kyenard Posted December 5, 2022 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 18 Reputation: 1 Joined: 08/19/19 Last Seen: December 26, 2022 Share Posted December 5, 2022 Hi everyone, This might be a easy fix, but I can't really say where to go for the fix. I'm running a server Pre-RE, changed the status.hpp (To be able to Refine up to +20) and I'm working on the Refine.yml numbers. Everything I change seems to work just fine, but the "RandomBonus" never apply to refinement. Is there anything I should change to allow this feature to Work when I'm refining items? - Group: Weapon Levels: - Level: 1 RefineLevels: - Level: 1 Bonus: 400 RandomBonus: 9900 Chances: - Type: Normal Rate: 10000 Price: 50 Material: Phracon - Type: Enriched Rate: 10000 Price: 2000 Material: Enriched_Oridecon It only adds +4 Bonus Damage over the Refinement. Quote Link to comment Share on other sites More sharing options...
0 kyenard Posted December 5, 2022 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 18 Reputation: 1 Joined: 08/19/19 Last Seen: December 26, 2022 Author Share Posted December 5, 2022 Just checked, bonus is being applied (by default It should not be shown on the Status Window) but the damage formula is a bit funky. Numbers sometimes are very low, despite having it multiple RandomBonus: 9900 stacked on top of each other over refinement. It feels like it increases both Min and Max Damage and the higher the Random Bonus accumulated, the wider the damage window is. Topic can be closed. Quote Link to comment Share on other sites More sharing options...
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kyenard
Hi everyone,
This might be a easy fix, but I can't really say where to go for the fix.
I'm running a server Pre-RE, changed the status.hpp (To be able to Refine up to +20) and I'm working on the Refine.yml numbers.
Everything I change seems to work just fine, but the "RandomBonus" never apply to refinement.
Is there anything I should change to allow this feature to Work when I'm refining items?
- Group: Weapon Levels: - Level: 1 RefineLevels: - Level: 1 Bonus: 400 RandomBonus: 9900 Chances: - Type: Normal Rate: 10000 Price: 50 Material: Phracon - Type: Enriched Rate: 10000 Price: 2000 Material: Enriched_Oridecon
It only adds +4 Bonus Damage over the Refinement.
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