BseeS Posted April 2, 2023 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 1 Reputation: 0 Joined: 04/02/23 Last Seen: April 3, 2023 Share Posted April 2, 2023 Skills like Firewall suggest tick rate of 50, which seems extremely high for a tab-target MMORPG. Quote Link to comment Share on other sites More sharing options...
0 Playtester Posted April 16, 2023 Group: Developer Topic Count: 37 Topics Per Day: 0.01 Content Count: 897 Reputation: 248 Joined: 01/30/13 Last Seen: 18 hours ago Share Posted April 16, 2023 (edited) Officially, Ragnarok Online has a interval of 20ms. If you use rAthena, you can customize the intervals for different things yourself by adjusting some constants. A while ago I set the base timer interval to the official value by default. // If the server can't handle processing thousands of monsters // or many connected clients, please increase TIMER_MIN_INTERVAL. // The official interval of 20ms is however strongly recommended, // as it is needed for perfect server-client syncing. const t_tick TIMER_MIN_INTERVAL = 20; const t_tick TIMER_MAX_INTERVAL = 1000; Examples: - Unit skills like Firewall and Heat can hit 50 times a second if there's no knockback - Skills with an interval not dividable by 20, such as the interval between each waterball hitting will alternate their delays (in case of waterball it's 140->160->140->160 instead of 150ms) Edited April 16, 2023 by Playtester Quote Link to comment Share on other sites More sharing options...
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BseeS
Skills like Firewall suggest tick rate of 50, which seems extremely high for a tab-target MMORPG.
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