOP, @qe[4]; changelook LOOK_HEAD_MID, @qe[5]; changelook LOOK_ROBE, @qe[6]; } deletearray @qe[0],8; end; function Add { if (getitemname(getarg(1)) == "null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } setarray .@j[0],getarg(2),getarg(3),getarg(4); for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) { if (getitemname(getarg(.@i)) == "null") { debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped)."; return; } else setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1); } copyarray getd(".q_"+getarg(0)+"_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j); npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return; } function Chk { if (getarg(0) < getarg(1)) { set @qe[0],1; return "^FF0000"; } else return "^00FF00"; } function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot) { case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; } } } function script qshop { deletearray @i[0],getarraysize(@i); for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set @i[.@i],getarg(.@i); doevent "quest_shop::OnMenu"; end; } // Dummy shop data -- copy as needed. //============================================================ - shop qshop1 -1,909:-1 - shop qshop2 -1,909:-1 - shop qshop3 -1,909:-1 - shop qshop4 -1,909:-1 - shop qshop5 -1,909:-1 prontera,164,203,6 script Quest Shop#1 998,{ callfunc "qshop"; } prontera,164,203,6 script Quest Shop#1 998,{ callfunc "qshop"; end; OnInit: waitingroom "Quest Shop", 0; end; } i try this one and its working fine but how about if it has many shop inside that npc example is:prontera,164,203,6 script Quest Shop#1 998,{, callfunc "qshop",3,4,5; } Edited April 24, 2023 by GM Winter Quote Link to comment Share on other sites More sharing options...
0 KazumaSatou Posted April 24, 2023 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 157 Reputation: 37 Joined: 05/15/20 Last Seen: 17 hours ago Share Posted April 24, 2023 45 minutes ago, GM Winter said: hello i would like to ask how to put waiting room here prontera,164,203,6 script Quest Shop#1 998,{ callfunc "qshop"; } prontera,164,203,6 script Quest Shop#1 998,{ callfunc "qshop"; end; OnInit: waitingroom "Quest Shop", 0; end; } i try this one and its working fine but how about if it has many shop inside that npc example is:prontera,164,203,6 script Quest Shop#1 998,{, callfunc "qshop",3,4,5; } Normally, there's only 1 NPC with multiple shops inside (By Category or Menu) so it will only have 1 waiting room so the one you made is fine. Quote Link to comment Share on other sites More sharing options...
0 Sallycantdance Posted April 24, 2023 Group: Members Topic Count: 225 Topics Per Day: 0.14 Content Count: 798 Reputation: 12 Joined: 12/04/20 Last Seen: Yesterday at 09:00 AM Author Share Posted April 24, 2023 3 minutes ago, KazumaSatou said: Normally, there's only 1 NPC with multiple shops inside (By Category or Menu) so it will only have 1 waiting room so the one you made is fine. i try to convert it to this script Quote prontera,164,203,6 script Juice Maker NPC 548,{ callfunc "qshop",1; } prontera,164,203,6 script Juice Maker NPC#1 548,{ callfunc "qshop1"; end; OnTimer0050: showscript "Juice Maker NPC", getnpcid(0); initnpctimer; end; OnInit: initnpctimer; end; } its no error but i in one shop npc with other category or selection prontera,164,203,6 script Hourly Shop 758,{ callfunc "qshop",3,4,5; } prontera,164,203,6 script Hourly Shop#1 758,{ callfunc "qshop3,4,5"; end; OnTimer0050: showscript "Hourly Shop NPC", getnpcid(0); initnpctimer; end; OnInit: initnpctimer; end; } this error shows "[Error]: buildin_callfunc: Function not found! [qshop3,4,5]" Quote Link to comment Share on other sites More sharing options...
0 KazumaSatou Posted April 24, 2023 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 157 Reputation: 37 Joined: 05/15/20 Last Seen: 17 hours ago Share Posted April 24, 2023 Try this : prontera,164,203,6 script Hourly Shop#1 758,{ callfunc "qshop",3,4,5; end; OnInit: while(1){ showscript "Hourly Shop NPC"; sleep 3000; } } 1 Quote Link to comment Share on other sites More sharing options...
0 Sallycantdance Posted April 24, 2023 Group: Members Topic Count: 225 Topics Per Day: 0.14 Content Count: 798 Reputation: 12 Joined: 12/04/20 Last Seen: Yesterday at 09:00 AM Author Share Posted April 24, 2023 4 minutes ago, KazumaSatou said: Try this : prontera,164,203,6 script Hourly Shop#1 758,{ callfunc "qshop",3,4,5; end; OnInit: while(1){ showscript "Hourly Shop NPC"; sleep 3000; } } hello ive already try it and i also edit the script in shop 1 & 2 and as of now i dont have experience any error i just want to ask regarding the sleep 3000; can we remove it so the waiting room will not disappear because each time im going to the npc it takes 3 secs to appear the waiting room Quote Link to comment Share on other sites More sharing options...
0 KazumaSatou Posted April 24, 2023 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 157 Reputation: 37 Joined: 05/15/20 Last Seen: 17 hours ago Share Posted April 24, 2023 Just now, GM Winter said: hello ive already try it and i also edit the script in shop 1 & 2 and as of now i dont have experience any error i just want to ask regarding the sleep 3000; can we remove it so the waiting room will not disappear because each time im going to the npc it takes 3 secs to appear the waiting room You can adjust it, because if you don't have sleep, there's no thing to loop for the while. You can set it to 100ms or lower or 1 second. Just to keep the while looping. Quote Link to comment Share on other sites More sharing options...
0 Sallycantdance Posted April 24, 2023 Group: Members Topic Count: 225 Topics Per Day: 0.14 Content Count: 798 Reputation: 12 Joined: 12/04/20 Last Seen: Yesterday at 09:00 AM Author Share Posted April 24, 2023 Just now, KazumaSatou said: You can adjust it, because if you don't have sleep, there's no thing to loop for the while. You can set it to 100ms or lower or 1 second. Just to keep the while looping. ow i see thank you very much sir i changed it to 100 thank you Quote Link to comment Share on other sites More sharing options...
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Sallycantdance
hello i would like to ask how to put waiting room here
i try this one and its working fine but how about if it has many shop inside that npc example is:
Edited by GM Winterprontera,164,203,6 script Quest Shop#1 998,{, callfunc "qshop",3,4,5; }
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